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  • Jimbo
  • Member Since Feb 25th, 2008

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Recent Comments:

Guest Post: 32 tricks for Icecrown Citadel {WoW}

Aug 11th 2010 9:58AM And yes

The correct interpretation was "Bears, and DKs using IBF".

Maybe I should have said Bears are immune to Blood Sap as well as DK's using IBF.

But then I'd have just had someone else commenting "WTF? How are Bears immune to DK's?"

Guest Post: 32 tricks for Icecrown Citadel {WoW}

Aug 11th 2010 9:55AM "first off, i didnt realize bears could use IBF. o wait they cant.. idiot.

second, so much of this is common sense, if people dont know this stuff already they are just retarded. not to mention that its 8 months old as you mentioned, so 98% of this is completely redundant.

ffs..."

As the author I have to ask. What's the 2% you felt wasn't completely redundant?

Guest Post: 32 tricks for Icecrown Citadel {WoW}

Aug 11th 2010 9:50AM Here's a more horribly obvious problem - You're doing less damage to the bone spikes than you could have.

Yes, it may be a personal dps loss to an affliction warlock to cast seed of corruption.
Yes, you might not be #1 on the total dmg done meters.
But you will be top damage done on bone spikes which is more helpful to the raid.

If everyone else is in the raid is doing their job, it probably doesn't matter if a warlock does less damage on the bone spikes. It's probably "ok" if that warlock instead of being the TOP damage done on spikes instead does zero because you can down the boss with just 99% of the dps doing their job. But the affliction warlock is NOT doing the MOST damage POSSIBLE to the bonespikes.

So if you're ok that if a wipe happens and you're the top dps to boss and lowest dmg done on bone spikes, go for it. But as a raid leader, I don't really care about your personal dps. I care about you doing the job you were assigned to do and if you're a dps and you did the least damage to bone spikes then you're part of the problem.

Guest Post: 32 tricks for Icecrown Citadel {WoW}

Aug 11th 2010 9:38AM I've had our pally healer get bit. It's *definitely* threat based and not damage done. I'm also fairly confident from personal experience that it ignores threat reduction effects. I've seen many times where the person bit was below someone else on threat but when checking WoL parse they were ahead of that person in damage done (aka, total threat ignoring threat reduction was higher).

I do not know 100% that the threat transfers of tricks make the difference vs. the damage increase buff from tricks, but we've used it often it enough that I know Tricks of the Trade *will* help the person you want to get bit, get bit.

Guest Post: 32 tricks for Icecrown Citadel {WoW}

Aug 11th 2010 9:22AM "I would still say that having a tactician alive and fighting for any length of time is a bad idea. If you're not gonna burn it down, with the non sapped tank taunting it if need be, better off cc'ing the tacticians on the pull and dealing with them later at your leisure."

I disagree. The only thing that makes a tactician dangerous is the Blood Sap. What makes Blood Sap dangerous is it stuns the tank. The only reason the tank being stunned is dangerous is because DPS are inherently incapable of watching threat when attacking a target with a skull on it's head.

Now, have everyone in raid except tank ignore the tactician and what happens? He saps after a few seconds and the tank has a few seconds of threat buildup. And the tactician *continues* attacking the tank. Sap wears off and tank builds more threat.

You do not want to CC a tactician. 90% of the time the highest threat target will be the cc'er. If the CC breaks or wears off, they will shadow step over to the person, Sap them and generally speaking kill them immediately.

While I agree that Tacticians may be the most dangerous mobs in the pull, they're *only* dangerous if not attacking a tank.

Guest Post: 32 tricks for Icecrown Citadel {WoW}

Aug 10th 2010 11:36AM I probably should have mentioned it, but if you cast corruption RIGHT after the bone spikes die then generally it's just falling off when it's time to cast Seed of Corruption. So you're still able to maintain a pretty high up-time on corruption and still do top damage on spikes (which is more important to the raid than your individual dps).

Guest Post: 32 tricks for Icecrown Citadel {WoW}

Aug 10th 2010 11:34AM I 100% agree that it's a dps loss for Affliction locks to use Seed of Corruption and with the 30% buff and people's current gear, it probably is fine for the locks to do less than maximum damage to bone spikes.

However, generally speaking no one ever dies due to Marrowgar's enrage while everyone in the raid is alive. Usually you wipe on Marrowgar because people didn't kill the Bone spikes. So if the bone spikes aren't dying fast enough then ask yourself "Would I like my affliction lock to be the highest damage done to boss on the wipe? or would I like to down the boss?"

Again, it's probably a moot point with the current gear and ICC buff since you'd probably be fine with the aff locks staying full time on boss and just ignoring spikes.

Guest Post: 32 tricks for Icecrown Citadel {WoW}

Aug 10th 2010 11:26AM Unless you're short on melee, then melee attacking the ooze should be enough to distribute the explosion. Plus, using the teleport just grants MORE time for melee to actually get to the ooze.

There's no downside to it unless you don't have enough melee attacking the ooze. Then you want all the ranged folks stacking on your teleport. :)

Guest Post: 32 tricks for Icecrown Citadel {WoW}

Aug 10th 2010 11:19AM Hi guys,
Yes, Vile Gas is a typo. That was meant to be Tear Gas. Sorry about that.

And the tacticians should die last. If you assign a tank to pick them up, there's generally no problem with the tanks surviving the Blood Sap, they just can't build threat.

The only real "threat" from the Tacticians is if they start attacking someone else in the raid.

Generally I use 3 tanks and just give each tank 2 mobs to pick up. If you only have 2 tanks, I'd use some sort of Crowd control on 2 of them and have 1 tank on tacticians and 1 tank on the first 2 kill targets.

Encrypted Text: Exposé on Expose Armor {WoW}

Jul 29th 2010 10:31AM I think some people who read your article are you just going to read the big bold part that says "4 to 5 percent buff for mutilate rogues" and not fully appreciate the caveats you put in later about "Mutilate rogues might have problems working it into their rotations now" and "Mutilate may lose a bit more DPS now while keeping up EA"

In all the testing I've done on mutilate rogue, it's been a significant personal dps loss to use Expose Armor instead of Envenom.

Could it be a raid dps increase? possibly. But as you noted, the ones who benefit the very most are dps warriors and if you have a dps warrior in the raid, they should be keeping up Sunder Armor. It's far less of a dps decrease to warriors than it is for rogues.

You also have to consider the group. In a 25 man with no warrior, then yea, maybe you need to take the personal dps loss. But in a 10 man, you have to look at what other physical dps are in raid and how much *they* benefit from expose armor. If it's a Surv Hunter and ret Pally, then it may NOT be a raid dps increase. If it's an MM hunter and a feral druid, then maybe it would.

In Cata, it may be very easy and cost effective to keep up Expose Armor. In WoTLK, it is not.