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  • Stormscape
  • Member Since Mar 5th, 2008

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Recent Comments:

Gentlemens Club achieves Herald of the Titans world first (Edited) {WoW}

Jun 6th 2009 1:10AM What I don't get is why, if blizzard can do an achievement that requires you not have gear above a certain ilevel, do they not use that functionality to keep "cutting-edge" achievements in the game so people who are late to the game can still earn them but people in future gear still can't come back and trivialize the accomplishment?

J!NX launches WoW summer collection {WoW}

May 30th 2009 10:33AM Does anyone know if those t-shirts are tagless?

Shifting Perspectives: The Tree Druid's future, part II {WoW}

May 26th 2009 11:21AM I have a theory that druids will get their big graphical update when we get an expansion that advertises them.

Just look at pre-BC paladins. When BC came out, the Paladin was advertised heavily. It was the "cool, relevant class" for that expansion that had more than its fair share of the lore. They got not only a serious overhaul, but a serious GRAPHICAL overhall. Almost every spell they had got a new graphic, especially the Seals.

So will druid's have to wait until the Emerald Dream expansion to get their graphics update? Let's hope not but that's what I'm guessing will happen.

On a more personal note, I always hated the direction blizz went with druids and shapeshifting. The first character I ever played was a druid (Balance) and even way back in the day those forms were boring to look at, which is why I refused to spec feral at all. I had other characters, but after the moonkin patch I went back and specced Resto for a while, and then tree of life came out and I just quit the druid altogether for a class that can do what it does and look good at the same time.
I quit the druid because of their forms.

Breakfast Topic: Are you using Blizzard's addon replacers? {WoW}

May 24th 2009 11:55AM @Vincent. Um. No. He means that when you want to ALTER a saved gear set, you have to delete it and re-save a new set, which is correct.

I actually like the simplicity. The gear manager isn't meant to completely take over your management of gear, automatically swapping pieces and what not. Its just there so you can save a "macro-like" button that puts you into the gear you currently have equiped if you find yourself wearing that gear a lot but not all the time.
Outfitter's made every lazy. I tried outfitter once and had uninstalled it within a few weeks because essentially took gear management out of my hands.

Personally the only mod I've used for any length of time is MyRolePlay. I've become something of a purest though, and since WotLK went live I've made a point to not use any addons what-so-ever. So far everything's been smooth sailing.

Breakfast Topic: How is vehicle combat treating you? {WoW}

May 18th 2009 10:06AM I really like the vehicle combat, even Occulus.
IMO the thing I didn't like about Occ, the thing that make it clunky is the drakes' abilities, not the mechanic itself.

(Honestly, if you can't handle three-dimensional combat, you suck. Although, I will admit that blizz needs to put a little more polish on the way areal mobs position themselves during combat.)

The drakes' abilities were numerically sensible but just not that fun. The green drake was was the best of the three but even it was only okay, not good.

Other vehicle stuff is totally awesome. I'm a big fan of the argent tournament for one. The change of pace is really fun (and the music is completely awesome).

The quests in Storm Peaks where your ride this or that protodrake are really fun (like the one where you rescue npcs from the Sons of Hodir, that was awesome, or Drakkensyrd which isn't technically a vehicle quest, but is still the coolest thing ever.)

Honestly, vehicles are a great addition to the game. This is a GAME. I think the people who say they want the game to only ever be about using their own class abilities, are nuts.

Anyone remember the Netherwing races back in BC? The mathlete keyboard-turners probably hated that too, but I thought it was the best thing blizzard had done up to that point in WoW.

Diversity in game-play! Yeah!


Aquatic mounts and the next expansion {WoW}

Feb 25th 2009 7:30PM The Emerald Dream probably is going to be the next expansion. Its the only thing big enough left for them to center an expansion around.

"Oh but the emerald dream is just an uninhabited Azeroth"
Nope, its way more than that, beginning with the fact that the Sundering never happened there, so its still one big continent (perfect for an expansion), and that it has several "layers" of reality.

Plus, the Nightmare opens up all sorts of possibilities for uses of the phasing technology. One such idea off the top of my head is a subzone-sized "shroud of darkness" that moves slowly around the map, and changes/reveals mobs within it (kinda like the mists in borean tundra but more epic and also mobile).

Now, Zin-Azshari might be included in that expansion, it might not.

But I would bet a lot of G that one of the things people have been clammoring as "the next expansion" other than the emerald dream (such as Undermine, to name one example) will be Patch 3.2. IMO the Maelstrom is the most likely candidate. I would be more suprised if Zin-Azshari weren't Patch 3.2 than if it were.

New pets and mounts found in the patch 3.1 files {WoW}

Feb 24th 2009 11:47AM My money is on Maelstrom being the mysterious and enigmatic Patch 3.2

Undocumented glyph changes in 3.1 {WoW}

Feb 24th 2009 11:43AM What I want to know is if that first Howling Blast gets the FF damage bonus or if the glyph applies FF after damage is calculated. If the former, best glyph ever. If the latter, meh.

WoW Patch 3.1 PTR Death Knight changes {WoW}

Feb 24th 2009 11:34AM Forget at 10% damage nerf, am I reading that wrong or is Howling Blast now cost 51 talent points AND do 80% less damage?

Are Death Knights autowin in PvP part II {WoW}

Feb 12th 2009 11:12AM The author of this article has obviously never played a Death Knight. Just saying. Seriously, this guy gets paid for this? It reads like a whine on the class forums. 'cause you know all DKs are 51/51/51 and have an infinite number of runes...
Other than that,
DKs are not overpowered, but its not JUST that people don't really know how to fight them.

I fully support only one DK nerf. Make our Rune Cooldowns visible to other players. That is the one and only nerf that DKs need, to be balanced.
Plus, it would be one more little thing that makes winning about skill and not stats, which is always good.