Sep 30th 2008 2:40AM I frankly don't where this idea that damage calculations/simulators will be made easier is coming from. I know for certain that rogue damage simulation has become MUCH more complex; trying to calculate how the uncertainty of seal fate will affect rotations and how poison uptime affects the usefulness of envenom are both extremely difficult modeling problems.
And honestly, the idea that you shouldn't have to read theorycrafting to do your best is just stupid. Its a way for non helmet wearers to distinguish themselves from the 1.6/1.6 dual wielding flametougne enh. shaman. Imagine, having to work at something to be good at it.