Apr 26th 2010 1:06PM Oh, apparently what I did there was make a new comment instead of replying to one. Glad to see that adding comments is still as infuriating as ever at WoW.com. :/
Apr 26th 2010 1:03PM Last I checked, if you work part-time you get the exact same currency as a full-time worker. The only difference is part-time workers get less of the same currency.
C wut I did thar?
May 26th 2009 4:08AM You want to talk about a rewarding profession? Lets look again at that Frozen Shadoweave set. First of all it's a BC set, so the fact that it lasted you until 76 is pretty good. Secondly check out wowhead comments from back before Wrath.
I raided as a Shadow Priest in BC, I was at one time a Herbalist/Alchemist but ended up dropping that combo in order to pick up Tailoring. Why? Because in BC the FSW set gave about 1.5x the Spellpower it currently gives in the form of pure Shadow/Frost damage. With the huge amount of +Shadow and the way Shadow Priest mechanics were then, it was the best gear I could wear until I started collecting Tier 6.
Re-read that. A set I could craft before entering Kara would last me through Kara, Gruul's, and Mags (the T4 content), through TK and SSC (T5 and where the first potential side grade shows), and into Hyjal and BT (T6).
Talk about a reward! I had my second BiS before I even got my Heroic gear. Hell, the boots were BiS until the Sunwell came out. Of course this was so good that any raiding guild with any sense required it's Shadow Priests to be tailors, hell if you wore cloth you were almost required to be a Tailor... the other sets weren't too shabby either.
Which is why JC is being nerfed. Because if you want the best profession buff you ought to be a JC and then either an Enchanter or a Blacksmith. I remember what it was like to have a profession so overpowering that you had to take it, and it wasn't cool. I happen to be a JC/Enchanter but that's because I like being that and not because I have to be, post nerf I'll still keep happily cutting away at my gems.
Just because something isn't overpowered doesn't mean it's worthless. GC is right, for the sake of min/maxing this is actually a very good move. With JC you're not minimizing anything, just maxing... you're giving up nothing for an obvious benefit and choosing your profession shouldn't be so clear cut.
Apr 24th 2009 1:13PM Damnit, supposed to be a reply to Smokey up there... I guess that shows how smart I am. :P
Apr 24th 2009 1:10PM Of course, giving lesser loot to small membership guilds is also "punishing"... so I guess the current model is also retarded.
Furthermore one could easily argue that smaller guilds would be rewarded for playing well. In other words, a smaller guild that could only field a 10 man would only be "punished" if they were not good enough to do a 10 man regardless of the size of their guild.
But thanks for calling the idea retarded, I mean that was totally insightful of you and truly shows the depth of your argument.
Apr 24th 2009 12:54PM Here's a thought, which may or may not have been stated already in the responses:
Make equal gear between the 10 and 25 man raids, but make the 10 man noticeably (or even significantly) harder than the 25 man.
The idea here being that the incentive for going into a 25 man is that the encounters are actually easier because you have more people in there. Tune the difficulty of a 25 man to be something you'd need 18 average quality raiders for while a 10 man you'd need 12 average quality raiders for.
As such, your reward for going through the organizational headache of herding 25 people is easier encounters. On the flip side if you decide to stick with only 10 then you had all better be on your game.
Same loot, it's only the paths that are different. Of course the first problem I can think of is that this may be punishing to low membership guilds, and there may be other issues that haven't occured to me yet. But I thought it was an interesting enough idea to toss out there.
Mar 4th 2009 10:54PM I love all of the "Twinking is just e-peen flexing for people who suck at PvP".
Methinks that the people making said comments are the ones worried about e-peen. Probably got smashed by a twink and it made them feel insecure.
Jan 26th 2009 2:29AM I haven't hit raid content yet, but I'm thinking I might be cutting down on GHeal a lot in the near future. I mean, I'm level 76 and the thing hits for at least 7K and crits for over 10K! That's at least half of a tank's health bar for a crit, it's friggin' huge.
Feels like I'm playing "How low can you go?" whenever I'm healing with GHeal, which happens to scare my friend (a warrior) who frequently pops Shield Wall or Last Stand. I'm starting to think I should just FHeal and save my buddy a cooldown.
Jan 21st 2009 11:08PM Yeah, this lag is pretty nasty. Was trying to run instances with my friends (we're at level 75), and it was just hellish. So we gave up and figured we'd play our 39 twinks, thinking the lag was just in Northrend... but it's just as bad in BGs.
Lag is everywhere, absolutely pervasive.
Jan 2nd 2009 9:16AM I've found that if you do screw something up personally, it always helps to claim the wipe in party chat and apologize. For example, last night I was in Utgarde Keep, this is my first WotlK instance and I'd just specced Disc for healing for the first time. At one point I was fumbling over my newly minted keybinds, and our tank died while I was trying to fat-finger his heal ("Which one was it again? Crap! I'll just face-roll and hope for the best!)
Even though I think my performance was subpar due to shaking off some rust and trying a new spec, when the instance was through I left on some pretty good terms... unlike the Shadow Priest we had earlier, who had a habit of pulling before the tank and was thoughtful enough to call us all "cocksuckers" before he bounced. :P
For stuff that isn't my fault, I pretty much follow what others said above. I'll stick around so long as the wipes are reasonable and understandable, but if the blame game starts or people act plain stupid... then I start cooking up a polite excuse to leave.