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  • banebreak
  • Member Since Mar 14th, 2008

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Encrypted Text: No'Kaled makes its claim for the throne {WoW}

Feb 15th 2012 3:35PM Against my better judgement, I completed the first stage of the legendary dagger quest. i don't play all that often and don't really have a lot of time to devote to farming mats, but I was able to get together about 10k gold in a few weeks by selling my time as Valor point boots and bracers.

I'm a little underwhelmed with the damage. I had the Raid Finder versions of the Electrowing Dagger from Hagara, and No'Kaled from Deathwing. Did a bit of grinding to get Landslide on both of them as well.

Maybe it's just me consoling myself after all that work, but I'm still glad I did it. The quests are a lot of fun, and fighting Creed caused me to learn a lot of techniques I'd told myself I'd learn some day. keymapping interrupts so I could get them on a twitch response, orbiting/kiting an enemy and keeping recup/SnD going, etc. All of those skills are usable in other spots, so I think it was still a win for me.

That said, it does suck that the daggers aren't leaps and bounds above the pair you can get from Raid Finder. Changing the 45% damage buff so it also applies to Main Gauche seems like it'd give just enough of a boost to heal the dent in my pride.

Legendary Weapons: Story chains or class quests? {WoW}

Feb 10th 2012 3:23PM It seems like many of the commenters have indicated that they'd love to see class-specific challenges with some sort of reward. They'd like that reward to not have a serious impact on PvP or PvE balance, but they want it to challenge the class in every aspect of the spec or specs available.

Awhile back in BC they had a single-person instance called Shartuul's Transporter. It wasn't as awesome as some hoped it would be, but it set the groundwork for single-person instances. I'd love it if Blizzard could keep this up and branch it out. Strip the player of their gear and give them challenges based on role. It'd be cool to have it be open-ended, where if you finished 3 or 4 tank-challenge stages, you got a title like "{name} the Wall of Stone" and if you finished 5 or 6 you got "{name} the wall of Adamant" and so on. If the titles were temporary, maybe lasting a month, then you could tweak the challenges for new gear combinations or changes to the talent tree.

As a side bonus to the devs, it'd be a good indicator of class effectiveness or balance. If you're constantly finding that the same 1000 players can get "Wall of Adamant" on a warrior, but only "Wall of Wet Paper Bag" on their druids, it's another indicator that the challenge or the spec needs some work.

If it were solo and not gear-based, it'd strip the challenge down to player skill, and allow the player to proudly display their title when trying to run varying degrees of content with others. "I got the Reaver achievement on this DPS toon, I'm smart and know my class, bring me to your heroic raid PUG" and so on.

Spiritual Guidance: The 7 best shadow priest trinkets in patch 4.3 {WoW}

Jan 12th 2012 2:12PM

Item #13 is one of the best explanations I've seen for how haste behaves when you start really stacking on the gear. It's a "it depends" answer but it does a really good job of explaining why. If you're bad at math like me, read it slow and look back at the graph a bunch. :)

Arcane Brilliance: Magery within the Firelands {WoW}

Jul 26th 2011 4:53PM Tyler,

Sorry you got the business end of the glass cannon factory. Mages are a touchy sort, conditioned to overreacting to perceived threats. When you die in under 3 seconds on an hourly basis, you really have to get on the offense in a hurry if you hope to survive. I know that's no excuse for rude treatment after you were being kind and doing a favor for our fearless leader, and I'm in no position to apologize for others. I would like to offer some helpful tips of how to keep the explosive, frosty, and arcaney-bursty folks from going all frothy again:

1) Mention a lack of cladding on one's loins. It's funny because it's true.
2) At least one poop joke, artistically worded with lots of alliteration.
3) Distract them with links to sexy loot. Spirit is not sexy, FYI.
4) Watch a few Aronofsky films, stay with about that level of obscure/zany while writing.
5) Obiwan was wrong, it wasn't only the sith that deal in absolutes. When done writing, change all positives and negatives to the highest superlatives or pejoratives you can find in the thesaurus.
6) If you do catch the thesaurus, ride him like Zorro. He's a pretty dinosaur and breaks like the wind. authenticator process updated with smarter log-in detection {WoW}

Jun 17th 2011 2:54PM Here's an important nuance for non-technical users to understand:

Your mac address, your route to Blizzard's servers, your IP, and other such identifiers are _not kept secret_. They are sometimes difficult to come by or to fake, but they are not hidden by design. They can't be, they're required in order to pass traffic from one point to the next.

Using them to detect odd patterns and improve security is fine. "huh, he's logged in from Boston at 6pm, and an hour later tried to login in China, I think this is fishy, let's shut this off while we verify" is a very good design.

However, using any of this location/route/ip info to outright confirm your identity and permit entry is a mistake. The whole point of the authenticator is that you had to be in the presence of the device in order to sign on. Period. That was good security at a cost, namely that if you got booted from the server it cost you an extra few seconds to re-login. That's an ok price to pay for the certainty of the account security it provided.

I am among the crowd hoping that this setting is optional.

Arcane Brilliance: News and notes for mages from PTR patch 4.0.6 {WoW}

Jan 20th 2011 2:53PM The word for today: despondent.

I loved frost spec. The rotation fit me like a glove, and I was finally doing good, albeit not great dps. We went back and downed Noth in Nax the other day and I put together about 14k dps with some really nice deep freeze crits sprinkled in there that made me squeee. He's sort of like a warlock, right?

So two questions related to magery:

1) If I had to go Fire in the interim while this gets sorted out, is the earlier "mage 101" article by Mr. Belt still good as far as spell priority for fire? Any edits?

(link here: )

2) Think they're ever going to make it so Glyph of Armors is actually craftable? I'd like my armor spells to last an hour, and I'd burn a minor glyph on that. Seems like the things that are Primary and Major glyphs are still kinda wonky to me, but it's better than it was.

Spiritual Guidance: Ghostcrawler on priests {WoW}

Mar 1st 2010 2:59PM There are so many different ways for people to interpret "that person is a skilled player". One of them is with meters and is often misunderstood/misused. Another way is gear score. e.g. "This person is decked out in T10 and Frost badge gear, they must know what they're doing" This also may be a poor way to really determine skill, maybe they were carried through a good deal of their raiding.

I really wish Blizz would have kept going with single-player instances similar to Shartruul's Transporter in Blade's Edge Mountains. Something like that, but with difficultly levels that ramped up depending on your gear, built around each role. So if you're a healer of any class, you get thrown into a situation where you have to heal a scripted battle. The devs can make the battle go any way they want. Maybe in the first phase the MT needs intense and well-timed heals for a long duration, making sure the healer-in-training learns how to recognize the heavy hits and plan accordingly for them. Then the next phase needs well-spread out heals that teach how to keep everyone alive in spikey raid damage.

With the achievement system, they might even be able to give temporary titles based on the level of competency displayed. e.g. "yeah, it was crazy but I got through the last round, and now I'm JoeBob The Sustainer for the next month"

I'd love to see a test like this for DPS. Any shmoe can look good on the meters with AoE damage and a combat rez or two, but give them a challenge to provide sustained DPS at a certain caliber while on the move, and give them a title of "DeathDealer" for a month after that, and you've got yourself a bonfire of the vanity titles.

The point is, there *is* a way for Blizz to design an evolving and repeating quest - encounter that tests a single player, while keeping the other variables as constant as possible. It'd help them balance classes based on a role, and it'd help us determine who knew what they were doing in a collaborative setting.

Around Azeroth: The dreamer and the thinker {WoW}

Sep 18th 2009 11:54AM either that or his area-wide yell is going to be "HEY DUM DUM, YOU GIVE ME GUM GUM"

Around Azeroth: The dreamer and the thinker {WoW}

Sep 18th 2009 11:35AM One of the early earthen? It's right in line with the path of the Titans, and looks like a mix of a stone and a flesh golem.