Apr 29th 2008 6:27PM Thank you so much for this post. Probability in pretty much any game is terribly misunderstood (to "hot streaks" in sports, etc.)
The comments that kill me are "the drop rate must have been stealth nerfed! I haven't seen x in 10 runs!" "Oh yeah? I've sharded it 3 times in a row." That's random numbers for ya!
Apr 19th 2008 5:41PM Props for using ICEHUD. It's a great UI tool
Apr 2nd 2008 9:06PM People are wildly misinterpreting the findings of the study. The study is designed to test whether or not playing an immersive game like WoW that is designed around combat increases baseline levels of aggression or more state aggression/excitement.
It appears, in this sample, that it does not. This is a response to research done by people like Craig Anderson demonstrating that playing FPS games and other "more simple" games can increase state aggression levels and impact baseline aggression/excitability over time and increased play.
I'm looking forward to seeing the actual data.
Also, to those of you complaining about "duh" studies. Take a look at some of the "pop" theories of human behavior. If I said that I had done a study on attraction that showed people with similar interests were more likely to be attracted to one another, you'd say "duh. Birds of a feather! lolz." If, however, I said I had done a study on attraction that demonstrated people who were different on a variety of things were more likely to be attracted to one another, you'd say "duh. Opposites attract! lolz."
Experimental control is needed to test even the things we think we know so well. Oftentimes, we find we don't know as much as we think we do.
Mar 16th 2008 12:22PM You won't need to use a macro for that. Simply place your cast stealth button on a button bar, then go into key binding options and find the slot for that button (if it's in your first slot, for example, find the entry for "Bar 1, button 1"). Then click the bound key one slot next to that line, and hit your mousewheel button. Done and done.