Mar 21st 2012 5:30AM DKs already have a aoe disease, slow, spam ranged now an aoe slow and stun - err isnt this just reinforcing OP PvP DKs.
Rogue / Feral - Remorseless winter, pop out of stealth, slow, infect - dead rogue / feral. Rince and repeat on cd. Seems OP. Maybe having a hard class for stealthers is ok (not impossible mind you and not too many), but this will be stealther death if there is a dk just about.
Feb 29th 2012 6:29AM Sry complete dumb question - why would I want to run 64 bit? Gosh I feel stupid.
Dec 23rd 2011 5:44AM I have too many spirit beasts - crabs, bears, owls, 3 cats - all do the same thing. Its like having 6 cats+.
How about spirit beast do what they look like + heal, so crabs pinch + heal, owl disarms + heal etc?
How about extra stable slots for exotic pets, I need to collect and to have pet options?
How about a BM tier rather than 2 choices in 1 tier - something BM special, what trick would you want only BM pets to be able to do, something that would require lots of training?
Dec 17th 2011 12:07PM Ahh kittens
Dec 16th 2011 9:14AM Happiness is a Murloc with bad breath.
Aug 26th 2011 4:52AM Dont kill tanks - just make it more fun. My main is a FL tank but I dont tank Zuls for valor, I queue fury, despite the big difference if queue times.
Contrast that with lvling an alt (yet another rogue for pvp, usually do BGs but queue insts for gear). I have seen tanks at lower levels do 40% of the grp dmg. They are having a ball!
So - reduce the threat and up the dmg +++ against non-player mobs, bind it into tank stance. You do pvp tank - you dmg is appropriate.
Jun 26th 2011 4:53AM I ve tanked since vanilla. Having tanked with all classes I always return to warriors, cos its fun. Could it be better without being op - yes.
I would like to see higher dmg across the board for pve tanks - might help with inst queques. We all like to see big numbers - hehe. All I see in 5-man on alts and OS are DK and pala.
Rend and blood and thunder is a clucky mechanic, might be better if glyph of heroic throw applied the rend. Might be even better to drop it altogether and let us whirlwind in defensive stance with shield equippped - 1h ww isnt a game buster but is more warriorish.
I agree with jack of all trades master of none. We are master of mobility but mobility is fun rather than a big advantage. Maybe we should be the damage tank.
The baking in of hit and expertise would be nice, seeing your opening shield slam, concussive blow / hc throw parried or missed is a reall boss loser. Seems dk and pala dont get quite such a hard time in the 1st 20 secs.
The number of times my co-pala tanks stays up for seemingly ages p2 in Hc Chim and I get swotted does suggest that tank survvability is not uniform, so either make us even or give us a definite + (dmg for me!).
Things are not bad for warrior tanks at the mo - they are just a bit 'meh'.
Jun 15th 2011 4:14AM I m a warrior tank. I was recently gearing my OS in the Zuls and was running as dps (so i wasnt pinching dps gear while tanking). I was surprised to see the tank balance pala > dk >> dru > warrior. I was also surprised how much better some classes could hold agro against my d'ohpd behavior.
So I looked you the top 100 geared tanking in my server to see what the split was. THe result:
I suspect tanks are like pvp classes - ppl play / use the most effective they can get. I also suspect the number of warriors maybe made up of ppl like me - longtime players, with new tanks choosing pala and dk.
Apr 7th 2011 5:25PM How about a big dps boost buff for tanks if they use this. Maybe 26 exp / 8% hit, maybe a % dmg buff?
Tanking would be fun, threat would be easier, poor dps would be made up for. Discussing with guild tanks they would all queue for this!
Mar 6th 2011 7:53AM As a raid MT - I think the magic aspect to shield block is long over due. We dont stack stam anymore so DKs are way ahead of all other thanks at tanking both magic and melee dmg. How about a magic def aspect to our mastery?