Oct 27th 2010 9:25PM Pfft!!! Girls don't play WOW. Naked Pics, or it didn't happen!!!!
Nov 13th 2008 6:59AM I'm up because it's called a grind. And you have to sacrifice your life to the god of Questing in order for him to allow you to raid, eventually, and rain down pretty purples and oranges while you raid.
Mar 30th 2008 2:45AM I think the guy has some good points wrapped in a bunch of subjective views. I kind of just bypassed his thoughts on balance and itemization, although I think Blizz needs an overhaul on how they itemize gear. However, I thought his very macro ideas on the development of the game were very accurate.
Blizz has really gotten lazy with their development of the game. What needs to be taken into account is each player pays 15/mnth. That's equivalent to the cost of a new expansion for a similar game every 3 months. In the past 15 months since BC release we have gotten 2 new raid zones with a total of 12 new bosses. Comparatively, in the first 2 years of Wow they added ZG, AQ20,AQ40,BWL, and Naxx. For over 40 more boss battles. I think Risen had a good point that at the level that WoW is on they should be producing significantly more content for the WoW community. Also, I think we all know he was referring to the epic flying mounts and Blizz should have updated Azeroth for flying mounts. This is truly unacceptable that they can't go back in and recode the terrain for flying. This was the crown jewel of the expansion and we're not even able to use it in Azeroth. Also, gear graphics. One of the great things about Wow was that everyone used to look different. Now graphics are used and re-used until every single druids, no matter spec, pvp, pve has almost identical gear.
In summary, I think Blizz is starting to go down the path of too many companies before them. They were always a top flight game producer that was amazing at producing great games. They have now become a mega-corp that is starting to lose touch with their fan base and what lead them to their success.
Case in point, I posted on my guild forums the exact date that the patch would go live one month before it did. Because, the TGC sets were being released this weekend and I knew Blizz wouldn't release them without the in-game card items being available. The patch clearly wasn't ready for release, as is evident by the pervasive amount of evading mobs and the unreal amount of bugs present (more than past patches). They broke their cardinal rule of "when it's ready" and went with "when it will make the most money"
Mar 18th 2008 5:32PM The change to cyclone in itself is not a game breaking nerf. However, they've also knocked down the healing on the bloom part of the lifebloom, nerfed natural perfection, and nerfed water to the point that you need 5 seconds of drinking to really get any return. Massive qq'ing went up the minute a life-tap change showed up. I don't think it's totally ridiculous for the resto druid community to complain. They didn't just get hit with the nerf bat, they got beaten down with the nerf bat. (disclaimer: I am not, nor have ever played, a resto druid)
I agree that some changes were needed, but this is a bit excessive.
Mar 9th 2008 10:54PM I always seem to see this argument that "Blizz is only catering to the bulk of their fanbase (casual players)." This is a very unsophisticated way of looking at their customer base. Yes, casual players make up the bulk of the game. But they are not the core of the fan base for WoW. They aren't the ones that have 2/3/4 accounts, they aren't the ones that buy all the ancillary merchandise, they aren't the ones that plan vacation time around Blizzcon, or buy hundreds of booster packs for a chance at an ultra rare mount.
Casual players typically come and go and will spend a finite amount of time playing the game until they get bored and go play something else. "Hardcore" players are the same players that play Halo 2 for months trying to get every achievement conceivable. Hardcore players are also going to be the one that keep their accounts active while all of the more casual gamers go out and try AOC and Warhammer when they come out.
Blizz is trying to desperately appeal to these people before both of those games launch. What they don't realize is that Blizz's appeal has always been games that people insatiate over and play years after release. A great example is Diablo or Starcraft. Now they are alienating those same people that have proven them successful in the past.
This is unfortunate, I liked the addition of badge gear. Because, it helps with the frustration of running an instance over and over and never getting those one or two drops that your looking for. Unfortunately, they should not be giving people the ability to get T6 gear from running T4 content. They want to drop attunements, fine. They want to supplement people running T4 content with badges that can give them T4 equivalent gear to fill sets, fine. They want to slowly nerf encounters so that more casual players can experience the encounters, fine.
The level of the gear doesn't matter. T3 was OP'd we all know that. Most hard core raiders are willing to grind for hours and hours if it means in the end they will have a chance for a piece of gear that extremely rare. Heck, these are typically the same players that grind for hours to get a wintersaber or a blue dragonling. Even if you don't raid, imo you are a "hardcore" player if your willing to spend the hours to gain a reward. Next blizz will just start handing out Epic Flying Mounts. Cuz, casual players will take months to get up 5k gold and it's unfair that they need to take the bus.
Mar 9th 2008 9:15PM The blogger points out that Risen is quitting cuz they can't beat an MMO. That's not why they are quitting. Risen is leaving WOW because the return on your investment of time/gold in raiding has been severely diminished since the implementation of BC, and the advent of Badge T6 gear has made the difference almost unoticeable. The very simple formula in any MMO is time + some skill = better gear = better character. That's why people grind hours upon hours to get ridiculously low drops. That's why raiding guilds have been spending months farming BT to get that last piece of gear. Now you give BT level gear to people who have been running Kara or Heroics for a fraction of the time commitment.
Mar 7th 2008 12:32AM I think having a 50% melee healing debuff is going to be a necessity for almost any melee class at this point. The problem is that healing is OP'd compared to damage in arenas. Feral druids are almost useless in arenas due to their inability to deal enough damage and stop healing. Take away the 50% debuff on Warriors and they would drop from the arena population almost instantly. Rogues have poisons and Ret Pallys just don't happen in Arenas usually.
Mar 7th 2008 12:25AM Replace druid's Feral 21pt talent of Feral Faerie Fire with some type of group tanking ability such as thunderclap or consecration...Some AOE tanking ability. The problem is that 1/3 of your tanking community (probably more) hate tanking 5-mans cuz it's a bitch to hold aggro against 5/6/7 mob pulls.