May 21st 2009 3:51PM It could be as simple as the fact that every Horde player has to consciously choose to be Horde when they create their character. Having the default faction be Alliance makes for more apathetic members of the faction :-P
Apr 11th 2008 3:13PM Thank you for making a thought out post that time Sharptongue. I assure you I understand the reasoning behind your post, the op's post, and the source post. The fact that I think it is incorrect is completely different.
To quote - Variable = User, Fixed = Blizzard. So yes there are two ways they can help players get the epic mounts, or save some gold for the expansion. They can introduce quests and have a rapid influx of gold, which WILL lead to inflation of variable priced items (most people who use consumables/enchantments heavily already have epic mounts) and that would be a trade-off. On the other hand as you said Blizzard = Fixed, they control those prices. If they truly wanted to make the mounts more accessable why not just knock the price down a bit? They did it for the level 60 epic. Sure this would still have an effect I would definately argue that it would be a lesser effect.
Apr 11th 2008 4:36AM Please, you flatter me. Im not near enough of a troll to be able to compete with all the fanboys on this site apparently. If youd like to try to follow my logic on why I bashed both articles (and Blizzard if monetary policy was their aim) go ahead and go to page two. I left an open ended question for a fellow fanboy of yours to think about.
Apr 11th 2008 4:31AM Ya know what, fuck it. It's not even worth my time. If you can not keep up with my train of thought I refuse to write a multi-page response to walk you through why this was a stupid change if it was made to combat gold farming, as well as why both the original and this article are stupid for congratulating Blizzard for a step in the right direction. Instead I'll leave you with an open ended prompt - since you seem to like college analogies.
Assume the prices for commodities (repairs, potions, primals, ect) are currently rising. What course of action would you take - in regards to currency - to lower prices to an acceptable level?
Now I made a few jumps in the logic to come to that prompt - so if you want first consider why lowering prices would be the only way to combat gold farmers. Hint: Gold farmers make money selling gold, higher prices mean more gold is needed. Let me know if Im moving too fast.
Apr 10th 2008 5:57PM So I should apologize for not reading the source article after reading how incorrect the conclusions made in a summary/abstract of the source were?
The author endorsed the questionable information in a source article by saying "the always insightful" and saying that it was "surely one of the ideas behind Blizzard's daily quests." Instead he should have remained objective and be honest when he was quoting someone rather than giving an opinion on something he knew little about.
Too much currency in an economy is the definition of inflation. Him adding that fact as an afterthought and even then insinuating it was only "possible" is disgusting.
On Topic: The gold farmers go to where it is easiest to make gold. It's not as if they can farm primals but cant complete these simple daily quests. The only way to truly end gold selling would be to eliminate the demand, if this was an attempt to do that it is a short-sighted solution, and sub-par for the company that brought in consultants from Las Vegas to determine the investment vs reward to get people hooked.
Apr 10th 2008 4:49PM ... I'm going to suggest WoWInsider staff refrain from writing about Economics or Financial topics after reading this article. The factual errors in regards to inflation present are horrendous.
The Federal Reserve DECREASES the amount of money in an economy to curb inflation (via short term interest rates). If you increase the amount of money (gold in this case) in a system people have more money to spend on the same amount of goods. Prices rise, and you get inflation.
A simple google search for "inflation federal reserve" can bring you to this website.
Mar 5th 2008 3:08AM I die a little inside each time I see "we want Arena gear to be as obtainable as PvE gear" Honestly Blizzard has the Armory - what percentage of players are running around in T6 right now compared to S3?
WoW Jutsu lists only 10% of raiding guilds are in MH/BT, and only 4% have downed Illidan. I highly doubt only 4% of a server is running around in S3 gear. Im fine with giving PvP'ers a way to obtain epics through PvP. But dont bullshit and say theyre "equally obtainable"