Apr 3rd 2012 3:46PM I knew a few people who either actively liked it or tolerated it, but it just seemed kind of pointless to me, especially with so many other things in a fight to watch.
This was more true of BC where threat was definitely still an issue, and since it's not such a big deal anymore, I've wondered if Blizz feels tank attention has freed up to worry about other stuff. But especially during add spawns and busier portions of a fight, I'm strongly tempted to just macro active mitigation skills to the rotation and not think about them at all.
Apr 3rd 2012 3:25PM Now there's a thought. We haven't seen a legendary fist wep in the game either.
Apr 3rd 2012 3:23PM No joke, I once had a raid where I was called by our paladin tank's name for the better part of an hour until one of my healers disconnected and the boss put me six feet under. While he was rampaging through the raid --
Raid leader: "(Pally tank)? (Pally tank)? What happened?"
Me: "Uh, it's Allie, and I think (healer) went offline."
Raid leader: "Oh s%^$! You're not (pally tank)!"
You'd think the bear ass would give it away, but seriously, I actually find it kind of charming that tank quality has standardized to the point where the only thing that matters is how problematic life becomes when we're dead.
Apr 3rd 2012 3:15PM Apparently our comment system won't let you post more than three links at a time, yay ...
For a "Get the bear up to speed as fast as possible" guide, the Shifting on bear tanking 101 from about a year ago is still largely accurate: http://wow.joystiq.com/2011/01/18/shifting-perspectives-feral-druid-tanking-101/
And here's a comprehensive list of all the ilevel 378 gear you want to watch for when you hit level 85: http://wow.joystiq.com/2011/12/06/shifting-perspectives-the-best-and-the-worst-of-patch-4-3/
And our guide to druid leveling (all four specs) in Cata: http://wow.joystiq.com/2011/12/13/shifting-perspectives-guide-to-druid-leveling-in-cataclysm/
While you're leveling, go for agility/stamina leather. You really don't need to worry about any other stat.
Apr 3rd 2012 3:13PM I agree with Jyotai. It's definitely worth leveling as a tank, not least because it teaches you to anticipate and deal with (and in some cases, compensate for) group behavior. Not gonna lie, leveling as a bear isn't quite as smooth as it is for a prot warrior or prot pally -- you don't get relevant skills or talents quite as fast. But it's doable, and you'll be ready for anything at level 85. Hell, after going so many levels with only Swipe for AOE threat, it'll feel like a vacation.
As for links:
The Inconspicuous Bear: http://theincbear.com/
A Sunnier Bear: http://sunnierbear.blogspot.com/
Fluid Druid: http://fluiddruid.net/ (Alaron, who also writes the feral kitty Shifting here on the site, does mostly cat stuff, but you'll also find a lot of stuff interesting to bears here. He'll also show you how to math your way through things.)
Apr 3rd 2012 2:43PM It's an interesting question -- how much of what is going on on the beta right now is being driven by the different resource systems, and how much of it is being driven by other mechanics? Players have a tendency to think of their resource as being kind of a binary issue (i.e., do I have enough rage/energy/mana to do what I want, or no?) but the underlying design of your class' particular resource affects everything.
The big worry, of course, is that warrior and druid tanking is going to devolve into "Does the class have enough rage to keep hitting Shield Block or SD/FR every 6 seconds?"
Apr 3rd 2012 2:38PM Although, as Ruana observes, it's a model that currently works well on the beta for the two tanks that have two resources. The tanks restricted to one are struggling, although a portion of that is (as GC says) just that warrior and druid damage is way too low at the moment.
Apr 3rd 2012 2:35PM Yep. Overall, death knight tanks have seen the least change in the transition to the MoP beta and are probably weathering this better than anyone than perhaps paladins. I'm told their "active mit" tool does a crap ton of damage, whereas Shield Block and SD/Frenzied Regen obviously don't.
However, there have been a number of players who've asked whether the DK tanking model is the one to go for when DK tanks have never quite equaled warrior/paladin popularity. So the question then becomes -- what is really driving tank popularity, and is it a good idea to shift all four (now five) tanks to the mechanics that govern one of the less-played?
Having said that, I think Blizzard's correct that active mitigation really could be the model to aim for here -- it's a good way to keep tanks engaged in an era where threat shouldn't be a hassle -- but this is the earliest part of the beta with what is likely to be the clumsiest iteration of that idea.
Feb 28th 2012 4:24PM I do wonder if the "un-castable while in combat" stipulation might help this, but I think it's ultimately an unhappy solution at best. I would *very* much like to be able to change Symbiosis targets to respond to changing raid situations, which I think could be a really fun way to play. At the same time, it wouldn't be unusual for hardcore guilds to exploit this to the hilt, and that expectation has a way of trickling down to the rest of us. The question is whether the odds of that happening outweigh the inconvenience of a potential cooldown.
It's kind of Blizzard's biggest design problem en miniature: Program something really cool, then spend ages trying to make sure that people don't abuse it. But I'm hopeful.
Feb 16th 2012 1:22PM Very true (I keep wondering if the devs will ever get around to "fixing" Arathi in the same way they did the rest of the world), but it still requires more time and work than the rest of these. I was more interested in the one-off achievements that any player could run off and do. I'll grant that, statistically speaking, Why? Because It's Red is probably way more time-consuming than most low-level quest achievements.