Dec 4th 2008 12:22PM Don't feel you need to clear it on 10-man before you have a shot at getting through 25-man (heroic... HAH!) mode...
Naxx is way easier on 25-man. The construct wing is actually a bit of a challenge on 10-man when you're running in blues. On 25-man, you can waltz through it with 25 people who just hit 80.
Dec 3rd 2008 4:30PM Seriously. Tuesday.... It's not even the middle of the week yet.
Dec 2nd 2008 2:14PM That's a good point. I was talking strictly PvE gear, but there is a nice PvP set for tailors.
There are two items that require achievements to get the recipe for. Deathchill Cloak, and Wispcloak. They require the Northrend Loremaster, and Northrend Dungeoneer achievements respectively in order to learn them.
Dec 2nd 2008 11:18AM they have all of the needed essentials like stuff to level on, epics, high-end gear, profession-unique benefits, etc.
Really? Not tailoring. The tailoring epics are bested by instance and quest blues... They're vastly inferior to the rep items. The cloak embroiders aren't as good as cheap enchants. If you're leveling without having ever done a level 70 instance, perhaps some of the gear will be useful when you're in the level 75-78 range, but other than that the only gear you'll ever make and wear as a tailor is the resist gear...
Or... The cloak that requires an achievement to acquire the recipe for. WTF is up with that? Weren't achievement rewards supposed to be status symbol type things only?
Nov 20th 2008 2:27PM Nope.
I'm concerned that it will be so easy to plow through all the content in a month or two that I'll have nothing new to look forward to. I could care less if "n00bs get epix" or whatever. So what.
I enjoyed spending a week learning a new boss. I enjoyed the feeling of accomplishment when we succeeded. I enjoyed the anticipation of the next boss.
If everything is on farm after a month, what's the incentive to keep playing? Gear that I obviously don't need since we're already killing everything? Farm content is like a job. It's work. It's no fun. Progression content is exciting. But once you beat progression content, it becomes farm content.... See the problem?
Nov 6th 2008 3:21PM My experience, and the experience of the Warlocks in my guild differs. In mobility fights, Destruction out DPSs Affliction. This is due to the synergy of DoTs in the affliction tree. If you're not keeping your DoTs up because you're moving, or not getting a shadow bolt off, etc, Affliction DPS drops signifigantly. If Destruction gets their rotation a little off from moving, they're quickly back up to max DPS, while the Affliction 'locks need to set their rotation and DoTs back up before they're back at full output. In high mobility fights like Council or Archimonde it's especially bad, because an Affliction 'lock may never get their full compliment of DoTs up at once.
Nov 6th 2008 12:36PM It's ironic that in a post 3.0.2 world, you'd say you prefer Affliction over Destruction because you like to move around. It's clear now that we've all had time to experiment that Affliction DPS goes to hell when you need to be mobile in PvE. It throws the rotation out of whack. If you want to move around, pick Demo or Destro. Affliction requires too much babysitting to be able to move around *and* put up good numbers.
Or do you only PvP?
Nov 6th 2008 12:33PM Devant,
Your rotation is off. Cast incinerate first, Chaos Bolt right before the Conflag. Otherwise Conflag consumes the immolate before the incinerate hits and does less damage.
Also, I'm not sure you're clear on what "whack-a-mole" is/means.
Nov 6th 2008 12:28PM ...
Nov 4th 2008 2:13PM 100% chance if your (sufficiently high level) target dies from Curse of Doom. What do you need a group for?