Aug 22nd 2010 8:01AM Sniper - cause I can't pick pitgirl.
May 4th 2010 12:47PM drag, two hours later and 1000 keys are all gone.
Jan 8th 2010 1:19PM Authenticators are really only needed because Battle.Net accounts are email address based, and not the FAR more secure username based. There's a reason that financial institutions require usernames, not email addresses to authenticate.
And smart/safe computing says that you should use new, unique usernames each time. ya'll do that, right?
Nov 9th 2009 12:32PM Without hesitation, if pre-NGE SWG were to return, I'd be back there in a hearbeat, resurrecting my chef business and farming Krayt Dragons or Nightsister Elders until server shutdown at 4am each night. Organizing assaults on the the lab to build jetpacks and mandalorian armor pieces on weekends.
Oct 20th 2009 2:14PM Agreed. Several paragraphs dedicated to how this is a QA failure, not an engineering one or even a design/community one. The CSR's in this story are petty (they'll stop providing community reaction to the dev core if they don't get their way). The community team's input is non-existent. But the engineering team are rockstars - they write flawless code in 50% of the estimated time.
It's one possible scenario, sure. But this guy clearly has an agenda and that's to bash QA any chance he can. Read some of the other articles to see this refrain sung over and over.
Sep 16th 2009 10:49PM yes please!
Sep 3rd 2009 11:52AM 30$ and an additional 25$ to get onto your friends' server means 55$. Still, shedding your night elf skin to be a tauren on your coworkers server, priceless.
Jul 30th 2009 5:20PM I think that we're really only guessing one class at this point. I'll lay good money that 'Jedi' and 'Sith' are broken out to be 'Saber Jedi' and 'Force Jedi' ala KOTOR.
Jul 27th 2009 8:19PM I think the real answer to the 'healer' conundrum is to just make a fun and engaging game without worrying what the jaded folk SAY they want or don't want.
But yes, healers in the Star Wars universe is possible. It's already in the lore in both medic form (healing after combat) and jedi form (application of Force Power). But really, if your enthusiasm is at nil, why would you even click through and comment on an article relating to this mmo?
Jul 27th 2009 2:59PM The holy trinity has been around far longer than MMO's. While a D&D adventuring party _could_ consist of nothing but thieves, it was much nicer to have a handy cleric to cast cure light wounds on the party. And it got even easier if you were able to get a warrior to come along and be, not only sturdier (able to take more hits) and harder to hit (get hit less frequently), but also able to make creatures pay more attention to him. While the trinity is not required, it makes things work so much easier.
But really, the best thing that a trinity does is help individuals find a meaningful way to contribute to a group. New players can quickly and easily understand what they're supposed to do, and can usually measure their performance across groups. Playing an MMO should be be about group dynamics, not just kill stuff and get loot.
I suspect that this is one of the pervasive reasons as to why the trinity persists. Far more than the simplicity of game balance, players want to feel that they're special and important.
Honestly, I think if there's any place for iteration to happen in this holy trinity is a shift from a class system (ug, me warrior, me tank good) to a skill system (yah, see, I spent all my points in threat and dodge but skipped all the absorbtion talents cause I think this is a better build...) which would allow players to feel even more unique and awesome.