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Blood Sport: How to accomplish your PvP goals {WoW}

Jul 26th 2010 4:31PM Beast Cleave is literally a cakewalk for some comps, every comp has its counter, some just have a lot fewer counters.

Good article, however it is really really late in the season to be trying to compete seriously if you aren't already geared up. If a fresh 80 tries to arena seriously at this point it would likely be a real turn-off to arena's.

Patch 3.3.3 PTR: Patch notes updated {WoW}

Mar 15th 2010 4:46PM Serious question: did they forget paladins this patch? Every other class has at least 1 change.

Ensidia temporarily banned for exploits {WoW}

Feb 4th 2010 12:43PM Overall outcome?

Muqq will get a job working for blizzard.

Ensidia temporarily banned for exploits {WoW}

Feb 4th 2010 12:23PM This is false.

Ensidia temporarily banned for exploits {WoW}

Feb 4th 2010 11:22AM This ban doesn't really seem fair.

Engineers use saronite bombs during their rotations (especially rogues). If they were simply doing this and really did not know it was actually causing the exploit then blizzard really did the wrong thing.

Then again even if they did know what was causing it and still used the bombs, blizzard still did the wrong thing because how did they know it was not something which was intentionally implemented into the game. There are plenty of strange things you can do on bosses to make the fights easier. Are line of site bugs which prevent people from taking damage or make some fights easier exploits? Is tanking a boss against a wall so you don't get knocked back an exploit?

I mean just because blizzard says now that it was an exploit when you're doing content for the first time using any built in game mechanic seems very legit. This is especially true for using fairly standard game mechanics such as bombs.

Math problem: Average winning roll {WoW}

Dec 23rd 2009 9:07AM Actually, simulations should be trusted over mathematics as they are needed to derive the mathematical equations in most situations.

And the math posted previous to this post was incorrect, the correct solution to this problem is here:

Which proves that my simulation was indeed very accurate.

Over an extremely large test set, accuracy only increases even with non-infinite precision and non-true random numbers. Also most random number generators are "statistically random" which makes them well suited for statistical problems.

Finally, your suggested algorithm is meant to test floating point precision, which is well and good, however we're only looking at the precision to two decimal places. This might be valid if it was a .01 discrepancy, however the actual result is .50 different than prior suggested formulas.

Blood Sport: Beginner's guide to arena, part III, page 2 {WoW}

Dec 22nd 2009 12:10PM You can't use sk gaming's top 100 as an accurate gauge as to how "well represented" a particular spec is.

The top 3 supposed "ret paladins" on that list actually play as holy (check out team comp and they're secondary spec).

PvE weapons > PvP weapons, certainly. Also running with 2 pieces of PvE gear is the norm as you don't sacrifice too much resilience, however this applies to every single class. Maybe you were trying to convey this in the article, as there really isn't much else to say about ret paladins.

I'm not claiming to be a top arena player, I play ret in the 2k-2200 bracket on a 3's team, our highest rating is 2094 with a MMR of 2198. This was the week before patch and it has sense dropped due to the influx of high end PvE gear within the arenas.

I am not doubting your skill or knowledge of arena, I know you play arena at the high end, and I don't know how you handle ret paladins, I can however bet that if you play above 2400 you don't see too many. I'm wondering if maybe "ret paladins" aren't your main target because if you see a paladin dps'ing above 2400 they're almost definitely prot, I only know of 3 players who actually play as ret above 2400: Nyquilt, Tricity, and Hoffahoff.

Hoffahoff is by far the most knowledgeable Ret paladin, you should watch is latest video to get a good understanding about Ret paladins within the arenas.

With that being said I am done arguing about this, as I've written before good article, just incorrect about retribution paladins, that is all.

Blood Sport: Beginner's guide to arena, part III, page 2 {WoW}

Dec 22nd 2009 9:37AM I appreciate you're response, however you're simply wrong when it comes to retribution paladins. I honestly would feel bad for a player new to the game who wants to play retribution in arenas. To say that they can get away with wearing PvE gear is incorrect. Also to say that you aren't usually targeted is also incorrect.

To say we're not a main target simply because we have high armor is just silly, rogues and warriors stack armor pen, and every other class has magic damage which isn't mitigated by armor.

If you want to simply tell ret paladins what to do in arenas, the honest answer (and I'm not being a jerk when I say this) is to either play as holy, or play as prot-ret, or be ready to be extremely frustrated. Not only frustrated, but good luck convincing people to have you on their team as opposed to just about any other class who would add more utility or dps.

You and ghostcrawler must hang out or something, you two seem to have the same convoluted ideas about retribution paladins within arenas.

Math problem: Average winning roll {WoW}

Dec 21st 2009 3:50PM 100 million trials and my script gives me 83.83 as the average roll, not 83.33.

Therefore I'm going to assume that the math which has been presented thus far claiming that 83.33 is the average is incorrect.

Blood Sport: Beginner's guide to arena, part III, page 2 {WoW}

Dec 21st 2009 2:26PM Retribution paladins are almost always the first target, or the target people make a hard switch to. Even with 1000 resilience you have to line of sight just to stay alive for a reasonable amount of time. If you used more than say 2 pieces of PvE gear you'd be seriously hindering your survivability. If you play against a priest bubble is instantly dispelled.

Spamming cleanse as a ret paladin is a double edged sword, it is a complete waste of a global cool down if it fails, and against some classes (mages) you can end up cleansing 5 times before what you need cleansed is cleansed. This begins to become a mana issue then, and also a time issue, if a root only lasts 4 seconds, why waste the mana and global CD's trying to cleanse it off if it might just break on its own before you actually cleanse it...

This is an interesting article, however you really need to play each of the specs at a high level before you can really make such generalizations about them.