Jan 16th 2009 3:29PM They're about equivalent to blue items.
Except that you can't put any good enchants on them. So they end up being just a tiny bit worse than the best instance blues you could get at a given level.
They're still great for leveling from 1-70something, since you're probably not going to get instance loot. Plus the lack of more than a few good badge epics means you don't really have anything else to spend the badges on...
Jan 15th 2009 10:34AM If you find a mature guild where people behave themselves, then leave all the public chat channels (including Yell), you'll find you hardly ever have to /ignore anybody.
After a few days, you'll wonder how you ever stayed sane with Trade in your chatlog.
Jan 15th 2009 10:29AM Ever played Kingdom of Loathing? They have a literacy test before you're allowed in chat. When WoW adopts it for a server, I'll be rushing to get in line for a transfer.
Jan 12th 2009 1:29PM Short version for DPS from launch until last week: Don't stand in green stuff, and hit hard.
Short version for DPS starting last week: Kill Patchwerk, Grobbulus, and Gluth, then get lagged offline while fighting Thaddeus.
Jan 9th 2009 4:56PM What's the difference? You're Horde, right? You can't kill the Tauren Druid that stole your chip on a PvP server...
And it seems to me like it's always a f-ing Tauren Druid ninjaing nodes and whatnot while you're still dismounting.
Jan 8th 2009 10:39AM Herbalists never get more than 3 of the item, and never get more than one shot at extra loot. Miners get 5-pulls, and a chance at an extra "crystalized" something or gem with every pull.
If they change it to one whack on the node, they better cut the drop rate to be 1-3 ore, and maybe a gem/crystalized. And if they do that, I would rather have the old system.
Jan 5th 2009 11:15AM IT made your day? Funny, I read it, and it said "We're happy with PvE 'locks. We want to make a few changes, but we're going to wait and see how Ulduar goes first"...
In other words. Suck it up, it is what it is. We're not changing warlocks at all any time soon.
Dec 5th 2008 4:11PM 10 yards apart? Why? Stand in a big pile right on the tank. Run back and forth between the circle on the floor in front of his throne, and the top of the stairs when the explosions are coming.
Dec 4th 2008 5:05PM Why, Cyanea, is it so hard for you to comprehend that people enjoy challenging content, and that it isn't all about being better than somebody else?
Two weeks in, and all the 25-mans are on farm. How long will I want to play that game before I get bored? Hopefully the first content patch comes out before that, but I can see me getting bored with the current raids in 4-5 resets. The quantity of loot that drops is massive. Rep gains are trivial to obtain. Honestly, I could care less if casual players can or can't see the same content. All I care about is that it was easy, I've seen it, and once there aren't any more upgrades I'm going to be bored.
There are 10-man version of every raid instance. Those would have been fine for casual players.... They could have made it so that the 25-mans were signifigantly harder (hard enough to require the 10-man loot to have a chance at), and everybody would still have been able to have the type of game they enjoyed. Instead, the 25-mans are significantly easier than the 10-mans, and guilds like the one I'm in who had nobody in beta, and nobody who raided Naxx pre-BC, have already cleared everything...