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  • Durenas
  • Member Since Mar 10th, 2008

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Joystiq1 Comment
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Massively9 Comments

Recent Comments:

Leisure Suit Larry HD seeks a Kickstart {Joystiq}

Apr 2nd 2012 5:24PM Leisure Suit Larry was fun when I played it... 20 years ago. Not now.

The Soapbox: The inevitable Mass Effect MMO {Massively}

Mar 13th 2012 1:11PM Bioware should destroy the collector base(EA partnership) and not rely upon reaper technology(hero engine). Tech isn't a straight line; they'd do far better if they self-determinated!

Blue Posts: A 'plethora of information' is coming {WoW}

Mar 13th 2012 1:02AM

female pandaren silhouette, apparently more info march 19th.

Storyboard: Out of the rut {Massively}

Mar 10th 2012 2:38AM I don't think that's what he's saying at all.

Massively Speaking Episode 188: Podcasting on two hours of sleep {Massively}

Feb 28th 2012 3:47PM I still think that pic looks like Halle Berry

Hyperspace Beacon: Call the exterminator {Massively}

Feb 21st 2012 7:15PM Shaddoe I get that leap bug all the time on my guardian. A workaround I've found(though it does nothing for lower level characters) is to guardian leap my companion, which allows me to get back into the fight quickly.

Jagex CEO predicts the imminent demise of physical game retailers {Massively}

Feb 21st 2012 4:38PM I entirely disagree. There is a whole demographic who won't, or can't, purchase things online. I personally prefer to go into a store and buy a physical copy, and what about little johnny, who doesn't have a credit card and his parent's aren't net savvy and don't want to use it to help him buy his favorite FPS game?

The Daily Grind: Did you get gaming gifts for the holidays? {Massively}

Dec 27th 2011 8:58AM Usually no. Last year, I got cataclysm and TWO 60 day game cards, but that is abnormal. Most years I'll get gift cards to local tech/game retail outlets, so I can buy what I want. That works pretty well.

The Daily Grind: Do you think MMOs should be harder? {Massively}

Dec 11th 2011 2:29PM @(Unverified) "It's definately a two edged sword. World of Warcraft had the difficulty right when the game was released and since Wrath have had it so incredibly easy as to be mind numbing. Of course since Blizz dumbed down WoW it has stagnated and now is in a free fall decline. It never grew the game being so easy."

It's the inevitable reaction to a game that has been out for 7 years, I think. As more and more of the player base reaches the level cap, they demand more things for them to do with their max level characters, so blizzard devotes more resources to that, and leaves the intermediate levels largely alone. People demanded easier leveling, because they wanted to get to the stage where they perceived the game truly began. 1-84 was devalued and abandoned, but not because it was too easy, but because people had seen it already. Cataclysm brought out a complete revamp of the 'old world', which was needed, but only served to streamline the process and further devalue the levelling process. For long-time players, this was fine, but for the newer players, they really didn't get to experience the levelling process in a robust way. It's sad, but also inevitable, really.

"How memorable is it to go in, one shot a new boss in 2 minutes and leave an instance? It's not. There is no epic feeling to it. Not to mention if things are so easy, what happens when someone finishes the content? are they going to stay for months, possibly up to a year, with nothing new? Especially for a subscription based game like WoW?

Blizzard is facing this now with patch 4.3. Less than one week after release and pug's in the LFR have killed Deathwing. My old guild on WoW has killed Deathwing already and none of them felt excited about it. The fact they killed it in less than a week has been a disappointment and several have unsubbed."

Blizzard is trying to get more people interested in heroics. They've made Easy/Normal modes a kind of 'gimme'. They ran into a particularly bad problem in Firelands when a fairly significant portion of the player base couldn't even kill post-nerf normal mode Ragnaros. I kind of feel they've swung too far in the other direction, but it's a case of 'damned if you do, damned if you don't', where if you make it too easy, heroics have to get easier, to keep the difficulty ramp up consistent, and then you lose the very top of the top raiding guilds to more challenging games, but if you make it too hard, people feel unfairly shut out of content and get frustrated and quit. Blizzard doesn't want either groups to leave. The LFR being cleared in the first day is no surprise. What's surprising is the attitude that 'oh i cleared it on LFR, there's nothing more to do with my time, time to move on to a different game!' That seems to me an attitude that is only a tiny part of a much bigger problem: 'what do people do when they aren't raiding?' People are BORED right now.

"There is also the matter of the fact that players who wanted something like the LFR all kept saying "we just want the content, not the gear". Of course now that the LFR is out, the predicted whining has begun, "Why can't we get the same gear?", "Why can't we get the legendary?". Of course Blizzard will cave in."

Blizzard won't, because then there'd be no incentive to do the more challenging content.

"I don't think it's coincidence that the game's growth exploded by millions when world first kills were seperated by weeks, not minutes."

I disagree, The game's growth exploded when people got sold on the idea that they were going to go to northrend and kill the lich king. The Lich King was their big bad boy and a primary selling point for WoW.

"Both sides need to be catered to. And a couple of different difficulty levels are good to have, but the hard modes need to be accessible from the BEGINNING, not just after clearing something in normal. Hard mode content is not new content, it is merely the same content with a little added difficulty. After killing Arthas in normal mode, hard mode Arthas was still Arthas, not a different boss."


"A game company needs to figure out how to balance between the two sides. The dedicated fan of a game is typically one who loves the epic feel of what the game has to offer while the "casual" isn't, they are just there for fun. The developers need to remember it's the dedicated fan who will be waiting in line release night for the new expansion or the new version, who will buy the outside merchandise, while at the same time fleshing out the game for that player who just want to go in and get "shinies"."

I would argue that everyone is there to have fun, but 'fun' has different meanings for different people. For some, the fun is in the challenge. For others, the fun is in the experience. Neither is mutually exclusive, and it's important to value both sides equally.

World of Warcraft's holiday sale includes $10 sparkleponies {Massively}

Dec 7th 2011 7:37PM @Mynsc Heh, in all sincerity, what are you smoking? :P