Jul 27th 2009 11:08AM Doesn't wow.com fact check at all? How hard is it to query the armory for information before reposting someone's 'First!' submission?
Jul 25th 2009 12:07PM There's not a single piece of world content (save world raid bosses) that cannot be duoed with tank/healer combo. Most instances can be duoed with tank/healer if you wait until you're on the far side of the level range (ie: 60-61 with some OL gear for Scholo/Strath). Duoing has been one of my great joys in wow lately.
Jul 17th 2009 11:28AM Stop saying 'we'.
I've got an alt that I play with a great friend of mine. He's got zero interest in running instanced content until after it's level appropriate - so we can then go back and two man the instance. He refused the refer a friend program so that he could experience quests and new zones and reputation advancement. When we've reached northrend (he's only got BC) he's already said that he wants to start over and level through different zones. And that once we've exhausted one faction's quests, he wants to do it all over again for the other faction.
His desires are exciting to me, but also completely foreign. I love progressing through new instances and raid content and figuring out how bosses work. I've got one main that has far too many exalted reputations, far too much money, and far too many tokens. I'm not an altoholic. But it's refreshing to see someone else's view of the game, and to see that their enjoyment is pulled from other venues than mine.
YOUR play-style is not everyone's play-style.
Jul 17th 2009 11:20AM Sorry, I completely disagree.
There's a difference between learning to play your class and learning to play your role. The progression game does not teach a player how to play their role, not at all. But it absolutely teaches a person new to the class how to play their class.
It introduces abilities slowly, so that a player can try them out and figure out which are better for their preferred playstyle and which don't fit.
It introduces the talent tree slowly. Players have time to play with the impact of a single talent point change to see how it affect their game.
No, it doesn't teach a player how to manage threat.
No, it doesn't teach a player how to cope with crowd control (unless they have one of their own)
No, it doesn't teach players how to react to black spots on the ground, or how to do the heigan dance, or how to cope with a necrotic aura, how to switch targets to an overcharged add.
But that's not the intent of leveling. It's to teach a player how the talent trees differ. How abilities can be useful in some situations. And it does that job marginally well.
While the game doesn't provide the tools to figure out your maximum dps rotation on an equal level creature (no in-game dps meter). That's not entirely a requirement for knowing how to play a given class. It's only group situations that require a player to fill a role, and then maximize that role, that require that. And that's NOT the job of leveling.
Jul 17th 2009 11:09AM I hate to see WoW.com perpetuating the myth that all 12 million subscribers are paying 15$/month. While blizzard has not talked much about the specifics of who's paying what, not every country is on the flat $$/month subscription model that North America and Europe are on. It's even been estimated that only about 1/4 of their subscribers are part of this model.
I think you're also missing the fact that a recognizable and sizable percentage of the game's population do nothing BUT level alts. While the 'endgame' is interesting to some, bring another alt up to max level is a different some. That blizzard has consistently moved away from appealing to the top 1% player (those who were in AQ40 and then Naxx in vanilla wow) and pushed towards making 'endgame' content available and doable for more backs this up. Blizzard is actively trying to get players to see that "Leveling" can also apply stats...
There have been several data gathering efforts (utilizing achievement system via armory) that indicate that progression in content is not really as popular as the perception is, and that progression of character is more important that given credit for.
Jul 16th 2009 10:39PM So am I just blind, or there not a link to the actual contest in the article?
Jul 6th 2009 11:02AM The only thing I wish for is that the vendor stayed up for another two weeks. I still have flowers, but no food, on my main and alt because I didn't get home until 4am july 5th...
Jun 29th 2009 10:57AM F: Class Specific for PVE gear - Each class has a unique look, color, and feel. Think Tier 1 and Tier 2. Faction and Class specific for PVP gear - Each Class has a unique look and feel, each Faction has a unique color. Think Field Marshall's Aegis.
Basically, I want armor to stand out. I want things like Druid Tier 2 (moose antlers) or level 60 pvp gear.
And sadly, what I REALLY want is a checkbox in display options that turns everyone into a naked, unarmed, gnome. Or at least enables the 'City of Mages' buff in Dalaran at will.
Jun 22nd 2009 11:10AM Collect Northrend fires for 120 blossoms, and have a guildie/friend toss you 20 torches. It's not the pole dancing achievement, but it's at least something.
Jun 22nd 2009 11:08AM Ahune on heroic should be easily farmable for any tank. Just ignore Ahune during phase 1, and go crazy during phase 2. Ice Core should be killable in 3 or 4 shots.