Nov 6th 2008 5:24PM This is a godsend to 10 man raiding guilds.
When the chances that an item which drops isn't ideal for any classes present (Pallie/Shaman gear from Kara, for instance), then we just bank it.
Since my guild uses an EP/GP system this would work perfectly for us. We bank the item and members can then "buy it" form our bank. It benefits the guild since we need geared raiders more than a bank of shards and it benefits the players since people who aren't at every single raid might still get a drop they'll need, but missed because they were indulging in some "real life."
Like anyone needs real life... hrpphm
Nov 6th 2008 5:13PM Frosty, the frost wyrm, was a cheery, happy soul...
he would laugh and play,
every night and day..
until he stole your soul away...
It must have been the magic..
in that cursed rune blade he found..
for when Arthas stuck it in the ground..
all the lich wyrms then flew around!
OH, Frosty the frost wyrm,
add him to my collection I say...
but what would be best
would be to get the rest
and .. NOT.. EVEN.. HAVE ... TO... PAY!
Nov 6th 2008 5:02PM Please give WoW's equivalent of a F150 with 30 inch spinners and lawn jockey on the hood. Yay, tacky mount!
Oct 23rd 2008 11:53AM Perhaps this has been asked before but.. what home city faction are Death Knights?
Currently, every race has it's own home city faction. humans are Stormwind, Orcs are Ogrimmar, etc. We have a plethora of home faction quests and all are happy.
But Death Knights don't start in a racial home city, like Silvermoon or Ironforge, but in a CLASS city, Acherus. I would assume that Acherus is factioned to Knights of the Ebon Blade. So, is this their "racial" faction or is their true faction the same racial that all of their starter race is, i.e. Dwarves = Ironforge, Trolls = Darkspear, etc?
Either way, it seems to me that Death Knights start at an *extreme* disadvantage in comparison with other classes in terms of building holistic Alliance or Horde faction as .. well... they start in their 50s and have not leveled with factions included.
Oct 23rd 2008 11:39AM I'm of two minds about this. On one hand, I love world events and this one seems quite ingenious or very original. The zombification is something we've never seen in it's current incarnation and I applaud Blizzard for keeping the content fresh and exciting.
However, my misgivings about this events are the same things people are taking such pleasure in doing: decimating towns, infecting others. While that's all part of the event, it's also *very* intrusive towards other players.
Let's say someone *doesn't* want to participate, as some of my guild's leveling alts did not. Unfortunately, they are FORCED to participate, even passively. They are affected by this, both in terms of being physical attacks by not only "Alliance" zombies, but also by their own faction. This contradicts the very nature of a PvE server, where you only have to fight people by your own volition.
Then there's the passive compulsion to participate by having quest, vendor and flight NPCs destroyed. People choosing to opt out of the event cannot.
While this obviously sets the correct tone for the event and goes far towards immersion ("the world is ending and you can't hide from it"), it's also very contradictory to Blizzard's establish mantra of being casual-friendly and letting everyone play the game their own way. It's a dichotomy and many people are being alienated by it.
Personally, I'd say to just relax, enjoy the event or go do something else, but then again... they are paying money to play the game in their way and having not created characters on a PvP server, they should not be forced into a very PvP-esque events...
Aug 27th 2008 3:04PM The Fall of Quel'Thelas and the desecration and corruption of Sylvannas. Since she's this expansion's Maiev, I think she deserve's some face time.
Plus, the story of her noble, doomed defense of the High Elven homeland and capital and the way the fallen Prince Arthas defiled her and her subsequent rage and thirst for vengeance is a tale that is both epic and tragic.
Thrusting us again into a position where (like in Black Morass) we have to ensure she is defeated, killed and defiled is more visceral and far more pivotal to the mythos than the crazed slaughter we saw in Stratholme.
Jul 23rd 2008 4:52PM I'm sure this has been said a millions time sbefore, but why can't we get an upgrade for our immovable, irreplaceable starter bag? I mean, jeez, it's 16 slots! My bank alt has all 18 slotters by now! My main and primary alt are all in 20 slotters. Can't they do something as simple, obvious and necessary as upgrade this sad, ancient -most-likely deteriorating- bag? Let me retire it: it's seen the baked realm of Molten Core, the depths of Blackrock, the dusty realm of the Qiraj, the chilling tombs of Naxxaramas, plus all the dungeons of Outland... I think it's time for it to rest...
Jul 19th 2008 4:19AM Actually, only the Apothecarium is "evil"; Most Forsaken are simply Alterac commoners that were caught by the Scourge. In general, few in the Horde are comfortable with the tactics of the Apothecarium and Sylvanas, although both are employing "any means necessary" tactics to combat the Scourge. Alliance casualties are simply collateral to their goals; doesn't make it right, but neither is it textbook evil, although highly immoral.
Some lore reading would illuminate that for you.
By contrast, the Scarlet Crusade enjoys PHENOMENAL support within the citzenry of Stormwind and the human population and I think we all know they are just as "evil" as they come.. although... we once more go into the grey areas of zealotry and obsession (much like the Apothecarium and Sylvanas).
The point being -which you missed- is that every race has the potential for evil and every race HARBORS it in some small way, either by turning a blind eye to the less desirables in their midst (please don't tell me that the Dranei aren't purposefully ignoring the true nature of Warlocks in their midst or that the Night Elves aren't ignoring the rape of another culture's land, since they were so fond of the Orcs and Humans treading through THEIR lands) or by pursuing extremist goals and means. Each side tolerates certain evils in their midst, either for the sake of political expediency or simply because combatting it would be too difficult.
The OP was saying that the Alliance is more inherently good, which is patently incorrect and short-sighted. Lore illustrates this is false and thankfully, this game is based on lore, not jingoism.
So, as you say: "open YOUR eyes" and read up on some lore.
Jul 17th 2008 12:39PM OP
Perhaps the worst aspect of the Alliance is that they are very uninteresting. They're generally stereotypical. The Horde has vitality that the alliance lacks in terms of races. Some might be malign, but all are interesting.
However, if you're one of those people who loves to label the good/bad label on things, let's examine just how "good" you Alliance has been.
Humans - beyond spawning both an incredibly genocidal faction of zealots (Scarlet Crusade), they also single-handedly churned out the greatest evil in Azeroth. But, bad apples aside, humans have long been exploitive, manipulative, racist and deceitful. Were it not for Proudmoore's blind racism and bigotry, there'd be no blood elves. Speaking of blood elves, we also pay our laborers, instead of exiling them (Defias).
Night Elves - haughty and isolationist, their own blind arrogance caused the loss of the World Tree. If they'd perhaps extended a hand of friendship to the Orc and Humans earlier in the Third War, much of the tragedy of that time could have been averted.
Dwarves - ah yes, hale & hardy dwarves, always up for a good pint of bitter and blind strip mining of another race's cultural artifacts. We all love to lay the smack on the Venture Trading Company, but at least the goblins are honestly greedy. The dwarves disquise their theft as anthropology.
Gnomes & Dranei - I'll give you these two. The worst thing that can be said of Gnomes is that they're a little too reckless and ambitious. And the Dranei? Well, beyond a tad too stereotypically "righteous" and therefore one-dimensional and boring, they are innoculous.
All that being said: open your eyes and try to think outside the box a bit, especially as a blogger for WoW Insider. WoW has no good guys or bad guys. Each races has the same propensity for honor or horror as the next. Heroism is what you make it and labeling one side as bad because of their past is simply ignorance expressing itself.
Jun 26th 2008 11:47AM I'm thinking a pink Elekk is the most seasonal, thematic choice.