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  • Atheira
  • Member Since Mar 17th, 2008

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Ask a Beta Tester: Death Knight-free edition {WoW}

Aug 8th 2008 12:05PM Paladins do have a huge amount of changes coming, and I am quite happy about them. I am also very skeptical of them as well because of PvPers QQ'ing over the changes (Which got us our Illumination nerf in TBC). Go ahead and roll one because regardless, the core changes that have been made change how we play, tons, and in which will make it a lot more enjoyable than HL7 FoL FoL FoL FoL HL7 (repeat). Our tier 4 and 5 set bonuses actually become more viable as we can now gain a 20 yard range on Judgements that gives us up to 10% haste (That's what, 2.27 sec HL's, 1.36 sec FoL's without any additional haste gear?).

In the end, I still have my priest and warlock that will be picked up in a heartbeat if anything new and defining gets nerfed upon release or the first content patch.

The Death Knight starting experience {WoW}

Aug 7th 2008 2:10PM The Death Knight experience is, in my opinion, what every class should have to start out with, to give a more unique feel. With Ebon Hold and the eastern most part of EPL being instanced, it creates a unique experience. That gets the feel of the class established and it lets you have a little fun in the process. It would be nice to see a buff to how people start out, maybe not class specific but maybe race. Each race goes through an instanced questline that tells a story. That would be so much more fun then grinding through 10 levels of pure boredom.

Ask a beta tester: Death Knights and Dalaran {WoW}

Jul 29th 2008 11:42AM You end up being what you originally choose. I would shoot myself if I ever had to fight along a gnome who called himself a member of the Horde, I don't care what battle it is...

Ask a beta tester: Death Knights and Dalaran {WoW}

Jul 29th 2008 11:39AM In regards the spellpower, it looks like with all the changes in the spells, a healing spell puts out more in wrath than it does currently in TBC, for paladins at least. I admit, even after knowing about spellpower, seeing the character pane in Wrath freaked me out (Damage and Healing haven't been unified in the UI, and it looks like some gear hasn't made the spellpower conversion) because it showed only about 1000 +healing (I really have over 2000+).

It's beta, lots of things are changing, and lots of things will change up until the day of release, and then we get to watch PvP QQ over what has been changed, and then one major content patch later, NERF!

Forum post of the day: Epic choices {WoW}

Jul 25th 2008 11:24AM I've been playing since closed beta, but until BC came out, my highest toon was 39 (no, not a twink). I didn't have enough time to set aside to play and have rerolled many times because I delete a character because I think I'm done playing.

I found my passion (and hate) when I leveled a Blood Elf Paladin, endgame. Yes, the loots awesome, it took a lot to get it, and it's going to suck to see it rot away in my bank as I pick up better questing crap in Northrend, but I really won't fuss over it. BC told it's story, and through experiencing it, you get the gear you need to progress on. The story has ended (Or so we think), and we're moving on to the Lich King. We'll conquer battle grounds time and time again to do the same thing, we'll see a couple top guilds break over a boss or instance, it's all a big revolving circle.

Our passion is our own, there are four ways it can go (Leveling, endgame, pvp, rp), we all have our niche.

Soon to be 2.4.3 {WoW}

Jul 15th 2008 1:19PM I have two alts, one being a 21 rogue and another a 22 Huntard. Think I'll be bringing both of them up in the next week or two and enjoying being mounted through desolace. Then I'll go buy my Pallys S4 gloves, and then laugh at Rogues qq'ing over the CD nerf.

US registration for Wrath beta now open {WoW}

Jul 3rd 2008 3:22PM I was just about the find the post from earlier and comment about it. Signed up and eagerly awaiting :)

Official PTR boards and character copy are up, but no PTRs are active {WoW}

Jun 18th 2008 11:40AM It's probably, as predicted, a last minute test for season 4 and maybe some minor bug fixes (Void Reaver, finally?). There's not much more they can do between now and Wrath, other than their possible filler that they talked about a few months ago.

We have less than a week to test whatever it is, most likely, doubtful it's anything more than bugs and the new arena gear.

Is it really OK for Arthas to be 10-mannable? {WoW}

May 12th 2008 12:09AM In the ultimate ending, since Blizzard has progressed to different raid sizes, why not have the ability to enter Icecrown as a full 40 man raid, hardest content out there with the best loot possible? It would satisfy nearly every raiding crowd playing WoW currently, and allow the more reserved guilds a chance to really put their guild to the test. I'll get flamed for this, I am sure, but think about it. 10, 25, and 40 man versions of Icecrown would be truly epic. It's going to be the toughest encounter yet (at least I am sure we all hope it will be), why not throw in the old 40 man? Yes only 2% or so of the population would be able to actually do it, but it offers that aspect and chance at getting gear that very few would be able to get.

Is it really OK for Arthas to be 10-mannable? {WoW}

May 11th 2008 1:18AM The developers did mention that 25 man content is going to be available before the 10 man content will for the sheer fact that raids could sit in the 10 man until they have encounters down pat, and then go potentially one shot the 25 man version.

I look at it this way, the Original and TBC end game raids were more tuned for the players that could dedicate weeks upon months of time learning encounters just to down them. Wrath looks to be a focus at more of letting the not-so-hardcore players take a shot at the prominent bad guys in the game. It's a chance to rectify a theoretical mistake Blizzard made in tuning raid encounters.

One thing that I think would be really good and cool would be to tie the 10 and 25 man versions of Icecrown together. One of them being that you have a certain time frame in which the same raid would have to "down" the Lich King and continue on to the 25 man version to actually defeat him. Another being that two raids (One 10 man, one 25 man, 35 in total) working together in both raids (similar to the Kaelcgos fight with the portal system) to down the Lich King.

I think we as a community are taking the little information that we have been given on how the instance/raid content will work, and blowing it out of proportion. There's a lot of experimentation that has occurred in TBC in many aspects, and I would only imagine, since Icecrown won't be released for quite some time after Wrath, that the experimentation will continue and the whole idea might change.

In the end I am sure both versions of the Icecrown instance will be epic in their separate ways. Yes it doesn't seem plausible that 10 players can take down a boss that easily defeated Illidan, nor does it seem plausible that 25 players can do it, but Blizzard is going to make it so. If you put it into a reality perspective, it could take as many as 80 or more people to even make a dent in what the Lich King's purpose really serves.

I'm sure we all QQ'ed when Illidan was only a 25 man, but the encounter itself was difficult, right? It was epic in its own way, Icecrown and the defeat of the Lich King will be too.