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  • Nathan
  • Member Since Mar 14th, 2008

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Tiers: The past, present, and future of dungeon and raid sets {WoW}

Sep 3rd 2008 7:16PM The 10 and 25 man sets would need to reward different tier sets (ilevel wise) to prevent raiders from only doing 10 man content and getting the same gear as 25 man raiders.

I expect the entry level raid (Naxx) to require the same level of gear for either 10 or 25 man, but from there, each 25 man tier would increase exponentially so that a people who had done Naxx in 10 man and got all the gear couldn't create a 25 man group and go into the raid after naxx. You could only go into the next 25 man group if you completed the previous raid with 25 people.

So I expect 10 man to drop T7, 25 man to drop the equivalent of T8. Then the next 25 man raid would drop T9 whilst the 10 man would drop the equivalent of T8.

Keeping the 25 man always one tier higher than any of the 10 man equivalents.

1-60 in 20 minutes {WoW}

Sep 1st 2008 8:28PM The level grants can only be given to a character on the veteran account that is below the level of the character granting the levels.


A Level 10 character could only grant their 5 levels to another character that is level 10 or lower.

So, no. Levelling 12 characters to 10 will not allow you to gift 60 levels to one character, you would have to share those 60 gifted levels amongst whatever characters on the veteran account were under level 10. Once they reached level 10 you wouldn't be able to gift anymore unless you created another character under level 10.

If that makes sense.

The new Misery {WoW}

Aug 31st 2008 6:45PM What I don't understand is why Shadow Priest's are now considered (pretty much) a separate class that deserve's it's own review. That deserves a spot in a Raid just for them.

They're still priests with 3 talent trees to select Talent's in.

Affliction Warlocks are'nt considered separate from other warlocks. Their DoT's still don't scale with gear, despite Death Knight's getting a talent that allows their DoT's to crit. You don't see entire WoWInsider posts on Affliction alone.

I just don't get why Shadow Priest's are somehow considered separate from Priests and deserve their own WotLK review just for them.

Base mana for dummies {WoW}

Aug 21st 2008 7:08PM So basically it will still be a static value, however will scale with your level.

If they're going to do that, why don't they (as previously suggested) just make only one spell in your spellbook with the same base mana cost instead of all the different ranks. The only upgrade trainable being the output of the spell, not the cost.

Ask a Beta Tester: (Almost) All about Death Knights {WoW}

Aug 5th 2008 9:35PM On a previous question it is stated that as a DK you start as scourge, not Alliance or Horde. On that level, are you able to group with or talk to people of opposing races?

E.g. If you are a human, can you group with or chat to an orc?

If so, what language do they apparently speak?

Barrens Chat: Unwanted {WoW}

Jul 24th 2008 8:34PM I'm a warlock, and haven't played a hunter. I may be incredibly stupid, but that comic just went right over my head.

I didn't get it.

Old BG Mount haunts Karazhan {WoW}

Jul 16th 2008 6:50PM From what I read. Akussa and his guildies spotted someone riding 'Horn of the black war wolf' outside karazhan. Somehow they got the details of the mount via tooltip and screencapped it. They then sent the screencap into WoWInsider.

Now, the article is a bit of nostalgia in that the mount was from the old PvP days and was rideable from level 55 and up, despite being an epic 'very fast mount'.

Another WoWInsider blogger stated to this blogger that he has seen the occasional level 59 twink riding the old PvP mounts, however the OP hasn't seen one ever.

Basically its a bit of nostalgia, written in a slightly confusing manner. The part that I don't get is where the tooltip came from, as you can't inspect another player and see their mount details unless you mouse-over the buff that the mount gives, but even then, you don't get the kind of detail that ss provides, unless they have a mod that does that.


Breakfast Topic: Improving the noobgrind {WoW}

Jul 14th 2008 8:33PM Pre TBC on my server (Bonechewer), there was never any trouble grouping for ANYTHING in Azeroth.

BFD, BRD, RFD, RFK, ULDA, ZF, SM Cath, SM Arm, SM Lib, SM Grave, UBRS, LBRS, Scholo, Undead Strat, Living Strat, Stockades, VC(Deadmines), DM Tribute, DM North, DM East, DM West.

The things that were hard to group for were ZG, AQ20, MC and any of the end-game raids.

Now it is the opposite in some ways. It is nigh on impossible to find ANYONE to group for any instances in Azeroth at all, and even harder to find groups for instances in Outland that aren't heroic dailies, or 10 man Raids.

Even the majority of outland is completely dead. All of the levelling Zones are dead. Everyone is at 70 and flying so you barely see anyone anymore.

Instances are there to break up the grind and make levelling easier / faster, however noone goes to levelling dungeons anymore.

Something needs to be done

Jennicide: Male players "need to be more accepting of women ingame" {WoW}

Jul 13th 2008 7:37PM I can definately understand about Pants, but can't you craft or purchase shirts from a tailor that cover up the entire top torso area?

Forum post of the day: What makes a Death Knight heroic? {WoW}

Jul 13th 2008 7:21PM The heroic part of a Death Knight is the difficulty in playing them. You can't say that playing a Death Knight to its full potential will be as easy any other base class.

Just the system of self-applicated Runes only able to be applied out of Combat, Their consumption on a 10 second cooldown and their use generating runic power which can also be used to benefit abilities, shouts to me a higher difficulty than other classes.

The Death Knight isn't supposed to be better, it's supposed to be harder for a different kind of satisfaction.

Much like a heroic dungeon is a more difficult version of the original, a heroic class is a more difficult version of the original classes.

I thought people would have made that word association between the dungeons and the death knight already that it has nothing to do with being better or being heroic compared to the other classes. They've essentially added a new difficulty level to the whole game with its own unique benefits in the form of a different class.