Apr 1st 2012 6:18PM Not much to add, other than to give praise for a fantastic and insightful article.
Mar 26th 2012 6:14PM "Glyph of Earth Shield has changed. It now requires a little additional maintainence."
This is incorrect: It now requires NO maintenance as shamans will use a different glyph. I can not see a single scenario where this would be even remotely useful. The regular version already lasts a lot longer than 45 seconds, so why would you shorten it?
Mar 24th 2012 5:38PM Over the years, I have been in many beta tests. From the Diablo series to Tribes to glorified chat MMOs like There.com to others too numerous to list. During these, nothing grated on me more than people treated it like an early-start sneak-preview instead of actually trying to find bugs at least a little bit.
Even when people think a product is finished, it isn't. A few weeks ago while playing an alt in Azshara, I came across what a GM ended up telling me was a brand new bug related to certain races and buildings. At first I thought the gushing over the newly found issue was a bit over the top, but then I realized that, even in a beta, most people don't ever bother to do anything but whine about how they are underpowered or xxx and yyy classes are OP, why they don't get a free pony just for taking part or why beta doesn't give them access to every dev's email address.
Yes, on rare occasions the best beta testers occasionally can end up with that kind of access. I've seen it in several betas that I've taken part in over the years. The key? You have to make it worth THEIR while to think you are worth their time. This comes by becoming what someone would consider an indispensable tool in putting out the best possible product. I've even seen a few of those types of testers end up with jobs down the road with those companies.
Mar 21st 2012 6:07PM One thing missing from all the MoP announcements was any information on when the Battle Tag system will be implemented. Any idea if it is scheduled for when D3 is released (since you had to make one to get in the beta), MoP, or when?
Mar 10th 2012 4:05PM @Saeadame: If you need more than 8 heals to get tanks through a purple phase, you're doing it wrong.
Mar 9th 2012 9:20PM Just realized I posted the wrong spec: http://www.wowhead.com/talent#hhZbhZfGfMcbcRsz:MdbocrM
Mar 9th 2012 9:17PM Just realized I linked the wrong spec. Should be http://www.wowhead.com/talent#hhZbhZfGfMcbcRsz:MdbocrM
Mar 9th 2012 9:16PM Paladins are actually not the best tank healers for purple slimes; that honor goes to Resto Shamans.
Properly buffed, a properly buffed GHW crit can heal for 130K or more with minimal heroic gear. Couple this with the buffs from Ancestral Healing and you provide breathing room and mitigation that no other tank healer can match on this fight.
To maximize tank healing, you should be using a spec such as http://www.wowhead.com/talent#hhZbhZfGfMsbcRcz:MdbocrM which included Focused Insight, Totemic Focus, but NOT Blessing of the Eternals as it provides a minimal benefit.
The next step has to do with your healing UI: Get everyone's pets on there, because that's what you'll be buffing your heals on as the tank healer. After ensuring that you have as long as possible Riptides rolling on both tanks BEFORE the slime hits, you will be casting RT and UE on the pets along with shocking the boss on CD. This will give GHW both the 30% speed AND 60% healing bonus on top of mastery, allowing for ungodly healbombs.
The other thing to remember with purple is that it is not the hits from the boss themselves that cause the most trouble, it is the ticking dot on the tanks that will cause you heartburn.
Another large omission from this article is that when timing your heals, keep in mind that Deep Corruption falls off halfway through the slime phase. The debuff lasts 25 seconds, resets, then starts for another 25. When it resets, the stacks do NOT fall off all at once. They drop at a rate of about 1 every .75 seconds. Any heals done during the drop cycle will get added onto the 2nd half.
Mar 5th 2012 6:42PM "Drop shields and HoTs to buy as much time as possible for the rest of the raid to break them out of it. "
The players can continue to receive heals while in the tombs. A bigger concern is that untombed healers need to pick up slack on the tank until people start getting broken out. Watching positioning ahead of time is important to as to not lose LOS.
"We instructed affected players to run inside the Watery Entrenchment bubble during this phase and yell out for audible dispels"
The callouts can actually be eliminated altogether if healers set up their bars to show both Frostflake and Watery Enchantment, then only dispel if both debuffs are showing. Any little thing to keep the voice channels clear can help.
"What we ended up doing is using six players arranged in a line from the middle of the room to the four Crystal Conductors on the outside."
This can be done with 4 people for each conductor, especially if you have a pally stand on top of Hagara and Bubble dead center. The lightning has a 10 yard jump range, so any time you can have less people get hit, the less damage that will jump around.
The rest of the people? Stand FAR out of the way. This goes double for any pet classes, as they can cause additional jumps. We normally have pet classes position themselves at max range between the conductors on the outer ring.
As for healing the actual lightning, take the time during the add burndown to get HOTs on as many people as possible. With the damage that can fly around, especially if it takes an extra jump somewhere, every little bit helps.
Mar 5th 2012 6:31PM I did have a longer comment here, but decided that if I can't say anything nice about Crucial, I won't say anything at all other than Caveat Emptor when it comes to certain leaders there.