Apr 19th 2008 1:51PM So.
When are we actually going to get a Oceanic servers that are in... like...Oceania?
Apr 6th 2008 11:51PM Hey warriors, that red bar? It's your aggro meter. Make sure you keep it at 100 as MUCH AS POSSIBLE
(unfortunately a real story =\ Worst shadowlabs EVER)
Mar 20th 2008 1:05PM Kidney Shot is also effective in PvE when you need to interrupt casting, or reduce the effect of a enemy buff. One example is in Mechanar. With the giant robots, they have a Charged Fist buff, that normally as a rogue, you try to kick to interrupt the cast, but if you miss, or time it badly, a 5pt KS will stun the 'bot and prevent it from actually -hitting- with the charged fist, and reduce the damage that way.
Mar 13th 2008 10:22PM @bloodelfer
Also, I think the point of all this argument is that you're not adding anything to this discussion aside from "omg huntertraps suck, magez rool" etc etc. Which is entirely non constructive.
Yes, Mage CC is repeatable, however they can be just as easily resisted, break early etc, and a mage who has a just sheep'd mob taking a bite out of them has slightly less survivability than a mailed out hunter (They're called squishy for a reason).
Mage CC however cannot deal with as many situations as hunter CC can. This is a known fact. As I said before, what happens if you hit non-humanoids/non-beasts? The best a mage can do is slowkite, meanwhile, their dps isn't being focused on the main target.
Given enough leeway (and by gods I hope your RL/GL would do so) trap cooldown isn't too much of an issue, it's only 30 seconds and if you swap out those two set items for the bonus for -just that fight- then the GL/RL has nothing to complain about, as you're DOING YOUR JOB, ie keeping a mob CC'd which is just as important as dps.
I'm not saying omg hunters have the best CC. They merely have the most flexible CC, and while it may not the best in certain situations, there are times when it's highly effective. And you'd do better to highlight those factors. We're trying to teach huntards to be better hunters, not put them into a self destructive cycle of "omgwesuckthereforeI'llsuck". ALL cc situations are situational depending on the type of mob you're facing, and a good RL will pick out whichever CC is best suited.
Mar 13th 2008 10:07PM One thing that hasn't been mentioned as a method to trap casters is an extended version of LOS.
Park your pet around the corner, place the trap in front of him, then misdirect the caster onto your pet. Since they're out of sight immediately, they head out and get trapped. Then drop another in front and start going dps happy on the main target. Not only will they be retrapped, but if the trap fails, you have time for your pet to tank the mob before dropping another.
It's fairly much the same as a normal LoS pull, but with the added pet buffer. Also, you can often pull the mob in directions you normally wouldn't, with less damage to you. With that, you could, with good timing, distract the trapmob to the pet, multishot the others to pull them towards you in the other direction, then FD for the tank to pick up aggro with an aoe taunt (although where this scenario might be valid I don't know =)).
PS Bloodelfer. What about non-humanoid/animal mobs? Happy sheeping.
Mar 6th 2008 11:37PM Gravity Gun!