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  • Hawkyn
  • Member Since Mar 12th, 2008

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Know Your Lore: The war begins {WoW}

Nov 30th 2011 5:56PM Didn't the Orks end up joining forces with Demons to escape the world you helped to destroy in the first place?

You can't play in our house till you prove you won't break things!

Time for you to go back to Outland!

Down with the Bloody Horde!

Breakfast Topic: "Blizzard's Horde bias" -- fact or delusion? {WoW}

Oct 26th 2011 7:22PM I have both Horde and Alliance at 85 on the same server. I am well over 30 years old. I like to see both side of the stories that are presented. That being said ... I have to agree that this expansion has definitely tipped the favor toward the Horde. You look at the expansion of their territory in Ashenvale, the destruction of South Shore and eviction of all alliance from Silverpine, Goblin take over of Azshara, etc.

Then you look at the Alliance side of things. Some expansion into the Southern Barrens. a fort in Swamp of sorrows, some stabilization in Western Plague lands (but with the Horde still there), Ditto for Eastern Plague Lands, and not much else.

For Lore the Horde get Garrosh fighting with the Trolls, Forsaken, and Tauren, New leadership for the Taurens, Lady Sylvanis doign dastardly things in Undercity, Forsaken mobilization against Gilneas, etc.

The Alliance gets a nice little piece about the Prince and his growing pains, the Dwark King turned to crystal (that was kinda cool) and the politics surrounding that, and the introduction of the Worgen (which was interesting up to the point that they throw you out of Gileas and it becomes useless after that).

My personal observation is that they did make the Horde a lot more Hard-Core than the Alliance this expansion. The Alliance leaders end up coming off as either impotent or lost in thier own petty issues to deal with what is obviously accelerated Horde expansionism.

I hope that in the next expansion Jaina and the others get off thier collective butts and start fighting back.

Accessible content, valor points and the alt {WoW}

Oct 10th 2011 8:35PM i am with you ... the thought of slogging thru that grind for 5 more alts has me cringing.

Patch 4.3: Raid Finder feature preview {WoW}

Sep 30th 2011 4:52AM My original point was that they need to give the LFR something besides "Hey you get to see the bosses" to keep people using it or they simply won't. Wait times for DPS will end up longer for DPS than LFG was at its worst. Incentives ,not freebees will keep players coming back. Giving them something reasonable like Valor for each boss killed is not that big a deal since they have already said you can't buy top level gear with VP. Giving them achievements they can try for is not an outrageous concept.

I will admit that I didn't know about the problems associated with building the Legendary and trying to do that with a random group would be quite obviously impossible. Thanks for pointing that out RapSam.

Patch 4.3: Raid Finder feature preview {WoW}

Sep 30th 2011 12:45AM valor points only for the final boss of each section ... no achievements ... no chance at legendary pieces.

If you kill the bosses you should at least get some portion of the valor points for doing it.

There should be some way to come up with some kind of achievements to go with the finder.

Maybe make the drop rate harder, but still give us a chance however slim to get the parts for the legendarys.

Simple things like this might make up for the debacle that will be the first month or so of the finder-raids to keep people coming back. If they stick with the stated plan folks will only be running the finder to few times then abandoning it as not worth the effort.

Patch 4.3: Raid Finder feature preview {WoW}

Sep 29th 2011 10:53PM This is not what I would have like to have seen. While is does give you a taste of the final raids ... it robs you of many of the benefits. You are penalized if you can only use the raid finder due to being in a small guild or low population server.

Gold Capped: Epic gems in patch 4.3 {WoW}

Sep 25th 2011 7:40PM On available to raiders? I know I will get flack, but what about the casual players who have worked their rumps off to get the skill maxed out? I mean they could at least throw us a bone and offer a few thru prospecting Pyrite or drops from the 5-mans. Based on what I have been hearing these Epic gems will NOT be dropping from the Looking for Raid groups. So that means that we who don't get to do normal raids get screwed?

I agree that there should be some benefit to those that raid, but if they push everything to Guild Raiding then the rest of us end up as 2nd class players ... always stuck with last years armors and enhancements.

Patch 4.3 info "imminent" this week {WoW}

Sep 18th 2011 11:41PM I agree with you. Many of us are not in raiding guilds or guilds that just aren't big enough to get such things. A quest line could be made to get epics that did NOT require raiding. It could be made long, convoluted, and sufficiently difficult enough that it would be very hard to accomplish. With phasing they could easily ensure that certain quests could only be accomplished by a single player. They could in this case also design the quests in such a way as to play to the strengths of the Rogue's abilities. Having to stealth into someplace to get something ... timing your movements to avoid detection ... having to pick the lock to get the item(s) while having to watch out for the guards ... etc.

I don't play a rogue, but would love it if they could do something like this for a Hunter/Mage/Shadow Priest/ Druid epic. They could also make the Quest Chain Epic slightly less epic than the Raid epic if they wanted to keep the distinction between the 2.

Ready Check: Dealing with a low DPSer {WoW}

Aug 28th 2011 9:00PM I can't wait to see what things will be like with the Raid Finder. Based on what I am seeing here there will be a lot of elitist players who will be screaming to kick the guys who are there just trying to have fun and pick up some gear. Some of us are trying to enjoy the game and while raiding is part of it ... it should not end up being something you dread.

I have enjoyed the 5-man content and would like to see the raids, but articles like this remind me why I made my own guild just to keep people from asking to join theirs ... then getting crap because my gear, enchants, gems were not right and then being ignored. The new Guild setup has promoted the proliferation of the mega-guilds, but it has also blown way to many egos way out of proportion. If you can't have fun in a raid then you need to rethink why you joined that guild in the first place.

I know I will most likely get those who are thinking "Then don't raid!". The problem with that is that to get the better drops you HAVE to raid. They say that gear is more obtainable now, and it is, but the best gear is and apparently always will be only for those who are willing to "Be the Bad Guy" instead of trying to help others and have fun along the way. My first guild back in the Molten Core days was great. They worked to get everyone geared up, walked people thru the fights, used helpful suggestions to get weaker players up to speed, and had fun doing it. Guilds like that are history, because the new Guild system promotes progress over fun.

The Queue: Because Sacco told me to write it {WoW}

Jul 15th 2011 2:10PM Question for the Q: I have been doing Firelands Dailies now for a while and have opened up one of the follow-on groups. My question is how do we get the non-gold purchasable stuff on that guy in the cave (under the tree). I have yet to see any of those quests it lists you have to complete to buy that stuff. Does it come after you open up both of the follow on groups or is there another round of quests that just has not been triggered yet and this stuff is just the hook to keep us out there putting out fires each day?

Hawkyn - Malygos Hunter