Jun 27th 2010 7:46PM Starcraft and Brood War have sold around 10 million copies since release, and SC2 Beta tournaments and replays are attracting hundreds of thousands of viewers already. SC2 hardly needs WoW references to be awesome.
Jun 9th 2010 2:56AM Man, Jace blogs too? That's at least four AC (or former AC) peeps.
Jun 6th 2010 5:50PM DPS is a science; healing is an art.
Thanks for these. :)
Jun 1st 2010 6:42PM Sure. I love Resto PvP!
For a good overview of all three specs, check out Arena Junkies:
Aside from Stoneclaw Totem, the other two Resto glyphs are Earth Shield and Lesser Healing Wave. Glyph of Healing Wave *might* be interesting, but I prefer LHW.
For resto, a good 2s DPS partner is a Hunter or Warlock. I've heard good things about Death Knights and Rogues for melee partners. I run with a Mage 'cause I'm weird.
For 3s, Shatterplay (Frost Mage/Shadow Priest/Resto Shaman) is a good "wizard cleave" type build. Rogue, Lock, RShaman is also very strong. And of course there's Beast Cleave (Enh Shaman, BM Hunter, Holy Paladin).
I don't really know anything about 5s.
As per Arena Junkies, you want to aim for...
Hit (spell)- 5%, or around 125 hit. You can a 4 to 6 percent chance of missing, depending on racials. Why do you need hit as a healer? Hex and Wind Shear and Purge.
Spell Penetration - 110 - reduces resistances to Nature spells - as with hit, you don't *ever* want Hex or Wind Shear or Purge to be resisted.
1,000 Resilience - but more is good, I run around 1,350 and still get gibbed by two dps.
23,500 - 25,000 HP - more is good.
Your immediate goal, if you want to PvP seriously (Arena and rated BGs in Cata), is to become hard to kill (Resil and HP and most importantly PVP TRINKET). Then make sure you're at the hit cap and spell pen, then stack spell power and either mp5 or crit. There's some debate over which is superior, but generally gearing for crit will make you rely on Lesser Healing Wave -> Improved Water Shield procs, and gearing for mp5 will yield more consistent regen and allow you to just use Riptide -> Healing Wave, Healing Wave.
The reason haste isn't that important (in Arena) is because you never Chain Heal and Tidal Waves boosts the speed of your Healing Waves. Haste can be better in bigger BGs and Wintergrasp, since you could very well be Chain Healing.
So, you can get PvP gear through Honor (Battlegrounds, Wintergrasp) or Arena Points (Daily Call to Arms/Random BG, Arena) or luck (Vault of Archavon).
Currently, there are three tiers of gear of interest:
Wrathful (ilvl 264 - 277): This is the real deal. Helm, Shoulders, Chest, Gloves and Legs all require arena ratings (1500+) and arena points, however you can get Gloves/Legs off of Toravon-25. You can get the belt and boots for 1300 and 1400+ rating and honor. However, you can get an ilvl 264 amulet, cloak, ring and bracers for no rating requirement.
*IF YOU WANT TO PVP SERIOUSLY, YOU NEED A "removes effects that cause loss of control" PVP TRINKET (or a racial, but you won't as a shaman).*
Therefore, YOUR FIRST PURCHASE as a Shaman should be a Medallion of the Alliance/Horde for 68.2k honor. The resil boost and dispel effect is INVALUABLE. GET IT.
Relentless (ilvl 245 - 251): These are "medium tier" items. The Helm, Shoulders, Chest, Gloves and Legs are purchased for a mix of Arena Points and Honor and have zero rating requirements. You can also buy pieces for 50/75 Emblems of Frost. The belts and boots are available for a pretty cheap amount of honor and can last you until you get the rating for your 264 ones.
Furious (232): These starter items can be purchased for around 30-50k honor per item, or 50/75 EoT, with no ratings requirements.
So, as a healer you have the option between War Tide and Thunderfirst, or mp5 (best for HW) and crit (best for LHW). As mentioned before, either spec is viable and it comes down to personal preference. You can even wear two of each for +200 Resilience, although the 4pc grounding totem effect is really nice.
As far as playing, this is how I bind stuff (and the spells I use):
6-Nature's Swiftness + Tidal Waves + Healing Wave macro
7-Nature's Swiftness + Tidal Waves + Chain Heal macro
8- Nature's Swiftness + Lightning Bolt macro (don't be afraid to help on offense)
9, 0, -: misc. offensive spells, need to rebind. Also use Fire Nova vs. rogues/kitties, not Magma.
Q: Wind Shear
R: Healing Wave
Z: Drop Totems
T: Mana Tide
V: Trinket (I should probably change this)
A: Strafe Left
D: Strafe Right
S: Ghost Wolf
F1 - F4: Specific useful totems: Stoneclaw (shield), Earth Bind, Grounding (HUGELY useful).
There's more info on what totems to use (Fire/Frost Resist are very underlooked against casters!) against what classes in the Arena Junkies thread. Also, while you can get away with keyboard turning a little more as a healing, you really shouldn't. Strafe, use your mouse, and bind your keys!
I know beating on Joe's popular, but yeah, wish WoW.com outsourced this article...to me. :D
PS, my shaman's name is Pylön, on the Alleria server. As you can see, you can get pretty high resil without a very high rating (we just need to play more games).
Jun 1st 2010 2:07PM You know, I posted the same thought in a recent Arcane Brilliance column, but clearly mages are more hateful about the similarities of our class. Of course, we don't use silly Intellect trinkets.
BTW: I do genuinely like Mages in one part of WoW: PvP. The burst, snares and kiting abilities are a lot more appealing to me than fear-bombing. Having said that, I'd rather do Arena on my resto shaman. :)
May 28th 2010 10:58PM Support the troops, but always question the need for war.
May 15th 2010 12:18PM Nice Warlock loot guide.
But it's kind of been done, no?
May 12th 2010 10:09PM Woo, Aetherial Circle rep! (Also BRK's guild.)
May 10th 2010 4:32PM I can understand some of the frustration of Blizzard splitting it up into three parts. But think about it - you spend $180 on WoW in a year, and I'll bet SC2 will offer as much play time, between the three campaigns, multiplayer and all those custom maps. I've only been in the Beta for a week, but believe me, it's already one hell of a complete game, the balance is so tight. As far as it being SC1, there are definitely a lot of similarities, but the bottom line is, the gameplay is fantastic.
Now, I don't expect that much crossover from WoW people, because frankly, WoW is geared towards casual players. SC2 is about as unforgiving as Arena. But I'm getting a lot more satisfaction playing the Beta than farming heroics for T10. Even the Cataclysm Beta is kinda meh in comparison to human competition.