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2.4 invades the background downloader {WoW}

Mar 12th 2008 7:18PM i hope so

Making the PvE-PvP break {WoW}

Mar 3rd 2008 8:41PM The most annoying thing in WOW is that i cant use all my skills in arena. As a shaman i cant cast my earth/fire elemental totems in arena. I just feel that there is no explanation for that! Let the skills run wild, and let classes be slightly unbalanced! Having two sections of each skill is THE SAME THING AS HAVING TWO DIFFERENT GAMES, except that it will confuse more people.

Making the PvE-PvP break {WoW}

Mar 3rd 2008 8:36PM TO anyone who says otherwise:

In GW your PVP charactesrs are NOT any weaker than your PVE characters. You simply must win matches to unlock more options that a PvE person would need to get as a drop.

Making the PvE-PvP break {WoW}

Mar 3rd 2008 8:32PM yeah ,that comment was pretty harsh, but in all seriousness, i think i know what could work: it would be similar to GuildWars, but premade chacters shold have some restricitons on them, like any of the following: must have generic names, no personalization; armor skins should be plain and have no variety; they would be deleted after a certain amount of time; things like that, so people who had worked for the lvl 70 would still be different, but not any difference from a competitve point of view.

Making the PvE-PvP break {WoW}

Mar 3rd 2008 8:24PM yeah, seperating the two is stupid sh*t, honestly...
i left GW and came to WoW because PvE and pvp were so well interwoven, and the balances made dont really affect pve that much, each class still has its identity, so WHAT IF ONE LOCK SPELL ISNT AS GOOD? huh?! i mean really, this article could basicallybe summarized as "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" wow is being balanced for arena BAAAWWWWWLLL.....