Jan 14th 2011 12:49PM For you Holy Pallies out there like me, there are two pretty significant buffs that are not touched on in the post.
"Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%."
Old news for some folks, I think this has been in the last couple of PTR builds, but with respect to mana regen, this is welcome. 2% more mana per Divine Plea is nice, but the kicker here is reducing the time of the spell (and therefore the healing debuff) by a full 6 seconds. This allows is to use Divine Plea in more situations, where damage lulls are shorter, or reduces risk for those of us already using it on CD. It granting 4% per tick also means that we're getting more bang for our buck if we have to cancel the spell early for some reason.
The second buff is related:
"Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds."
Obviously this is just a 1% increase over the current glyph, so it's a minor buff, but I was concerned that Blizz would change the glyph to add mana, but revert back to a 15 second spell up-time (so taking the glyph would be a bit of a trade off). Instead they went with a straight buff. So glyphed Holy Pallies will now (Thrall willing) be returning 18% of total mana over 9 seconds, vs. currently returning 15% of total mana over 15 seconds. When we are talking about enormous mana pools, 3% is nice. But the key here is the reduction in spell time.
Good change for those of us paranoid about regen.
Dec 14th 2010 5:34PM sweet. I actually DO enjoy grindy gathering from time to time, but the travel was pretty painful. This is welcome.
Dec 14th 2010 1:32PM Loreana is correct, I did this the other day after crafting 5 straight Perfect Timeless Nightstones (we too have had this daily 3 times).
The fact that the JC Daily will not accept the Perfect version of these gems is a little exasperating, honestly. I wonder if it's intended.
Nov 5th 2010 3:53PM Same here Elwoods. Most of the time I'm really social in game (it is a mmo, after all) but there are times when I just want to go farm mats on my alt or something. Everyone has days when they just want to do their own thing. RealID really seems to preclude that. I've got it shut off entirely, pretty much since the moment I picked up Starcraft 2. At the time, RealID friends on WoW would know if you were logged in on SC, and that seemed really over the top intrusive to me.
I heard that they were going to include an option to "go invisible" when playing SC but I just decided to turn RealID off completely. The in-game friends and guild lists work just fine for me.
Sep 23rd 2010 7:36PM Great post, Omedon. I tend to agree.
As a Holy Paladin I'm typically the main tank healer for my raids in Wrath. Seeing a tank get to 50% is no surprise to me, as tanks are regularly reduced to or below 50% in one nasty swing, but I'm also used to topping them off (or coming close to it) with a single Holy Light, so this new triage approach will take a little getting used to for me as well.
It will take time to get used to the new dynamic as well as, of course, our new tools in the healing toolbox. While spamming a single healing spell for an encounter is boring, it is also comforting to a degree. I'm looking forward to some additional variety...I just hope that I'm up to the learning curve and that my fellow raiders will be patient. Luckily I have a nice group. I've been around since BC, but didn't really raid until Wrath, so this will be very new to me, but I'm looking forward to it.
Hitting the right balance of making encounters challenging and fun, without them becoming nightmare-inducing stressful for healers is tough, I would imagine. I like the approach they are taking: if we wipe due to lack of healing it's more likely due to a poor choice by the healer (or poor execution by the rest of the raid) than due to RNG problems. This is how it should be. Now, hopefully it will actually play out that way.
Sep 16th 2010 1:00PM I don't need any more frost emblem gear, and I'm pretty well set up on gold for going in to Cata. I know more gold is always better going into a new xpac, but gems and even primordial prices are going through the floor on my server atm.
Given those facts, I think I'll just sit on my current badges, let them convert, and have a very small head start on accumulating JP for level 85 gear.
I just wish I knew what that gear was, and how much it costs...
Sep 9th 2010 1:34PM Yes, I found the article somewhat odd too. I'm a Healbot guy myself, but it's the same concept: no targeting, 1 click healing, CDs and judgments by way of buttonmashing. I have no idea if it's optimal, but it has worked very well for me. And nearly all healers I know (not just other pallies) use a similar set up.
That Healium add-on looks kind of slick, but using something like Healbot where you can shift from one heal to the other just by way of using a different mouse button or keyboard modifier seems more efficient than moving the cursor between heal icons. Haven't tried it tho...
Sep 2nd 2010 12:33PM I started this game because a girl I kinda wanted to date played it and invited me to join. That was like 2.5 years ago. She hasn't played in like a year and a half and here I still sit, reading wow.com, comparing items on wowhead, frantically dissecting the Cata patch notes and raiding ICC.
Damn you, Blizzard!
Aug 24th 2010 12:39PM Our 10-man doesn't regularly run with a mage, so when we are finishing a raid evening it's typical that several people will be sitting in the instance after most people have left, chatting since there is no portal to jump into immediately. Our GM does this constantly as he's talking in vent about the run or whatever. No worries, right? Just take the teleporter back to the first room in ICC and port back to Dal, or hearth!
...unless, of course, I pull the next boss or trash pat and bubble-hearth home, leaving my few remaining guildies behind to try to 2 or 3-man it.
Thank god my GM has a good sense of humor.
Jul 27th 2010 2:12PM I HEREBY ENTER THE CONTEST!
thank you for your consideration.