Nov 24th 2008 6:46AM I personally like the Spiked colbalt gear as it becomes available since I do so much of my damage from crits. Plus the blue black-smithing axe is pretty darn good.
Apr 4th 2008 2:28AM Yeah the winning strategy is still provoke boredom in your enemy. The patch has not changed that; now the turtle takes place without a FC, with both flags still happily home.
Apr 3rd 2008 1:59AM Honestly most of my wins come from out defending evenly matched teams a lot of WSG is in my opinion being able to perform over time and out wait your opponent. for example horde successfully zergs the first flag and allies leave 8-5 to defend, this continues for 45 mins, finally some people get board and leave allies cap with a 10 to 7 numbers advantage, the game is now tied, three new people zone in another 15-20 mins of deadlock and 3 allies afk out, horde win in the next 10 mins because the ally replacements trickle in..... seriously, I would love to see this changed but I really dont want to see an artificial limit like a timer imposed, I am much more interested in the reinforcement idea since it also rewards PVP.
Mar 14th 2008 1:40PM @8 Exactly what I was thinking, about the calves.
@Perseus Toe Lifts till you want to die! I want to see you weep from Toe Lifts!
Anyway whats the character limit on the TTR anyway. This could prove very interesting when it goes live.