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  • sigmalmtd
  • Member Since Mar 18th, 2008

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Recent Comments:

TalentChic updates for patch 3.1, introduces GlyphChic {WoW}

Apr 16th 2009 9:01PM This was listed as one of the top Prot Paladin specs:

0/71/0, all points in every Prot talent. What kind of spec is that?

Around Azeroth: To live and die a Pirate King {WoW}

Nov 18th 2008 11:02AM And it is, it is, a glorious thing to be a Pirate King!

Is World of Warcraft really World of Diablo? {WoW}

Jul 12th 2008 9:03PM You could say that all of it stems from D&D, in a way.

Raid Rx: Consumed {WoW}

Mar 18th 2008 4:41PM You made a mention that flasks are typically more economical, and I find that it is not necessarily the case (ignoring the Shatt flasks, since those are free). Since this depends on server prices, one can use the following equation to aid in their decision:

D = (Cost of flask) / (Cost of battle and guardian elixirs)

Note that cost here means what you would pay to acquire them - may be price of mats or the price of the consumable itself, depending on what you usually attain them.

This number, D, is the number of times on average you would have to die over a 2 hour period to make a flask be more economical.
For me, elixirs of Healing Power and Major Mageblood cost about 2g each, and flasks are usually 35-40g, unless there's an excellent deal on the AH. Then D = 35 / (2+2) = 8.75. So I'd have to die 9 or more times over a period of 2 hours, or more than once every 15 minutes, which only ever happens when we're doing repeated boss attempts, and sometimes not even then. As a result, though it sometimes feels like I'm burning consumables at an alarming rate, I can use the two elixirs (which do more for my healing ability), and not burn a hole in my pocket.

How do your server prices compare? Hopefully this analysis can be of some use.