Apr 22nd 2008 5:43PM As someone else noted, I also dislike twinks because it's not fun for low levels who are passing through the bracket to play due to twinks.
I also dislike twinks because I can't be in a city without getting half a dozen, "Will u run me through sfk 4 a gold?" messages from people I don't know. And when I say, "No" they get angry at me, whine at, and sometimes even outright harass me to the point where I put them on ignore(and all the alts they log on to in order to cuss me out afterwards).
I'd like to be able to separate the twinks from the non-twinks for PVP, I think it'd be more fun.
Apr 22nd 2008 4:39PM Gaia Online, according to a friend of mine, makes money from lots and lots of advertisements and selling their Gaia money.
Gaia online is NOT a MMO, it is or was an overglorified PHPBB that encourages people to be attention whores by paying them to post crap.
Furcadia (the oldest MMO, a MMOSG) which is like a graphical mud works on a similar model. Free to play but they sell perks, such as little wings and different sprite models for their players and in game money used to buy items or trade to other players for goods and services (like art). People on Furcadia make their own maps (tools and art provided), art, "roleplay", and socialize with others. The difference between Furcadia and Gaia is that Furcadia does not bombard people with tons of advertisements.
Neither Gaia nor Furcadia are anywhere near as large as WOW. I don't think this guy has any right to critisize, he's got no expertise in the subject.
I don't think a "free" model would work much on WOW, and offering it for free would result in all of us having to tolerate too many retards like the AOL teenyboppers that populate Gaia online. No thanks. I play WOW to get away from those people.
Surely he could have thought of a more civil way to state, "WOW might get more subscribers if they reduced the starting cost of buying their initial software down to be more affordable. Buying WOW and TBC is a hefty investment" rather than just lashing out.
Craig Sherman just works on Gaia online because he couldn't cut it in the real game industry. Come back and throw some fire when you manage to get working on something other than an overglorified messageboard for insecure teenage girls that want to play with paper dolls.
Apr 21st 2008 10:14PM Ran a heroic last night with a prot pally AOEing, Me (holy pally) healing, hunter (prot warrior's alt), warlock (alt of another holy pally), and a resto shaman in elemental gear spamming lightning bolt.
Our shaman did well with damage.
I wish I could put on ret gear and do that much pewpew without respeccing.
Apr 21st 2008 9:51PM I use MyRoleplay which seems to work just fine, though it would be nice to have the ability to enter a character description or whatever built right into the darn game.
I'm proud to play an "average looking" non-emo non-dramatic average joe character when I'm hanging out on RP servers.
Apr 21st 2008 9:32PM I am both an altaholic and a raid leader. I don't think I'm any better than any other player, however, I do think I have a better grasp of several perspectives that someone who only plays one character doesn't quite grasp.
From the standpoint of a raid leader, this lets me better assess how everyone is doing and know who has what strongpoints and how to best exploit them. I can discuss most classes with folks and not be totally mystified (except for Hunters, but I'm working on that (go go Level 22), though I've watched them and PVPed wtih them enough to understand rotations and weaving). I learn from my best team members how to be a better player, we all switch alts and train each other, it's fun.
I rarely play the "I know more than you, STFU" card and dismiss others because I don't need to. The only time I do so is when there's a "specialist" (who's usually a prot warrior with an older male player) being obnoxious and telling other people (incorrectly) how to play when they've never played anything but their one character. I will correct the minsinformation and give the specialist a bit of a private critique--privately knocking down his ego a notch while still allowing him to save face. This usually makes him stand down.
I think I have become a better player in my various roles from my experiences playing and raiding as a frost mage, discipline priest, prot warrior, combat rogue, and holy paladin.
As a tank: Unlike other tanks I've played with I never yell for healers because I don't like to be yelled at on my healers. I try to get my threat up as quickly as possible--the wait for five sunders can seem really long to DPS, so I try to get that visual signal up as soon as possible. I trust my healers, I trust that they'll heal me. If I think that I may need more healing than my core is used to pumping out I may say, "This guy hits like a truck and will probably be healing intensive." I politely remind my dps to back off if they're getting too close, "Hey so and so, your threat is getting pretty high, slow down a little."
As a healer: I know people get a little uneasy when they get low on health. I take time to reassure folks and throw out extra heals when I can, "I've got ya, so-and-so" or "I scared you, didn't I?". If I'm not going to be able to heal someone in time I'll let them know, "Goodnight so-and-so" or "Goodnight sweet prince."
As a mage: I always let my tank establish agro. I remember having to spend time waiting for sunders, it was sooo slow. I think part of it was our tank dillydallied around with their rotationa nd partially due to the bosses dodging/parrying/etc. I know that nothing is more annoying as a tank than chasing after mobs. If I feel I'm getting too close to the point where I'd pull agro over the tank--I stop casting and wait, or I wand for a bit.
As a rogue: I stack hit and I keep up with our epiced out yet not quite as experienced rogues even though I'm mostly in blues. I know not to stun things when a tank is pulling, I know to let the tank get rage and build some threat. I has feint, I can manage my agro (and if I'm pulling agro it's because I want agro).
I encourage my guild members to play more than one character and I believe our raid benefits greatly from it. It's a wonderful thing to have tanks who trust their healers, dps that respects the tank's threat, and healers that communicate.
Apr 5th 2008 4:48PM Avast has always caused problems with just about everything. Use a different program.
Mar 31st 2008 9:18PM I'd suggest looking more towards City of Heroes for a slight bit simpler way to customize characters. Body types would be sufficient and pleasing, so those that want to play a lithe character can while those who want to play a big bulky one could as well. For a more complex customization system, go look at Second Life.
Mar 28th 2008 7:58PM I have not run a full Magister's Terace yet, only a partial (got to second boss when the server decided to shut down) and it was a complete and total nightmare on normal mode. Having seen the QQs on the Paladin forums and having talked to some guildmates who have been grinding the instance for rep, I've been told there's tons of AOE party damage and it'd be extremely difficult and frustrating to heal in heroic mode as a class that has 0 hots and 0 group heals.
Now to figure out how to get this trinket. Hmmm. My roommate's resto druid + holy paladin + prot paladin + spriest + non-fail hunter maybe?
Mar 28th 2008 7:16PM Our hutners have started using the S1 weapons with int enchants and mana oil on each for long fights and have little trouble.
Mar 18th 2008 10:22PM Jewelcrafting + Engineering = All the coolest Toys.