Nov 9th 2008 12:16PM Woot home server SS!
My guild actually used to be in an alliance with TMR. They're good people.
GOGO Kirin Tor!
Sep 2nd 2008 8:06PM Yes, if you take your pets out of the stable, they will be bumped if more than 5 levels lower than you.
Source: http://www.maniasarcania.com/2008/08/29/beta-build-8885/#more-1122 (just after the quote which shows the Rhino's family skill, halfway down or so)
Sep 2nd 2008 7:55PM So, if spell power is now unified, is there any difference between the gear for healers and the gear for, say, another caster?
Take these mail "healer" boots for example: http://static.mmo-champion.com/mmoc/images/news/2008/august/gundrak_rew_3.jpg
The boots (labeled "QR ZDBlue6 Plate Healer Boots - PH") have stamina, int, crit rating, and spell power.
Now, to me as a resto shaman, these look like spellcaster boots under the old itemization. I understand the way the numbers are changing on items between 2.4 and 3.0, so is it correct to say that resto shaman are taking the *exact* same gear as elemental shaman in 3.0?
P.S. obviously, feel free to edit entire question if used in future AaBT.
Jun 21st 2008 6:32PM nice spoof on Monty Python.
at least, i think it was them who did the repetitive sacking thing. i don't remember too well.
Jun 21st 2008 4:19PM the list is right here:
Jun 18th 2008 12:55AM cube-clickers are the people who Banish Maggy when he's about to use that big blast of his.
the cubes? that you click? yeah, smart.
May 26th 2008 4:17PM As an addition to your discussion:
There *are* times when "it's only a game" can be to the benefit of someone: when a person realizes that Warcraft is "just a game," and begins to be less apprehensive about hoarding gold, or primals, or other reagents. When someone realizes that the game is a bunch of 1s and 0s, they often times will loose the sense of attachment that comes with the items or reagents they have saved in their bank for a rainy day, and can become more willing to help guildies or strangers who may be in need of help.
As an illustration: Guildie A, a hunter, needs a couple primal airs- he's getting that nifty agi enchant on his cloak. You happen to have three such primals saved in your bank, saved for when you get that new badge cloak in a another week or so. Under normal circumstances, I think most people would just say "sorry man" to Guildie A, but if you have finally realized that none of those pixels are yours, and will never be yours, you may feel less attachment to those pixels (i.e. the primals). In such a case, realizing that it's "just a game" may be beneficial to those around you, in a Pay It Forward-esque kind of way.
I just wanted to point out that "it's just a game" can be a valid, positive viewpoint. However, I DO understand that the point of the article was to showcase when people hide behind such an excuse to be asshats, and I fully agree on all your main points.
May 12th 2008 2:37PM Nice Golden Compass reference!
Armored bears ftw!
May 11th 2008 6:39PM "And why would the "Overstock Items" option make sure I always have enough of "whatever item I am stocking"? This article will get me to follow the link, but it makes little sense on its own."
I'll use an example to answer your question. Say that you only have a stack of three waters left. You go the vendor, and Syc restocks your waters. But to what amount? Waters only come in stacks of five, so your restock option is either 18 or 23, because you're starting at a number that is not a multiple of five. The "overstock items" option would choose the 23 if selected, or 18 if if was unchecked.
At least, that's how I read the explanation.
May 4th 2008 8:21PM Just a comment on the resilience items:
In 2.4, Blizzard moved towards making PvP much more open: they instigated the Arena .5 honor sets, they made PvP gear buyable by tier tokens, they allowed players to enter AV by party (though not by raid. That *was* 2.4, right?). The reason, in my view, is that as the game slows down and people are stuck waiting for WotLK, PvE is unchanging and static. This means that it will become boring. By making these easy outlets into the world of PvP, I think Blizzard is aiming at making sure PvE players stay in the game, by giving them another option of playstyle. By that line of thinking, the resilience items added in 2.4, as well as the Arena .5 sets, are basically a way for players, whose gear is made for PvE, to get into the PvP game easily without the "great, now i need to honor grind to get any PvP gear at all" feeling. The Mu'ru items and tokens-for-PvP-gear items are specifically aimed at players who, after conquering the PvE game, may want to try the PvP game. At the same time, the Arena .5 gear is specifically for players who may level alts to 70, but don't want to go through the hassle of re-gearing for raiding. Who wants that? No one. So now, they can jump straight into the PvP game at 70 with just a few short rep grinds. 2.4 was the "make sure we have the tools to keep players playing" patch befre WotLK.