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Ready Check: Summertime, and the livin' is... {WoW}

Jun 29th 2009 3:35PM Ah, this doesn't quite come across in the ironic manner in which I intended it. I'm in a guild where things like invites to RL parties are somewhat rare ;) We also don't have a signup system, just a signout system. As a RL with a RL, it becomes incredibly frustrating giving up evening after evening to bash your head against something that you know you can't beat because your enhancement shaman's in France (to give a random example from last summer). Solution? Well, I switched guilds, but getting a signup system would've worked just as well.

Ready Check: Hard modes and progression {WoW}

May 26th 2009 10:59AM I think we have different definitions of 'hardcore', perhaps.

Show me a 10-man guild that wipes for 6+ hours a night, 7 nights a week on cutting edge progression, and show me a site that acknowledges this as a world standing, and I'll rethink my definition. ;)

Ready Check: Hard modes and progression {WoW}

May 25th 2009 7:21AM Spider's put it better than I could; I was simply defining what context I was using the word 'normal' in so readers didn't get mixed up later on in the column. There's no point doing two separate articles for 10-man hard modes and 25-man hard modes, wouldn't you agree?

As for the general point, the idea of Ready Check is that it's about hardcore, endgame raiding. I really see no point in focusing on 10-man raids when almost everything I write is applicable to both, and when I personally spend all my time raiding 25s. Plenty of people do both; for example, my guild got 10-man Ulduar Glory before 25, as we were practicing and learning hard-modes on 10-man between our 25-man raids.

Ready Check: Progression Recruitment and Roster Churn {WoW}

May 10th 2009 1:10PM Well, told 'em I was using the pic!

Nobody ever gives IS shoutouts :(

Ready Check: Progression Recruitment and Roster Churn {WoW}

May 10th 2009 1:04PM It's not just about surviving people leaving, though, it's partly about overcoming the attitudes of "oh god need shamans must recruit" and fixing those things that cause people to actively leave (rather than, say, get a RL). All your examples are things guilds can do to stop pushing people away, for example. Pile all the tank loot on one guy and the others get pissed off and seek new homes. Abandon old levels of progression and people with alts move elsewhere, or raid elsewhere with those alts and don't give their main guild their all. Cliquey 10-man groups, loyalty, superegos etc all drive people away. It's all a flipside of the same issue, really.

Ready Check: Preparing for Ulduar's Bosses {WoW}

Apr 12th 2009 9:40AM I've been meaning to cover Malygos, but the upcoming patch has taken a lot of my attention away from the fight, plus it's really not a fun one to write up - I've done it with 3 groups (guild, adoptive guild and pug) and each of 'em did it differently. We'll see. :)

Ready Check: Ulduar and Burnout {WoW}

Mar 30th 2009 6:40AM I think you've missed my point in more than one way. :p

In previous periods when there's been nothing to do but twiddle thumbs, even with burnout and boredom a major risk, a lot of the hardcore players have completely ignored it - so to speak - and hung on in there. Judging by past behaviour, these are the players Blizzard can rely on to lap up any new content, to never quit even if they have to wait months between instances.

And now they're leaving. It's not just my own experiences - I'd hardly write an article on it if it were. It's something I'm seeing across a number of guilds, across a number of progression levels, and all concerning the sort of people who are so damn addicted to the game they've never had the guts to leave before.

Finally, this column is about raiding from a hardcore perspective, so don't jump down my throat for keeping within my topic.

Ready Check: Ulduar and Burnout {WoW}

Mar 30th 2009 6:37AM There's a fairly solid trend, until now, of large raiding guilds still having reasons to run 10-mans, or previous tier content. Which in turn keeps things a wee bit more interesting. Stuff like bear mounts, Kara enchants, AQ20 enchants, ZG rep and mounts, all encouraged us to do more than just the 'cutting edge' instance back in the day; and that's before we even delve into the best in slot items from lower tiers debacle (hello, DST/DFT).

SXSW 2009: Gaming as a Gateway Drug: Getting Girls Interested in Technology {Joystiq}

Mar 23rd 2009 6:05PM You used to have an awesome female writer on the Joystiq staff. Whatever happened to her? ;)

Ready Check: Nearly Immortal {WoW}

Mar 22nd 2009 1:41PM That's pretty bizarre!

My guess would be a Living Bomb bug. We generally get our mages not to use it - another KT undying fail I don't mention in the article is living bomb causing an entire 'cubby' of skellies, aboms etc to come, and my glorious self attempting to tank the lot in DPS gear, ending up as a puddle on the floor.