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  • madsushi
  • Member Since Mar 15th, 2008

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Recent Comments:

Encrypted Text: Rogue poisons dramatically redesigned in Mists of Pandaria {WoW}

Feb 22nd 2012 11:31AM The new poisons, the new crit system, and the new Shiv are all slated for next week. :)

Encryped Text: One Rogue's take on Season 5 {WoW}

Dec 24th 2008 6:24PM Correct, I mentioned that MN MH / Wound OH was the best combo for PvP (in my opinion).

Encrypted Text: Emblem of Heroism rewards for Rogues {WoW}

Dec 3rd 2008 4:00PM My understanding is that all spells (those currently applied and those that will be applied) are affected during the duration, and then are unaffected at the end. So if you had a 5 stack on one mob (and were attacking another), it would tick regular. When it proc'd, it would start ticking higher, and when it faded, the ticks go back down. This allows warlocks to pre-DoT then trinket and ensure that all of their DoTs for that 10-20 seconds are affected. Previously, you could pop a trinket, apply 30 second DoTs during the 10s duration, and the entire DoT would be affected. Blizzard has fixed this with the new mechanics. The only key would be to use your special abilities during that 10 second window for maximum effect, which can be helped by energy pooling (saving energy then unloading when trinkets are up). Timing a Spree or something for the last 2 seconds of the proc maximizes this effect.

Encrypted Text: The fuzzy math of theorycrafting {WoW}

Oct 22nd 2008 2:57PM While I agree that not using a main-hand weapon did gimp my stats, it was also guild policy that warlocks couldn't take mage swords, so that sucked.

During my raiding time, pre-BC warlocks were pretty much soulstone/healthstone/summon bots who's sole job was to keep Elements up for Mages (again, mage-heavy guild) and Banish elementals. If it weren't for banish we would've been benched. That, and tanking the Twin Emps. :/

Encrypted Text: The fuzzy math of theorycrafting {WoW}

Oct 22nd 2008 12:31PM I agree with your points, especially on the topic of random procs and so forth. A true DPS test in-game will require a very large sample of data to be accurate (especially when you want it VERY accurate) and can require you to find 5 guys to buff you all the time. Often, in-game DPS tests are done poorly, resulting in invalid data.

The key reason behind my statement that in-game testing is more important than TC'ing is that I don't honestly believe there is a 100% accurate spreadsheet out there, as Blizzard never reveals every aspect of gameplay and mechanics to us. Testing damage on a live realm (with the proper testing methods, sample size, etc) will ensure that any small change that Blizzard has made will not go unnoticed. The sheets are very very accurate, but running these numbers through Blizzard's formulae is the truest test (if done properly).

Thank you for your comment, and reminding me that it's important to know that math doesn't lie, but poor testing can. :)

Encrypted Text: Trunks of the Trees, Assassination and Combat {WoW}

Oct 15th 2008 10:36PM I actually had just respec'd in the beta for Killing Spree and I didn't have my UI set up, I only clicked to get the video for you guys. :)

Encrypted Text: Dough for your cookie cutters {WoW}

Oct 15th 2008 3:09AM Good thing this article was written for level 70 players who will still have the interrupt on their PvP gloves!

Encrypted Text: Dough for your cookie cutters {WoW}

Oct 13th 2008 1:55PM Sorry Hatch, we try not to delete comments. No worries, it just means people will be able to see your comment on both pages now. :)

Encrypted Text: Dough for your cookie cutters {WoW}

Oct 13th 2008 1:54PM I would assume it's because Unfair Advantage will increase your DPS some of the time (especially in 5 mans, grinding) whereas most of the other talents will never increase your DPS (improved kick, sprint, etc). There's 2 points needed to get to 51 and nowhere else to put them. :)

Encrypted Text: Dough for your cookie cutters {WoW}

Oct 13th 2008 12:52PM 9% increased damage on both white and yellow attacks for a single talent point is a really great talent. Also, Cut to the Chase is great for solo'ing, as you can use your points on Evisc/Envenom and always keep SnD up if you move quickly.

Keeping HfB shouldn't be hard. It's a 30s buff, so think of it like Shadowstep. If you used to Shadowstep every 30 seconds (and you should while PvE'ing) then all you have to do is HfB instead. There will be plenty of mods/timers that will help as well.

9% more damage for a single talent point that can be kept alive all the time is worth a ton, in my opinion. The bleed removal is the icing, not the cake. :)

Plus, if you restealth quickly between each mob, you can leverage Overkill to reduce the cost of HfB!