Apr 14th 2008 3:06PM Antiarc pulls aggro all the time on his rogue.
Apr 13th 2008 2:32PM The raid alliance I am in (as well as the author of this article) use a system that is somewhat like a free-market DKP system.
You earn points for being on time, for boss kills, or for progression nights on new content if there wasn't a kill (sometimes). The clear benefit to this system is that the value of drops are not decided ahead of time, but rather decided by the want of the members of the raid.
Mar 10th 2008 4:51PM Wall of text crits you for 9999.
You go blind.
But seriously, please format your posts, it's pretty harsh on a reader to sift through that.
Mar 9th 2008 2:53PM By the way, the author is a guild mate of mine and has actually played a prot paladin successfully since before the expansion. You need to accept that in raiding there is specialization, and just because your paladin won't single target tank as well as an equally skilled/geared warrior doesn't mean paladins are useless. We all have a bad habit of taking realistic commentary "personally", something that is all too apparent in most of the replies to this article.
Mar 9th 2008 2:48PM Too many of these comments are being made on subjects unrelated to end-game raiding (aka black temple and hyjal, and sunwell in 2.4), meaning that they have nothing to do with the article. Moonkin or Shamans don't tank 25 man bosses. Prot paladins can certainly be successful tanking 25 man bosses, but their single target threat is generally inferior to that of a skilled prot warrior. Anecdotal evidence based on your guild's experiences aside, the math does not lie.
Feb 29th 2008 2:15AM @Cat
While I respect your opinion and know where you are coming from on the subject from your well written comment, I would just offer a reply of my own. To talk about endgame raiding is to talk about what is the top level content, change as it may. Currently as we all know its BT/MH. Next patch it will be Sunwell.
I will admit that I love math and theorycrafting, but its important to keep in mind that in a raid setting you should be dedicated to your role. If I am kicking spirit shocks on Reliquary or heals on illidari council, I make sure that is my focus. On everything else, my primary concern is doing the most dps I possibly can with the gear I have, and making sure that gear is selected, gemmed, and enchanted ideally.
With the plethora of available dailies, it isn't hard to have money for enchants and gems and flasks and worst of all, repairs.
I guess what I am trying to say is that if you are going to talk about raiding and endgame, you need to approach it with the right perspective.
Feb 29th 2008 1:48AM Oh, and one last thought. Currently, the spec that will put out the most dps (I am not talking about anecdotal evidence or anything else that doesn't belong in a theorycrafting discussion) is 19/42/0 combat swords. If you would like to see exact talent placement, here is a link to the build:
I personally choose the extended gouge length over the extra dodge, but as those are filler points its just personal preference.
Feb 29th 2008 1:44AM An edit to my comment: expertise is actually more beneficial than haste per rating point (and I am in general referring to optimal levels of gear, and making the general assumptions that need to be made to compare stats and specs), but with the cap so easily reachable by most rogues once sunwell comes out, it slipped my mind to mention it. A human sword-specced rogue will be only 2 expertise shy of the cap wearing just the new tier 6 boots. Based on current or future itemization, reaching that cap would require use of un-ideal gear.
Feb 29th 2008 1:38AM The attack roll information you gave is somewhat false in regards to critical strikes. Like a glancing blow, a critical strike can not miss.
What happens with each swing is as follows, for a sample of 20% hit (with precision), 30% crit:
8% miss, 30% crit, 25% glance, 5.6% dodge, the rest is filled up by normal hits. This is of course assuming you don't fail miserably and attack from the front.
As such, the expertise cap is 23 expertise, or 91 rating for non-humans without wepex. 4.94 rating = 1 expertise.
Because of how this attack roll system works, for white damage with no sword or mace spec, 1% crit > 1% hit. However, once you consider the stat rating system (15.77 for 1% hit versus ~22 for 1% crit), and considering that for any rogue spec white damage is more than 50% of total damage (for combat swords, depending out amounts of passive haste or t6 2pc, this ranges anywhere from around 55% to +70% of a rogue's total damage output), hit becomes a more valuable stat to stack, especially when considering gemming.
Currently, for rogues where their crit divided by two is > their chance to miss, haste gives the most benefit per rating point.