Mar 12th 2011 12:35AM @TheDarkWayne Totally agree with you, some small stuff could've been on the disc but wasn't essential, and the later DLC (Overlord, Shadow Broker) we're incredible. Honestly, some games are only 3 or 4 hours long.. I don't get people who aren't satisfied with 30+ hours of gameplay, lol.
Mar 7th 2011 6:54PM Will be picking up Dragon Age 2 tomorrow :) YAY!
Mar 7th 2011 6:53PM @Uncle Jesse
every game has new pokemon, there's about 800 of them now, I think? And you can just start playing them whenever you want. The point of the game is to catch as many different kinds, train them, and fight other players/gym leaders :P. I got tired of it after playing Yellow, Gold and Ruby, but if you're just starting now, it's great ^^.
Mar 7th 2011 6:50PM Yeah I'm just gonna wait till it's 20$, thanks :)
Aug 30th 2010 10:48AM LOL sir biccy, your comment made my day :p
Sep 24th 2009 3:53PM TO THE GROUND!!!
Sep 15th 2009 2:57PM Jack Kelly is right. None of the dropped pets are BOA, and neither are the achievement pets. That leaves promotional or CE. It's too soon for CE and they are probably gonna stick with the whelplings (twilight whelpling gets my vote), so that leaves:
- Promotional (NOT tcg because the next tcg pets have been confirmed.)
- Chinese servers (Unlikely and just plain unfair, lol)
- 5 year anniversary (impossible too, because it's already been confirmed that it'll be a little onyxia.)
So, it won't drop, it won't be an achievement, it'll just be promotional. Personally I think it'll be for the WoW Magazine.
Sep 7th 2009 10:32PM By the way, lore wise, why should goblins be shaman? they never seemed too "nature loving" like other races. I get the draenei, dwarves, trolls, orcs and tauren, since they all have a history with nature and elements (except for draenei, but i'm gonna ignore that), but goblins? really? someone please help me out here :)
May 9th 2009 4:42AM The various choices blizzard would have are usually close to too close to the actual classes that are already available.
Acolytes, Disciples, Monks, and other Holy Warriors are too close to Priests, Spriests and Paladins.
Archdruids, Dreamwalkers, Plagueshifters, etc, are too close to Druids and their kind of "disease removing skills/nature preservers/tree hugging skills"
Shadowhunter, Witch Doctor and the likes, are a lot like Shaman. Granted, Shadow Hunters use a different kind of way to obtain power.
Medics and Tinkers are basically Engineers, not a whole new class. the skill the goblin in Area52 used to revive another goblin was clearly an Engineered weapon, and so pointless to make a new class for.
The only healing classes that I see that COULD be implemented (not saying they have to, I thinkt hat if they revamp the current healing mechanic, enough people would regain interest in rolling a healer), are either a:
- Shadow Hunter (They are masters of voodoo magics who can use their spirit-powers to both heal their allies and place curses upon their hapless enemies. The Shadow Hunters walk the line between darkness and light in hopes of salvaging the future for their savage brethren), which kind of reminds me of a hybrid between a resto-shaman and a warlock, and could be used by the horde
- Runemaster, which would use kind of the same mechanic as the Death Knight when it comes to skills.
May 8th 2009 2:14PM I'm curious as to what Hero Class they could make that involves healing.. I figure it would have to do with the expansion that they'd make next, be it Emerald Dream or The Maelstrom, because Wrath and Death Knights clearly fit together, what with the whole undead theme. Arch Druid as a hero class seems kind of dull - Since there's already normal druids -, it'd have to be something entirely new.. Seer? Meh.