Jun 13th 2007 1:45AM Wow, I feel kind of honored that one of our screenshots ended up here. I also feel like I need to make shameless plugs:
www.shinsei-guild.org/gallery/displayimage.php?pos=-465 (for a full size screenshot)
However I will also extend my congratulations to all the guilds listed here for their accomplishments.
Apr 18th 2007 2:36PM A small correction for Shinsei: Karazhan is Wed/Thurs/Sunday currently. We're about to run two groups a week, plus the recruits will move on to Gruul's Lair and other 25 man raids with us. Not to mention we always need more warm bodies for Heroics. As for the application requirements, we're flexible, but make sure to put your best foot forward. Our full recruitment thread is at: http://preview.tinyurl.com/22l3jt
Feb 20th 2007 6:19PM 1) APC is good music, there is much worse music to play.
2) Holy Nova is a Priest spell... not Mage.
Dec 14th 2006 12:05PM The hardcore raiding guilds will always argue for the raid, casual or lite raiders will always argue for the individual. I'm so tired of this argument. You should know the guilds policy before you join. This is all a moot point, because in the expansion, they solved the problem, and there are multiple sets for hybrid classes that you earn like the PvP system. They don't drop, you collect the mats/tokens/etc and buy them from a vendor.
Nov 14th 2006 2:52PM This quest reveals a lot of lore surrounding the Moonkin/Wildkin/Owlkin. The end of the quest is actually quite the tear-jerker. It starts with  Moontouched Wildkin (http://www.wowhead.com/?quest=978), and ends with  Guardians of the Altar (http://www.wowhead.com/?quest=4901). It's a pretty short quest, and worth doing.
Oct 3rd 2006 4:09PM Meh, looks like Shroud of the Exile (http://www.thottbot.com/?i=18376).
Sep 5th 2006 5:33PM At the same time, this information is from the alpha stage of the game, so I hope everyone is taking all of this with a large portion of salt. Elizabeth is correct in noting we haven't seen everything, many factors that lead to balance are missing, however we can point to a couple things:
1 - 25 man instances, and the difficulty setting. For all we know, these enchants are the rarest, appearing only at the highest difficulty setting for the top tiered instance. (And wouldn't it be interesting to see a "bop" enchant? Much like Robe of the Archmage is a bop tailoring item.)
2 - Extensive world pvp. There are no team number caps here. Limitless player versus player. This is bigger, better, more competitive battles than anything we have seen before - more so than Silithus and EPL - they are partly designed around the idea of world pvp.
Either way, we'll have a better idea once beta is released. And even then, there's no sense in anyone getting worked up over these things.
Sep 5th 2006 4:55PM Let's assume it's correct. You state these things are overpowered, I'm inclined to disagree. Everything has to scale with the new level 70 cap. Naturally more enchants would be available now. If the game had started with a level 70 cap and a 375 profession cap, I highly doubt people would be yelling "overpowered" as they are now.
Aug 5th 2006 12:41AM Not mine, but I took this snapshot on Kilrogg: http://www.mmzguild.org/gallery/albums/userpics/10001/ScreenShot_071506_172001.jpeg