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  • Josh
  • Member Since Mar 11th, 2008

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Mass Effect 3 player feedback spawns 'content initiatives,' details in April {Joystiq}

Mar 21st 2012 3:38PM @GuardianLegend2
Sending hate mail, spamming every news site calling them insulting and terrible, and shouting out that that they have sold out and ruin everything is bullying. Whether or not you personally do it doesn't change the fact that it happens. Constructive feedback and "this is f*ing terrible i'm not giving bioware and ea anymore of my money they ruin everything now" are two different things.

Mass Effect 3 player feedback spawns 'content initiatives,' details in April {Joystiq}

Mar 21st 2012 2:24PM Saying this may get me downvoted to oblivion but hey who cares. I think it says a lot about them that they are willing to step up and do this to please all the whining fans who wanted something different. I completely understand WHY some people were disappointed with the ending but not liking someone's creative work is subjective. The writer produced a story and no matter how much money you pay to experience that story it's still his/her story. All choices you make throughout the game just move you along different branches laid out by said writer. Sure you wanted your choices throughout the games to matter, fair enough, but that would have lead to 20 different endings to please everyone's different decisions which would have left such a prominent series with no definitive ending. I am glad that the fans will get more of what they want and that Bioware is catering to them a bit when they could just as easily have said "don't like our story? too bad" That being said I expect them to have this as paid dlc and to be honest they should. If you didn't like their story then that is your own personal problem, they can't please everyone and as a writer you have to please yourself too and not just think of what other people want. This whole "we shouldn't have to pay to get the ending we deserve" is nonsense because to be honest you don't deserve anything. You pay for a product and yes they should take your feedback seriously and yes they should keep it in mind and obviously they are doing just that, but no one should let a large group of people bully them into changing a body of work that is just as much a personal story for them as it is a product for you. Not every game developer is just trying to push crap out to get money out of you, many of them work on and write this stuff because it means a lot to them. Keep that in mind.

All the World of Warcraft: Mists of Pandaria previews you can shake an empty fist at {Massively}

Mar 19th 2012 3:38PM So they took out the two really interesting things about being a dps monk? If I recall correctly the "chi" system basically works exactly like energy, leading me to believe that dps monks will just be combat rogues with fancier animations. I haven't played since takin' out nef at the beginning of cataclysm but I was kind of intrigued by the original concept they had for the monk because it broke the WoW mold a little bit, showed they were willing to take a risk and try something new in the combat department. Guess not =/

Max Payne 3's latest trailer cares little for cover {Joystiq}

Mar 15th 2012 1:02PM This game looks really well made. I never played the first two Max Payne games but I'll definitely have to give this one a try.

Mass Effect 3 director defends DLC, endings with 'common sense' {Joystiq}

Mar 14th 2012 4:35PM @Drago Dracini
I agree about it being the ending of a series and when I beat it I viewed it as that and enjoyed it because of that fact, but you're right it would be nice to have a few brief scenes showing where the other characters lives went after that.

Joyswag & Unboxing: Alan Wake PC Collector's Edition {Joystiq}

Mar 13th 2012 6:18PM I wasn't able to pick this one up because I've never owned a 360, but I heard great things and it looks like playing through a Stephen King novel so it definitely has me interested.

Armature Studio assisting with Metal Gear Solid: HD Edition on Vita {Joystiq}

Mar 11th 2012 1:34PM @Matrixxxx
They're not on the Vita PSN but from what I've read if you have the psp version of Peace Walker you can download it to your PS3 and then move it to your Vita through the Content Manager and it works fine, but not all of the psp games that have yet to be put on the vita PSN will work that way. I'm pretty sure Peace Walker is the only MGS game that will do that so if you don't have the console HD collection and want the portable version that's an alternative.

What can Japanese RPG developers learn from Rayman: Origins? {Joystiq}

Mar 9th 2012 2:49PM This is a really well done piece and while I agree in most points I'd just like to throw in my own for the hell of it.

I've played jrpg's for as long as I can remember Final Fantasy IV (Final Fantasy II at the time on SNES) being the first and I've always had a soft spot for them. Final Fantasy, Dragon Quest, and the like have always been my most played games but many long lived gaming icons can grow too accustomed to what they've been putting out and grow afraid to take risks. Yes the old school Final Fantasy games were amazing but, and this is just my opinion obviously, you can't just do the same thing over and over. To me, the most respectable thing for a big developer to do is to constantly push the boundaries and try new things. They won't always work obviously but it's important to take the risk. Unfortunately you can't really blame the developer for not having the courage because sooooo many people will see that something they're accustomed to is trying something new and scream herecy and refuse to give it a chance.

Take for instance FF XIII. I personally am part of the group that absolutely loved it. Yes it was different, yes it was straight forward, but I'm mature enough to not whine about it not being a carbon copy of previous games and give it a chance. I found the story to be cool, the characters and especially the character growth to be exceptional and I loved the combat. No, I don't feel that they should continue to make FF games like that but I do respect them for taking the risks they took with it and I think that it will really stand out in the future for its uniqueness.

And on an ending note, reworking the old FF games the way they did the psp version of FF IV would be amazing because that version was GORGEOUS.

Asura's Wrath review: Wrecking the curve {Joystiq}

Feb 22nd 2012 2:22PM I'd REALLY like to play this game but I heard that it was far too short, like 6 hours short, and I can't bring myself to pay full price for 6 hours of content even if that 6 hours is amazing.

Darksiders 2 rides into retail on June 26 {Joystiq}

Feb 14th 2012 1:32PM @Vic Fontaine
Poor man's Zelda or Non-gimmick Zelda? Don't get me wrong I've loved Zelda games for as long as I was able to hold a controller and I get into all of them but plenty of people either don't own Wii's or don't care about the gimmicky turn that the controls have taken with the games of late. Also I see this more as Zelda for the God of War / DMC generation. I loved Darksiders and will definitely be getting the new one because it offers the core Zelda style of gameplay but with meatier combat.