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Ghostcrawler and Vaneras on the classes that GMs play {WoW}

Dec 4th 2008 1:02AM The differences between Blizzard and CCP (the company that develops EVE) are massive. CCP is one of the most ridiculously unprofessional companies that I have ever seen, and that was a major reason I quit EVE.

CCP has a long track record of massive developer misconduct, and comparing them to Blizzard or saying that because CCP's developers are failures that Blizzard's developers will also cheat or allow such cheating to go unpunished is quite a stretch.

When the going gets tough {WoW}

May 28th 2008 3:04AM My thoughts, after having leveled a Warlock, Druid, and Hunter to 70:

It depends primarily on class/spec, game knowledge, and skill. I leveled all three to 70 mostly solo questing after switching over from alliance and only reaching the mid-40's there.

Fastest: Hunter, BM with pet Boar. Of the three, this was the only class where the leveling was truly non-stop. With correct playing (and items at higher levels -- Mark of Conquest and Power Infused Mushroom), mana is never an issue. The boar was fantastic at keeping aggro before the recent charge nerf, and dealing with adds is effortless with feign death, ice trap, and intimidation. An extra 1-2 mobs could barely be considered an inconvenience. I had a blast powering through the levels with such ease.

2nd Fastest: Feral druid. Although somewhat slow until the mid-30's when you get pounce, you then soon pick up improved leader of the pack, mangle, and finally clearcasting, transforming you into a questing powerhouse. Each additional tool you gain makes the leveling process easier and easier. By the time I was fully equipped with these skills, it was fairly common for my standard opening of pounce, mangle, shred, clearcast shred / ferocious bite to kill mobs without even taking a hit, provided a couple crits landed in there. Any of the few hits that you do take are mostly healed by Imp. LoTP. You can go for extremely long runs without having to shift out to heal. Each time I DID shift back to caster, my mana would nearly always be full. In some circumstances, it was even easier to just faerie fire pull, then chain mangle to kill. Nature's grasp or barkskin+heals allowed flexibility during unwanted adds. In any case, killing was very fast and easy. And of course stealth is a big help in completing quests.

3rd: Affliction Warlock. A proper drain tanking rotation and the use of improved drain soul to recover mana allowed fairly quick questing, again with no downtime. Adds were more problematic; using fear is dangerous (possibly bringing you more adds), and killing them simultaneously is a mana- and health-drain. This class/spec is definitely the most 'work' out of the three, requiring the most finesse and skill. It is very easy to screw up drain tanking, losing more mana or health than you will recover on the next mob. On the plus side, your healthstone provides some cheap insurance, and this setup has a ridiculous ability to solo what would otherwise be group quests through various tricks such as fear-kiting or enslaving elite demons as pets. (I also tried out demo spec for a level or so to compare. I hated it, and it was nowhere near as efficient or fast as affliction drain tanking)

Now that I've analyzed it so much, I see that the common feature of these three setups is basically an ability to solo mobs quickly and without pause to drink or eat. The main differences were the classes' potential to deal with adds and the amount of work/concentration/skill required to chain-kill.

TLDR: Of the three, BM Hunter is super easy, feral drood is pretty easy, affliction lock is harder, but still very fast.

Forum post of the day: Favored Son {WoW}

May 21st 2008 7:21PM Is there a higher res image we can see?

15 Minutes of Fame: Character art inspires Cenarion Circle raider {WoW}

May 21st 2008 1:58AM Brack, I remember you saying something similar about the last artist I saw being featured, Wyndforge. I agreed with you there, where I caught a lot of flak for it (and a little support).

While I still hold that opinion of his work, this is a different story. Aislinana obviously has a solid grasp on the most important part of any image, the composition. The modifications and enhancements complement (or at least do not generally detract from) this composition. I find a couple of them quite appealing, and I especially enjoy the one taken in Lordaeron.

So, Aislinana, thanks, and keep up the good work! =) Do you keep a website or gallery of some sort?

Last week on Massively: WoW related stories {WoW}

Apr 9th 2008 3:08AM I feel foolish now.

I will try to remember to never use this phrase, especially the correct version. It sounds a bit silly in modern English. Thanks for the info though =)

Last week on Massively: WoW related stories {WoW}

Apr 9th 2008 2:45AM "Five MMOs better than World of Warcraft" -- This article is a piece of shit, so I didn't read any of the other ones.

Also, "Study finds game violence soothes the savage breast"


Build Shop: Paladin 5/8/41 + 7 {WoW}

Apr 1st 2008 10:25PM Xonate, there are a couple big problems with your argument. Calling Seal of Command 'almost worthless' is pretty ridiculous. You compare command/righteousness in completely different ways.

First, you ignore how often Seal/Judgement of command crits. With fanaticism and improved seal of the crusader, it is usually easily over 30%. Seal/judge of righteousness cannot crit.

Secondly, you do not take into account judging command every eight seconds for some reason, like you do with righteousness. And you should take into account that it is often judged while the enemy is stunned/incapacitated, adding even more damage.

Blizzard's internal tools need an upgrade {WoW}

Mar 20th 2008 10:40PM There is no problem, there are enough maps, Blizzard is not pulling the wool over our eyes when they don't 'churn out new maps'.

I'm trying to figure out what motivated such a poorly informed topic. Blizzard has posted in numerous forum topics regarding their development philosophy in general, and specifically in regard to the battlegrounds. Someone above me even linked an article from this very website with information on the topic. Yet somehow you reached the conclusion that, of all things, their sub-standard internal development tools must be the cause and root of this non-existent problem.

Top 7 reasons I am looking forward to 2.4 {WoW}

Mar 18th 2008 7:26PM My favorites of 2.4, in no particular order:

-Instant honor calculations and removal of diminishing returns
-Blue PVP items via faction rep
-Combat log revamp
-Weapon Skill: Points will be gained faster in weapon skills for l levels 1 through 59. (This is the worst mechanic ever)
-Reduced Cyclone range
-Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.
-Multi-shot, swipe, chain lightning, avenger's shield, etc. don't break CC.

Least Favorite:
-Shaman: Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.

Wyndforge releases new WoW character art {WoW}

Mar 18th 2008 1:52AM Like I said, I'm not a lawyer, but my understanding is that it doesn't work like that. A copyright gives you the exclusive rights to control reproduction and modification of a work. While of course people copy and distribute screen shots all the time, it doesn't really matter because there's no reason to sue you if you don't cause any damages. When he is competing with a licensed, authorized copyright holder (, however, things change.

I wouldn't really care normally, but this strikes me as somewhat of a scam. The price is too high for a modification of another's work (Blizzard's, specifically) that he isn't really authorized to use.