Dec 16th 2010 7:52PM Does anyone know of an add-on which will warn you before accepting a group invite that you are currently in a dungeon queue? With my mage several times lately I have forgotten and accepted a group invite so I can port someone, and wasted half an hour of being in queue.
Oct 27th 2010 6:59PM I wonder how this will affect people on Oceanic realms... being that we are a pseudo-geographical area, server wise.
Mar 6th 2009 3:16AM Maybe I don't understand the system properly, but when looking at games in isolation the data just doesn't make sense. Beating a team rated higher than us and gaining 1 point while they lose 20 makes no sense no matter how you look at it. If their internal rating is below ours, they shouldn't be losing 20 points for being beaten by us. If it is higher than ours, we shouldn't be gaining only 1 for winning.
How is it remotely possible for us to get to the next tier of gear, short of us winning every single match, around 200 times?
Mar 5th 2009 6:13PM PvP looked promising in Wrath but overall I think it's been a massive failure. Me and a friend started off doing arena, admittedly as PvP novices, a few weeks before they brought in the new arena system. We would only win 3 or 4 out of 10 or so matches, but we were enjoying it and if we won we felt justly rewarded.
Then the new arena system comes out and every time we lose we lose between 16 to 20 points, and if we win we gain between 1 to 4. Very quickly we have gone from a 1400 ranked team to being 1200 with no bottom in sight. In one match, we fought a team ranked in the mid 1300s (above our ranking by about 100), won, and we gained 1 solitary point, while they lost 20.
For every single match we have been in, the winning team gains much less than the losing team loses. The system seems to be designed for teams to leak points overall, it doesn't make sense to me at all. If someone can explain this to me it would be greatly appreciated. To me it makes a lot more sense that the winning team would gain the same amount that the losing team loses.
And anyone who wants to reply with cry more noob, l2p, etc... save your incessantly repeated cliches.... I don't care what you think, the system should work for the newcomers as well as the veterans.
Feb 2nd 2009 6:30PM - I /fart on instance bosses, and regularly tell group members that there should be an achievement for doing so.
- Whenever I run into one of my mates unexpectedly I /lick them
- Me and 2 mates have this thing we like to do for a laugh where we /kneel in a busy part of town and discuss the ground i.e. the consistency of the dirt, what insects are on the ground, the quality of the road etc. People always stop to see what the hell you are doing, then go "wtf... you people are idiots". Best line my mate ever came out with was when playing his undead... "When I die again I want to be buried under pavers like these".
Jan 26th 2009 2:34PM It probably depends on your class to a degree. I brought my Prot Pally over at level 68 and had no issues whatsoever, in fact I tanked both UK and Nexus about half-way through 68 with no issues at all.
Jan 10th 2009 1:38AM The actual first post was 31 minutes before yours... did it really take you that long to type 5 letters?
Jan 4th 2009 4:03PM Rosencratz, maybe you should. People started really QQing about Warlocks pre-BC when they had their first talent review and were given Deathcoil. They got even more powerful in BC, but people were complaining about them well before that.
Dec 29th 2008 5:26PM I'd go Prot and Arms. The pally AOE tanks as many mobs as possible and the Warrior whirlwinds them down.
Dec 11th 2008 3:50PM No, hes just pining for the Howling Fjords!