Nov 9th 2009 12:39PM Where do you think the money in your guild bank comes from, anyway? You think just a handful of people should be putting all the gold in for everyone to use? Or perhaps you'd rather just see a zero down there at the bottom.
Nov 7th 2009 11:05AM There isn't anywhere in-game with enough text space to set down the guild policies or raid policies. It's important in a medium to large guild to have a few things written out so it's consistent and available. What do the ranks in your guild mean? How do you get promoted? What sort of behaviour can lead to a gkick? How are people selected for a raid, and what are the looting rules? Do alts get to raid? What things do I need to prepare before raid time?
People ask these questions, and the answers should be consistent, no matter who happens to be online at the time. The best way to take care of it is to have it written down where everyone can see it.
Oct 22nd 2009 12:38PM "you often don't have the luxury to spec in a way that's fun for you personally"
I think this highlights a real problem, actually. I'm encouraged that blizzard also seems to see this, and, from comments in the class q&a series, is looking at ways to correct it. This just isn't a quote you want to hear about a game you want people to enjoy playing.
Aug 31st 2009 2:13PM I can understand people being excited to find out 'secrets' regarding things to come. I wonder though how many people realise that 'scoops' like this are exactly the sort of thing that make companies less inclined to even invite press or public to events like this.
Aug 31st 2009 2:09PM I don't think she's ugly at all, far from it in fact, but I guess that's personal taste. It's quite possible that if I saw your gf or wife I might find her repulsive.. heh.
Aug 6th 2009 1:03PM not only grind rep. the longest, most painful rep grind in the entire game. perhaps they've made it less ridiculous? i'll have to go see.
Aug 2nd 2009 12:37PM heh, same. I'm sure part of the reason people miss things in guild chat is because of trade and general scrolling by.
Jul 17th 2009 10:08AM hopefully the devs will consider some of these ideas when figuring out what new profession to add in the expansion. i'm pretty sure i read they plan to add a profession with each expansion. both woodworking and farming would fit well with the history of warcraft I - III
Jul 9th 2009 10:45AM It would be fine to have more realistic experiences like this in a game, but WoW really isn't designed for it. Right now, the overwhelming majority of players see levels 1-79 not as something to be enjoyed, but rather as something to 'get through.' It's too bad, and I'm not sure if it's highlighting problems with game design or the growing tendency for people to choose convenience over depth. It would seem that a game would be superior if the experience was enjoyable throughout, rather than only in certain sections.