Dec 15th 2008 2:28PM You guys who continue to complain about "this shouldn't be on WoW Insider" need to move along. In fact, open your own blog and do it better.
Random bits like this are why I like WoW Insider. You get information, tips, and random thoughts meant to foster conversation, not attrach jerks who feel that can run the site better.
As for the topic, The Blacksmith is a jerk. Yeah, sure. Both sides could have and should have looked at the pattern closely to see it's BoP, but that doesn't give you license to be a jerk. What happened to being the nice guy? It's just good business.
Dec 13th 2008 9:04PM Mr. Rossi, is it possible to maybe update your Warrior leveling guides with some new builds since the talents have really changed since your last group of guides? Or even just some general tips?
I've rereolled Warrior on a new server and I'm looking to level as quick as I can on the class to join up with friends. Is prot now the way to go all the way up? Or perhaps Arms or Fury would be better?
All of the trees look good though, so I suppose it's up to personal preference, but slogging through the old world...I'd like to make it as painless as possible.
Dec 9th 2008 9:15AM Haven't you been reading? Achievements are for the hardcore now! You're supposed to want to get that 10 point spacebuck achievement for downing a boss with no armor on. If not, don't complain. =/
Dec 9th 2008 12:57AM You know, you guys sure do take it on good faith that later raids will be harder. What makes you so sure? Everyone's argument is that want to make the content as accessible as possible, for their new userbase. So, why would they bother to make it any harder going forward? Doesn't that fly in the face of that argument?
Why bother upping the difficulty at all? Why risk your casual market leaving at the first sign of a real big brick wall?
I'm beginning to think later raids will not be more difficult. Instead, they will fall back on their achievement system to add "conditions" to a fight, as they did with Sarth. It is less work for Blizz, the casuals don't leave, and they get to throw these acheivements back in the face of anyone who complains. It's already happening. Why not roll with it?
Dec 5th 2008 2:36PM You know, in six months, every one and their mother is going to be sick and tired of hearing the word "achievements". It's going to turn into an excuse. It already has. "Have you killed this guy with 3 drakes up yet?! Did you get your title!?!?" "Did you clear this raid...without anyone dying?!?!" Honestly, does anyone give a crap?
These things are going to turn into fall back excuses used to support a flawed argument. Please, don't do this. =(
Dec 4th 2008 8:32PM Both articles bring up good points, but I find myself agreeing with the previous one more so.
WoW reached it's crazy ass numbers during a time where the game's instances provided plenty of challenge. That was never a deterrent for this game. In fact, people really like a challenge. It truly doesn't take sitting at your computer for an inordinate amount of time for you to accomplish a lot. It just takes time management and organization if you're interested in this things. But even if you weren't, you still want some sort of a challenge. That's why we play games.
Wrath, at the moment. Has no challenge. That is the issue here. It's not challenging for anybody. Anybody. Is that really fun? It's especially not fun for those who have really provided the foundation of this game (gam's are built on the foundation of the "hardcore", the masses then follow). As a guy who isn't a hardcore raider or anything like that, I've been able to do whatever I want in the instances like it was nothing. That's not really all that fun.
Someone will bring up the point that all of these instances are "entry" level. Well, that's fine, but there still has to be something there to provide a challenge. A goal to work towards. To cross and feel good about. There's nothing like that yet. In the here and now. Satherion with three drakes up? That's all well as good, but really? The most challenging thing is a no name boss with 3 drakes up? Isn't that kind of sad? Why isn't the damned Blue Dragon Aspect the big gun to shoot towards right now? Why is a no name dragon the biggest goal outside of a major lore character? Doesn't make sense.
"Well, Blizzard has to cater to the masses now..." I think this defense is short sighted. The masses come and go. We see it all the time. One slip up and the masses will run like the wind. Am I saying this will happen to WoW because of this? No. But what I'm saying is, you must never lose sight of the people who put you where you are and have formed the foundation of the product, which are those "hardcore" raiders who you people love to make fun of so much.
The same people who write all of your walkthroughs, the boss strats, and provide all of the information "the masses" need to play this game? The people who will communicate with the developers and demand much more out of the game than "the masses" ever will. What they have pushed from Blizzard has filtered down and has benefited everyone else.
It's actually more insulting to me that the author asks if these same players have rep grinded or have gotten all of the stupid little achievements put into this game for no damn good reason. Rep grind? Really? Is the only real comeback? Something that is more of a time sink than instances ever will be?
Go find another game? How sad. All these types of players want to have is a challenge and you tell them to find another game? These types of players BUILT this game and you basically tell them to get out? That's sad man. Really, really sad.
Mar 12th 2008 11:23AM To me, it's one thing if you break the rules of the forum and get banned. That's fine. However, what kind of a rule is it to nuke every single thread related to that user? That makes absolutely no sense to me at all. Ok, the guy got banned, however he wrote some damn good threads as well. As a result, everything he was involved in gets nuked?
Talk about extreme. That's simply just stupid.