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  • BitterCupOJoe
  • Member Since Feb 25th, 2008

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Recent Comments:

The Queue: In which Adam proposes to Katie {WoW}

Feb 25th 2011 11:12AM Congratulations! May you find only happiness in your lives together.

The OverAchiever: Farewell to The Exalted {WoW}

Feb 10th 2011 5:18PM I disagree with a couple of points. Full disclosure: I had the Exalted title and 42 exalted reputations, and I probably would have had around 47-48 within a month.

I don't have a problem with them moving the bar. I think that's fine. I'm also not entirely against the idea of having them move the bar and take the title away; I don't think it's the best way to go, and it's clear that they don't have to do that unless they want to. See Loremaster, etc. What I DO think is a huge issue here is that they have actually made Exalted more difficult to get, on a real, tangible level, and that is a huge issue. I'm not talking about the number of reps to get; that by itself increases the difficulty. I'm talking about the TYPES of reps.

To whit: Previously, it was possible to get the title without doing any raids at all or PVP outside of grinding out the AV rep, and without doing any of the Insane rep grinds, except for getting all of the goblin factions to exalted, but without first raising Bloodsail faction. It DID require Wintersaber rep if you wanted to do that, but if, like me, you could easily farm a raid (in my case Kara), that was another possible choice. However, with the changes now, it's going to require at least 2 of either raid reps, difficult PVP ones, or incredibly expensive ones. To be fair, Wintersaber is easier than it used to be, since the main problem there was the travel time between the quest areas and the quest giver, but that's still a net increase in difficulty, and it's a huge one.

All of the other reps were either farmable on a non-time-locked basis or, at worst, on a daily basis, and they were doable solo. I'm lucky in that I play a protection paladin. I can (I think) saunter into ICC10 and finish up my Ashen Verdict rep on the trash in there solo, or, at worst, with a partner. So I'll be hitting Wintersaber trainers and Ashen Verdict for my final 2 reps; let's be clear here, in order to get the Exalted in the easiest way possible, I'm going to have to do something that awards a feat of strength.

If they had set it to 45, we would have seen about the same number of exalted players we had seen before, simply because most people would end up grinding out all the Cata reps anyways. By putting it to 50, they've added some enormous hurdles to completion, making it far worse than it was at 40 in Wrath.

The Queue: Monster {WoW}

Dec 20th 2010 11:45AM I hate to be a jerk about this, but there are so few tanks because there are SO MANY bad DPS waiting in the random queue. It's likely going to get worse for a little while. There's a feedback loop inherent in the issue. Every time I queue to tank and get a DPS doing 4K on a boss, or breaking sheep, or apparently unable to comprehend "Moon is sheep, triangle is hex, star is sap" (which, swear to god, one time ended up with the rogue sapping moon and the shaman nuking triangle), I'm pretty much disinclined to hop back into the queue. Even running with guildies, some of these fights aren't easy, so having some random DPS thrown into the mix probably isn't going to help the matter.

In the last two weeks, I've seen healers ragequit when they realize that healing is hard on heroics, rogues stabbing sheep, hunters body pulling bosses while trying to place traps (yes, place, not trap launch), mages sheeping skull (over and over again as we're trying to kill it), and all sorts of stupidity. I'm not going to hold myself up as a paragon here. I've screwed up a couple of times (stood in the fire because of a camera issue, that sort of thing), but the truth is, the reason the DPS queue is so long is because of all the bad DPS.

There's another issue, tho. I was getting really frustrated the other day after the sixth failed random in two days (my guildies that were geared for heroics weren't around), and looking at where I could get other gear to improve my tanking/survivability, and then I played the last few fights back in my head, and realized that that wasn't the issue, it was the DPS (or, in one case the healer) in almost every failed dungeon run that caused the issues. Back in Wrath, a well geared tank and a decent healer could be the heroes and carry crappy DPS through a dungeon, and that just isn't going to happen now, at least for some time. That was a really frustrating moment for me, but also a moment of enlightenment. Instead of wasting my time in heroics with strangers, I started seeing what I could do inside my own guild to get everyone ready to go to heroics, and took some of them through level 84 dungeons or helped them take their first steps into 85 normal dungeons; I imagine a lot of other tanks are grappling with the same issues right now and coming up with similar solutions, which, again, is just going to make that queue longer.

The Light and How to Swing It: Cataclysm 101 for protection paladins {WoW}

Dec 15th 2010 3:22PM http://www.wowhead.com/talent#sZGMhcRddRRuc:ksobqwMzm

That picks up all the talents you need, with 6 extra for flavor. I personally picked up

http://www.wowhead.com/talent#sZGMhfRddRRucbM:ksobqwMzm

but it's just as easy to shift some of those points into Eternal Glory, if you're concerned about the quality of healing you'll be getting.

The Light and How to Swing It: Cataclysm 101 for protection paladins {WoW}

Dec 15th 2010 2:53PM Wow, way to be a jerk about it. I agree that it wasn't a great article, but he didn't miss out on block; there's a whole section on mastery in there, and there's like one or two level-appropriate block rating enchants in the game, so it's not really something that needs to be dealt with too much in a 101 article. While I love rhida.ch, it's really more a site for people that already are prot paladins or are really invested in learning. This was a perfectly appropriate, if somewhat slight, article for a beginner prot paladin. I think it would have been better to highlight avoidance and effective health stats and not talk up threat stats so much, but still. Your tone was a huge overreaction.

Breakfast Topic: Who is your favorite Warcraft character? {WoW}

Dec 10th 2010 10:19AM Yeah, god forbid people be simply good people. How boring!

The OverAchiever: Reputation factions in Cataclysm {WoW}

Oct 7th 2010 4:58PM What about Worgen/Goblin reputation? Shouldn't that add another faction to get rep for?

Cataclysm rewards low-level faction loyalty with cloaks, bags {WoW}

Oct 2nd 2010 5:08PM I don't know if we should be able to grind out rep for PVP factions in dungeons. However, I think it would be awesome if you could wear a Silverwing tabard into another PVP zone and say get faction for them. Say, wear a Silverwing tabard into Alterac Valley and grind out rep that way. They'd have to add rep gains in the other battlegrounds, but I don't think that's a horrible issue.

Cataclysm rewards low-level faction loyalty with cloaks, bags {WoW}

Oct 2nd 2010 4:22PM According to one of the other players in the beta, it looks like there is a currently unused spell in the cata.wowhead.com database that looks like it would allow for rep grinding in the low level dungeons by using the faction tabards. I didn't go look for it myself, but the reward layout does mimic the WotLK and Cata faction reward layouts.

The Light and How to Swing It: Retribution in 4.0.1 {WoW}

Sep 29th 2010 5:18PM Yeah, I think that's a fair assessment. I really want to like my paladin on test, but I don't. And I thought it was just unfamiliarity at first, but it really does feel like a jumble of good ideas that didn't mesh well together at all.