Feb 9th 2011 5:16PM But Frost DKs are often not spell hit capped, right? So it's not very reliable.
Jul 30th 2008 9:41PM Don't want to re-itemize all the spell power plate - what about holy paladins?
Apr 21st 2008 6:48PM I'm not trying to be a dick, but you're genuinely misinformed, and I have trouble believing you play a paladin at all if you think this.
Silence effects do not prevent you casting Divine Shield. The only thing that prevents it is *school lockout effects*, such as a normal counterspell interrupting one of your holy spells.
There's more information on wowwiki:
Sorry I couldn't find a more reliable source for it; but you can easily confirm it for yourself in game.
Apr 20th 2008 10:18PM Okay, there's a major error in your paladin section:
"preventing the bubble with a well-timed Improved Counterspell"
You cannot prevent bubble with imp cs. If you school lockout a heal, they will not be able to bubble, but silence effects *do not prevent you from casting divine shield*.
Not quite sure about the paladin section, is it talking about duelling a holy paladin? That doesn't seem particularly useful :S
Ret paladins are not going to cast anything with a cast time except while in a bubble, probably, with the possible exception of hammer of wrath. CSing 0.5 second cast spells is truly epic, though!
But yeah, best thing to do is spellsteal blessing of freedom and kite the hell out of them.
Apr 13th 2008 11:52PM Yeah, the healing debuff and burst damage that arms provides are by far the most important things a warrior can bring to the table. If you just want the sustained damage of a fury warrior there are other classes which stack utility on top of that, like ret paladins or enhancement shaman.
Besides that, MS isn't the only pvp-focused talent the the arms tree. Death Wish, Improved Intercept, and Second Wind are all very important talents. I'd argue for mace spec too, but you could go either way on that I guess.
Fury in arenas is pretty masochistic. You did well to win 3 ;)
(as an aside, if you're all about the prot on live, one thing a friend of mine has had some success with is 35/5/21 - mortal strike, second wind, all that good stuff... and lolconcblow! no piercing howl, of course)
Apr 13th 2008 11:44PM Yeah, imp blink is pretty nice versus shadowstep or deadly throw, but I wouldn't think it was that important versus warriors, especially if you're only blinking intercept like the article advocates.
Besides, does anybody have it? Most mages I see are at least 41 frost, usually some 17/0/44 variant. Imp blink requires 22 arcane. I guess ap/pyro is pretty viable in certain comps?
Apr 7th 2008 11:14PM I would guess you're probably expertise capped for dodge, but not for parry?
In that case it's still going to be a useful threat proc.
Apr 1st 2008 11:07PM I guess it's worth mentioning that Precision affects spell hit too? Not that any retadin would be gemming for spell hit, but less judgement resists is some small amount of free dps.
Apr 1st 2008 11:01PM Xonate, are you serious? Tell me you're not serious.
There's a few problems with your "basic math", namely:
* Your figure for number of swings doesn't take into account crusader strikes or other extra attacks.
* You accounted for Judgement of the Crusader in your Righteousness figure but not in your SoC figure. Why? SoC is holy damage just like righteousness.
* You accounted for actually judging the seal in your Righteousness figure but not in your SoC figure. Judgement of Command is actually the same effect as Judgement of Righteousness (instant holy damage) except MORE damage, as well as the fact it does *double* damage against stunned or incapacitated enemies. It's strictly better.
Seal of Command damage scales with your weapon damage (by which I mean your weapon dps itself as well as your attack power). What does Seal of Righteousness scale with? Your spell damage. Which you won't have any of, because none of your other attacks scale with it, and you'd be gimping your overall damage output by doing so.
Honestly, if you had actually tried any of this on live you'd probably have figured it out for yourself.
If you want to talk math, post an armory so we can actually compare, since your seal of command numbers seem to be pulled out of thin air. I'll be happy to go through the figures with you.