Sep 9th 2008 4:44AM They had better up the level of guards and faction bosses, they're solo-able at 70, let alone 80.
Sep 5th 2008 3:30AM If Blizzard said that is not desirable then they are talking nonsence, how can you introduce superior items and not expect them to hold a premium? I'd be worried if they didn't!
I like the change, as someone else said, SWG had brilliant crafting, this is a great addition as long at the 'crit' is really rare.
Sep 4th 2008 5:50PM Yeah that really was a joke you hammered home far too hard.
Sep 2nd 2008 5:59AM Simple, dumbed down threat meter does two jobs;
1. Allows new players to learn how threat works in a very straightforward manner.
2. Provides the raw data that the established threat mods need to run more accuratley.
Aug 27th 2008 9:19PM Just to spite them, here is a free Murloc MP3, sourced from WoWWiki.
Aug 27th 2008 5:23AM Everything goes. If I heal against a class that can't, then they should have used their abilities to DPS harder; so if I can't use say, Greater Heal, you can't use Pyroblast ok? And If I can use a pot, so can they.
To say some things aren't fair is the cry of the sore loser in my opinion.
Aug 26th 2008 7:05AM To those complaining about no longer being able to run the game... just don't turn the graphics options up when then new ones are introduced! I'm sure the game won't have it's minimum requirements upped, just it's ceiling raised.