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  • Yumil
  • Member Since Mar 4th, 2008

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Activision closing Bizarre Creations [Update: Activision confirms, options include 'potential sale'] {Joystiq}

Nov 16th 2010 7:57PM Hey guys, we just broke all the sales records when Black Ops came out. How should we celebrate?

Kotick: Let's close all the studios that weren't working on Black Ops.

Maintenance day loot from WoW.com {WoW}

Mar 16th 2010 11:01AM This is a fantastic post. :D

Know Your Lore: The Green Dragonflight Page 2 {WoW}

Mar 10th 2010 9:27PM This is a good overview of one of my favorite dragonflight, but it feels very incomplete when you leave out the extremely important events of Stormrage. I understand spoilers, but couldn't you have just put it behind a warning?

The book answered a lot of questions. However, I'm not sure Hakkar was one of them. I remember the quest line, but that's one subject I had not given much thought since reading the book.

The Queue: Cooking, gardening, and Riptides {WoW}

Nov 16th 2008 9:40PM I'm sure they can do better, but here's a brief summary:

Varian washes up on the shores of Durotar without any memory of who he is. A gladiator trainer/slave holder orc finds him and forces him to fight for him. This is where he meets Broll and Valeera. They go to some tournaments and after winning Varian gets the nickname "Lo'Gosh".

Soon after, the three of them decide they are going to escape, and they do. They run into some Night Elves and head over to Darnassus where they speak with Tyrande. She tells them to go see Jaina and Aegywnn in Theramore, so they do. It's there that Jaina realizes he is the missing King Varian (he went missing on his way to see Jaina).

About the same time, a doppleganger king shows up in Stormwind. Anduin isn't sure about him, but events lead even him to believe it is really his father.

Meanwhile, Varian and his gang visit Wetlands and save Thandol Span before going to Ironforge and meeting King Magni. They then go to Blackrock Mountain and save Marhsall Windsor and head back to Stormwind. (replacing the player's role in the Onyxia stuff).

In Stormwind, the doppleganger king is confused that now there are 2 of them. Katrana is revealed as Onyxia and all of them, plus Forgradon and Anduin fight off Onyxia. Onyxia captures Anduin....and that's where the comic is right now.

My assumptions regarding the rest is that Anduin is saved, Onyxia is killed, and they figure out this whole "there are 2 kings" business.

Mystery continent spotted {WoW}

Nov 7th 2008 8:42PM As much as you want it to be, that tiny continent could never be the Emerald Dream. The Emerald Dream does not exist on the same plane as the rest of Azeroth. It is a completely different "world". It is Azeroth as if none of the races had come into existance.

That means that there would not be several continents, just one large continent with the Well of Eternity at the center; not a Maelstrom.

Mystery continent spotted {WoW}

Nov 7th 2008 8:38PM I expect to see the Emerald Dream and Maelstrom as expansions, but I'm absolutely positive that this does not hit at the Emerald Dream in any way. The Emerald Dream is one large continent, the Maelstrom does not exist there.

The idea that other sources have shown us that people inside the Emerald Dream can view different "layers" of the Dream and even see the world as it actually is now and sort of compare it with the Dream leads me to believe that the Emerald Dream, as an entire continent, will not exist until all of Azeroth is accessible. (imagine the ability to phase in and out of the Dream at will; a long shot but a nifty idea)

As many already said, I suspect the island is Kezan and I don't think that image is really any indication of the size of anything. The entire image is drastically distorted.

However, I wouldn't completely rule out the possibility that Kezan has "grown". Kezan has never actually apppeared in anything. We have just tidbits about it saying/showing it as a small island. But Blizzard is free to do what they want, especially when it comes to little-known zones like Kezan. Who's to say they haven't decided to make it larger? I don't think they would go as far as making it larger than Northrend b any means, but perhaps 2 or 3 zones and then surrounding islands and the Maelstrom. Sounds like a pretty nice expansion pack if you ask me.

Zombie invasion phase 5.5 - quests to the faction leaders and Shattrath [Updated x4] {WoW}

Oct 27th 2008 8:38AM I'm loving this event. I'm surprised I missed these quests last night, so I'll have to go find them after work today.

It amazes me how many people find this to be the worst thing Blizzard has done and the people who claim the game is "unplayable". We even have guildies (level 70 raiders) saying they are quitting until the event is over.

Meanwhile, I'm doing all my questing on my main and my lv 30 alt (in Darkshire of all places; there are enough zombies there when the event isn't going on) with only small issues. My 70 gets plagued more often than my lowbies and the worst thing I've had to do is wait a couple minutes for one or two quest givers to respawn.

I use the bank fine, check the AH fine, I've seen one dead Innkeeper who respawned a minute after I got there (needed my Trick or Treat). The event is good fun, and while it is somewhat disruptive it hardly makes the game unplayable.

The zombies tend to go where people always are, so why not try going somewhere new? There are tons of lowbie (and even not so low) zones that a lot of players never touch. You'll probably find a ton of quests and minimal zombie interference at these places.

Farming furbolgs sounds fun right now, haven't done that in a week.... :)

Breakfast Topic: Is the Zombie event too PvP for PvE? {WoW}

Oct 24th 2008 11:02AM I thought I was going to hate this event, until I actually got turned into a zombie. I despise PvP most of the time, but I really enjoy this event.

Sure, it's a bit annoying when a quest giver dies, but they respawn a couple minutes later. And if you don't like the zombies you can simply kill them - that's part of the event too. While trying to convert Stormwind guards is entertaining, it's a lot more fun when a couple of players show up and try to kill the zombies. Then not only do the zombies really want to get the players, but the players really want to get the zombies. If I get killed, oh well, it's not like death is permanent in WoW (although I recommend removing all your gear).

As for levelling, I don't see this as really being a problem. For one, this game is massive. If one 10-20 zone has a few zombies messing around, then go to a different one. Or just go run an instance, you're probably not going to find zombies in there. The zombies are never "everywhere" and they are rarely in a group anyway.

It's a great event, I just wish there were achievements to go along with it.

Shifting Perspectives: Druid community speaks out on proposed Lifebloom nerf {WoW}

Mar 4th 2008 12:26PM I don't see how decreasing my overall usefullness in PvE is a "fix". Soloing PvE content, dailies/questing/etc, is already difficult because I do little damage. The only advantage to being a Resto Druid is that you are useful in raids for the hots. So now you take my most important spell, nerf it, and then say it's a "fix"? It fixes nothing.

As for PvP, I dont' really care for it. They can nerf whatever they want for PvP purposes, but this nerf does nothing but nerf PvE.

Stop chopping down my tree please. :)