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  • BitterCupOJoe
  • Member Since Feb 25th, 2008

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Recent Comments:

The Light and How to Swing It: Retribution in 4.0.1 {WoW}

Sep 29th 2010 5:17PM Grr. Stupid comment system.

The Light and How to Swing It: Retribution in 4.0.1 {WoW}

Sep 29th 2010 5:16PM Yeah, I think that's a fair assessment. I really want to like my paladin on test, but I don't. And I thought it was just unfamiliarity at first, but it really does feel like a jumble of good ideas that didn't mesh well together at all.

The Light and How to Swing It: Retribution in 4.0.1 {WoW}

Sep 29th 2010 5:01PM I'm playing int he beta, and I'll be honest, I am really not thrilled with the changes to paladins. My main on live is a paladin, and I have one of each class at 80. I've tried all of the classes at low levels and many of them at 80-85 in beta, and of them all, the most broken seem to be paladins and warlocks, and warlocks primarily because of what feels like number tuning problems, i.e., not systemic ones.

The holy power system is... okay, but it really does feel like a bolted on way to keep ret paladins from blowing people up in PvP, rather than a top-to-bottom designed system. It's still a very cooldown-based resource system, so there's a lot of downtime between attacks usually (I probably have a 1:1 used/unused GCD ratio over a long enough fight), and the damage is fairly anemic, although that could be just need a numbers pass to address. In addition, ret survivability is a lot lower. That's intentional and necessary, but it's tuned way too low now, in my opinion.

Prot is... it's really not good. Even ignoring the survivability issues (which I believe will get addressed), there's the fact that the new "rotation" is pretty crap. On live, we've got the 969 rotation, which is predictable but GCD locks us. I can understand wanting to get rid of it. However, it's been replaced with the kludgey holy power system and a new reliance on Avenger's Shield as a big damage attack. There's possibly more dead time in the prot rotation than there is in the ret one, but with the downside that I'm expected to make more decisions than ret while simultaneously watch more indicators. Ret has to worry about cooldowns, threat on its primary target and DPS, while also watching for 3 holy power, which can be generated randomly. Prot has to watch all of that, plus threat on secondary targets, his own health, and then make a decision between which of three abilities to burn holy power on, while also making sure that holy shield stays up (which usually isn't a big deal if you're using holy power whenever it hits three... which you're not always supposed to), and watching for Avenger's Shield procs (because using CS or HotR can refresh its cooldown). Hope you don't need to use AS for silencing a caster! You're going to be using it for threat. Oh, and while ret got an interrupt, prot still has to use the once-every-30-second HoJ, making it the only tank without a real interrupt. It really seems like a mess now.

Just about every class I've played seems like a marked improvement. Paladins do not. I wish they did, and I'd be lying if I said that some of the quality-of-life stuff didn't make me happy, but paladins on test feel really... bad isn't quite right, I know they'll be playable, but they feel really scattershot. I'm likely going to switch to my warrior for tanking and my shaman or mage for DPS. And that, frankly, makes me a little sad, since I've been playing a paladin as my main since vanilla.

The Queue: Kittris {WoW}

Sep 24th 2010 5:19PM If you look at his most recent post, he says that prot is currently the best leveling spec for warriors in beta.

Joyswag: Halo: Reach 'Legendary Edition' giveaway {Joystiq}

Sep 14th 2010 4:12PM My wife. She's small, she'll probably fit okay in carryon.

Enter to win a Blazing Hippogryph and other loot {WoW}

Jul 27th 2010 2:39PM Yes, please.

Mike Morhaime: Real names will not be required on official Blizzard forums {WoW}

Jul 9th 2010 1:02PM This right here? Is why Blizzard is the king.

The Light and How to Swing It: Retribution and protection paladins in the Cataclysm beta {WoW}

Jul 2nd 2010 5:45PM They've said that they're not changing it, at least for Cata. They looked at several different ways to do it and didn't like any of them. We're stuck with spell plate for now, which is unfortunate.

15 Minutes of Fame: Classic raiders keep a different pace {WoW}

Jun 1st 2010 2:43PM Probably not, probably not, yes, maybe.

15 Minutes of Fame: Classic raiders keep a different pace {WoW}

Jun 1st 2010 2:38PM I'll be honest, this sounds torturously boring to me. If I'm going to dedicate 9 months to anything, it better be something important, not getting a pair of bracers to complete a tier set in a videogame. However, if it's what they want to do, good for them. That said, I have to wonder how they're going to continue doing this; IIRC, MC is probably going away, Onyxia's level 80, BWL may or may not be gone, and ZG is in the middle of a zone that's getting huge changes, so there's a pretty good chance it's gone, too. That leaves just AQ, and at that point, why would you keep that up?

Then you add in the fact that they're making massive revamps to the talent trees, including removing stuff that's been around since Vanilla, changing the stats even on low level gear (unlike the previous expansions, where they left crap stats on low level gear and just added better-itemized stuff in the expansions), and (possibly) getting rid of certain factions, I just have to ask, "At what point are you just calling it classic raiding instead of it actually being classic raiding?" It was always a dubious playstyle, and the further down the road we get, the sillier it seems. There is almost no similarity between the "intended" playstyle in PVE and the classic content, as the interviewee sort of admits when he says that the content is vastly nerfed between better balance and weaker bosses. At some point, it just becomes "The Historical Reenactment Society of Azeroth:" kinda silly, almost noble, and wildly inaccurate.