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  • knid
  • Member Since Feb 25th, 2008

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The evolution of zerg dungeon farming {WoW}

Nov 19th 2010 12:46PM I've been around for the entirety of the game. Each of the expansions (vanilla, BC, wrath) had their own issues. For example, the dungeons in vanilla were too long, required some CC and generally were a pain in the butt.

Where I saw a shift was toward the middle of BC. Before that point, players needed to be (relatively) careful with how they approached each pack. Sometimes CC was necessary and sometimes it wasn't. The reason for it was healing aggro and/or dps aggro. A warrior tank couldn't hold threat easily on several mobs and at the beginning of BC, pally tanks were quite squishy. Remember how tanks used to mark mobs with skull, X, circle, moon, star, etc? That was because some packs were dangerous enough even after a few months.

Fast forward that a couple tiers and players were seeking pally tanks for their strong AOE ability. They were easily the best dungeon tank once you got past the first couple tiers where they would die horribly. The arms race had begun and druids and warriors were given their own AOE type abilities for WotLK.

IMO, the heroics in LK were too easy. Players did need some time to ramp up their gear so that more AOE type tanking could happen. However, it was a relatively quick spinup time and heroics were not challenging after about a month, maybe less. Again, imo, the shelf life for the challenging heroic was pretty short. I can't recall a time in WotLK where symbols were needed in dungeons. It just wasn't done.

I look forward to seeing the paradigm change for this next xpac.

PvP Resilience Changes {WoW}

Jan 20th 2010 11:19PM ~50% healing and damage reduction wouldn't work. At the moment, players are doing about 90% damage and 100% healing. Damage is still too high which would put the numbers around 80% while healing is at 100%. If you go with those ratios, the damage would be 40% and healing at 50%.

Also, if there is a healing reduction, I would also predict a MS reduction too. I do believe that stuns and MS effects are the bane of pvp.

Officers' Quarters: Ultimatum {WoW}

Jan 18th 2010 2:38PM Loot council works if two situations are true.

1) the council is mature in how they treat their members and in their understanding of the game, gear that comes in, etc.

2) The council knows where upgrades need to be allocated.

The first one encompasses the ebb and flow of the game and the RL influence. The second is how to apply the most benefit when considering level of upgrade as well as veteran status.

Officers' Quarters: Partners in crime {WoW}

Oct 26th 2009 6:04PM If they are gaming the system, then you can bring it to the attention of the guild. Once they have been warned and continue to do this, you can also game the system. For example, if you are a ranged caster, get a friendly tank, melee dps and healer to game the system as well. When the guild sees these four people rolling on an item that only benefits one person, then you know something is very wrong and rules will be set in place.

Totem Talk: The Fury of the Elements {WoW}

Jul 20th 2009 2:48AM I wouldn't want to have ele use the current hunter/enh shammy gear for the same reasons I'm not find of holy paladin gearing. Currently, the spellpower gear for holy pallys is all over the place. It may not be properly itemized but at least you know it's aimed at holy pallys specifically. If you take current ele gear and make it the current enh gear, then you'll see a ton of items for resto shammys with no other appropriate classes to take it.

The idea of somehow merging the resto/ele gear into one set is the best idea I've heard so far. Resto gets mp5 out of spirit like most casters. Elemental gets something like haste or spellpower out of the stat. It's simple enough but would need to be balanced. I just know that the current plethora of mp5 gear that we can't get any use from is frustrating.

Arcane Brilliance: Five things every Mage should do before they ding 80 {WoW}

Jul 19th 2009 4:15AM Actually I think the mage is one of the only classes you can kill Overlord Mok'Morrok at equivalent level. It takes some time but you get a hell of a lot of practice kiting. I actually leveled a horde mage after raiding with an alliance mage for awhile. He wasn't tough for a practiced mage but might be hard for someone that's trying mage for the first time.

Officers' Quarters: Best in slot {WoW}

Jul 13th 2009 1:37PM I can only assume the OP is specifically talking about a holy paladin and elemental shaman. The stats desired for both roles are the same and in all situations are considered BiS for both.

As an elemental shaman, I disagree with the OP for a couple reasons. The first is that the stats desired for an ele shaman are spellpower, crit, haste. This is similar to holy paladins except that stats like mp5 and spirit have zero effect on our class. At least with mp5, paladins have a trash stat with some effect. In 3.2, that trash stat will be improved while the mana regeneration/efficiency through other means will be reduced. This means that the mail belt you want today may not be the mail belt you want tomorrow. However, the mail belt the elemental shaman wants now is the only real option for him.

Second, if you think the holy pally itemization is bad in Ulduar, you should look at the elemental shaman itemization. It's significantly worse. We've been raiding Ulduar since is came out (albeit casually) and have gotten one non-tier piece upgrade. I've gotten one tier piece from badges and one from Emalon.

Lastly, as am elemental shaman, Blizzard has put zero items from the badge vendor that are useful to us. Remember how I said that spirit and mp5 is useless for an elemental shaman? It's akin to putting spirit on tanking gear or strength on resto druid gear. It's that useless. Effectively, the only opportunity for upgrade for the elemental shaman is in Ulduar with low drop rates and some items aren't even available (ever see ele shammy boots in U25? They aren't there).

The Colosseum: Caylie the Priest {WoW}

May 24th 2009 7:20PM Good interview? He spent most of his time talking about his underpowered comp and yet played 90% of his matches this season with a rogue. He may be very, very good but he's not defying the odds by playing with a warlock partner.

The Colosseum: Merlizzel {WoW}

May 11th 2009 7:26PM I've started to arena again recently with the changes to the elemental talents. I'd like to see an ele shaman in the 3s bracket in the Colosseum doing an interview. It would definitely be an interesting read to determine things like how he deals with melee, what are his hard counters, etc.

One guy in the Bloodlust Battlegroup is currently #2 along with a ret pally and disc priest. Gréy is the name iirc. I'm sure that is one of several that would be an interesting read.

Officers' Quarters: Want loot? Buy us a server {WoW}

Apr 20th 2009 2:19PM I'd like to see the offier's perspective. When I hear letters like this, they are so blatantly one sided and often have pieces missing from the equation.

For example, the raided might be raiding 60% of the time which would be considered the majority of the raids. The officer might be there 100% of the time, provided some very strong analysis of the fight, been in the guild from day 1, and the item may be a level 226 from KT that will be useful to the guild for quite awhile. However, the OP could only state the part about the vent contribution and used that to play the audience.

While the events sound true, I wouldn't blame anyone until I hear the other side. Usually in the "I was wronged" category, we only get one side of the complaint.