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  • Dalnhark
  • Member Since Feb 25th, 2008

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Life tap changes coming {WoW}

Feb 27th 2008 2:00AM Honestly?

If they were to nerf it, and say.. Take 20% of your max health to return 15% of your max health AS MANA..
This prevents the scaling problems, still makes it health expensive, still makes it risky.

In addition, however, add a threat reduction component, so that while a far riskier idea in PVE than it was previously (For me, double the health loss) it does not drastically reduce the significance of the ability in PVE.

Alternatively, add a cooldown.

Lastly, and I think this is my personal favourite.

Add a 30 second cooldown, leave it instant.
Re-jig it, so that it costs 10% of health, and 10% over 30seconds (Yes! it could kill you) in return for 20% of mana over 30seconds.

Increases the risk factor. Impacts (Greatly) the utility of the ability in PVP. Leaves it slightly riskier, but for a better return, in PVE.

What does the Warlock lifetap nerf mean? {WoW}

Feb 24th 2008 10:17PM Not possible.

Its currently 1 for 1. You cannot sacrifice more life than you get in mana.

Life Tap (Rank 7)
Instant
Converts 580 health into 580 mana.

Then modified for Shadowdamage.