Mar 12th 2012 9:32AM My priest: Healed one Deadmines at level 17 (the original). Didn't like it. Healed one attempt at Kurinaxx in Vanilla. Not sure it counts because the tank was fed up and Leeroy'ed it before we were set up so it was an insta-wipe. Healed one painful H Slave Pens. My male friends pretty much told me, 'Don't try any more, play what you like.' Healed several group quests, mostly by spamming the tank with greater heal in shadow spec and hoping for the best. And disc'ed some arena/bgs in WotLK. That's it. 11k+ achievement points, more than 5 years of raiding. I'm currently 2/8H DS. My current raid group includes 4 female dps and 3 male healers. Three of us female dps have never healed in WoW. Sweeping generalizations are stupid.
Apr 29th 2008 8:28AM Hmmm ... I rolled a priest to be a healer (ended up shadow at 40 and never looked back). Rolled a druid to be a healer (currently has over 30,000 armor). Healing just isn't the role for me -- stresses me out. But I find as a tank, that people whispering me for heroic lfg -- "Are you geared?" gets tiresome. And though tanks are in demand, for higher level stuff (like heroic mgt), all excellent players are in demand. A good tank and a healer there can't save a run, everyone has to play their class well. A great mage there really saves the day. And it is true to a lesser degree of the other heroics. So, though I could find work for my tank at any point I wanted, finding challenging instances with other good players is harder.
Mar 17th 2008 4:09PM I ran heroic ramparts with a couple of non-cc ers the other day. Elemental shammie and ret pally I think. What we decided on -- after a few wipes -- was to have at least one burn target. I'd concentrate on a couple of hard hitting targets. They would burn a caster or the dogs. By the time they were concentrating on my mobs, they were locked down, and the healer was always safe. With pvp gear so available now, lots of different classes have a lot of hp -- my shadow priest often dps tanks a caster-type. Casting a lot of renews or similar heals across the party seems to help rather than 5 straight big heals on the tank.
Mar 17th 2008 3:27PM I don't think using the in-game system has any "noob"ish ness about it. On my server, *at the heroic level,* you need if you need, pass otherwise or greed if no de'er. De'ers either need or greed, and mostly there are rolls for each shard in pugs, but sometimes groups wait until the end. Crafting patterns and nethers someone usually calls out to need or greed. Some lower level pugs don't encourage needing -- I think because newer players don't understand always what benefits them, or what will benefit them only a touch but some other toon a lot. Many times for purple heroic loot, someone asks before needing. Or people ask if need is ok for off-spec. And sometimes, even in a pug, someone will ask if they can solo roll on a nether for a particular crafted piece, and the individuals discuss.
Mar 12th 2008 1:26PM I adore John's work and have learned a ton from him ... but want to emphasize to new tanks the value of pvp gear. (Since I know he doesn't like to pvp). While you're grinding away at those badges, endure as little as 3 arena games a week (with understanding friends) ... and look into sexy items like season 2 shoulders, or s3 chest or head (the last two both have hit rating and other wonderful tanking stats). I only wish the movement speed increase worked in more instances! And the bg gear is a great place to start too to get a foot in.