Dec 9th 2008 2:35AM I'm surprised everyone's missed the obvious interpretation -- that defeating the bosses in the more difficult configurations will yield better loot, in addition to giving the achievement.
Seriously, who'd want loot tied to an achievement? You only get it once, and it would have to be a fixed item. You want loot tied to doing the boss on hard mode, so there's incentive to repeat the challenge.
There was nothing about the original GC post that actually directly indicated the achievement would give the loot.
Jun 17th 2008 11:50AM "Spirit – only class which gains more mp5 benefit from spirit than druids are priests."
I'm wondering what's meant by this -- after all, in 2.4, all classes share the same mana regen formula. When I look at the priest tree, I see you can get a 5% spirit boost, where druids can get a 15% spirit boost. So I'd argue druids actually get the most regen boost from spirit at the moment, unless I'm really missing something.
Now, I'll grant you, priests can get other nice bonuses from spirit (like that nice boost to damage/healing), but this comment was directed solely at regen.
Apr 3rd 2008 9:45AM Or you could do a minimal amount of research and find that the matchmaking system for pre-mades has been tightened up, and that's the REAL reason people aren't getting stomped by pre-mades:
Mar 10th 2008 4:50PM These posts keep coming, and people keep forgetting some key aspects of all this "free gear":
(1) In a lot of these cases, there's like 1-3 items that would be of interest for a specific class. They usually fill specific holes. Chestpieces, for example, are notoriously hard to upgrade if your guild doesn't choose to farm Vashj & Kael'thas once you're attuned for BT/MH. Weapons are always a pain to upgrade.
(2) Let's say you get your two armor pieces and a weapon. That's 350 badges. That's four months of full Kara clears every week. I dunno about you, but I usually get more than three epics in four months of raiding.
Seriously, anybody complaining about this stuff has not actually looked at how many pieces are available for each spec, or run that math about the effort involved. If anybody seriously kitted out in MT/BH gear feels these small few items are infringing on their accomplishment, they frankly fail at common sense.
Feb 6th 2008 3:17PM People keep repeating this idea that you can't redo the coin quests -- but I've been able to redo them, and I first did them two years ago. Please test before you repeat information next time, eh?
Jan 24th 2008 3:33PM Well, on our server, anyway, Sunwell will probably come at the perfect time. As you can see in those stats being bandied about, a lot of the middle of the pack raiding guilds have just broken into MH/BT in the last month or so (or in my guild's case... last night, woot!). So, sure, the really good/dedicated groups have had this stuff on farm for a while -- but in terms of trying to fit the overall curve of making sure there's progression to aspire to, I think Blizzard is nailing it pretty well.
I mean, heck, the last major content patch was adding continued progression for 10-man raids doing Karazhan. That's huge! When TBC came out, Kara was a guild breaker, because your only real option for progression past it was to recruit for Gruul's Lair. Now we have a real parallel track for 10-man teams that actually *want* to be 10-man teams.
Also, you can't discount the heroic dailies. Sure, it's not new content -- but it's encouraged a lot of folks to see the content that they might not have bothered to see before. It's also made gearing up a non-raiding alt into a real possibility, especially with badge rewards. Being able to take my pallie tank into Kara and heroics and supplement the gearing up process with the new sexy badge rewards has been tremendous for keeping my interest going.
Jul 31st 2007 1:25PM The Claw of the Watcher (http://armory.worldofwarcraft.com/item-info.xml?i=27846) is also quite disturbingly awesome. Drops off Shirrak in Heroic AC. The eye blinks, and it drools :D~~~
Jul 26th 2007 1:28AM Wow, that mount is truly incredible.
Jun 13th 2006 4:21PM Bleah. I see what's going wrong. Sorry about the spam :(.
(cont. for reals)
Now, astonishingly, I can't get enough of it. I've respecced to full resto (with still a dash of feral -- I heart feral charge), and have collected a pretty decent int/+healing set. I yearned for months after Rejuv XI. I spread HOTs like candy across a 40 man raid. I live for the moment when I dash towards the OT whose priest just went down, nature's swiftness at the ready, so I can save his ass at the last second. When I get the healing rhythm down to balance party health and my own mana regen -- it's like playing an awesome bass solo in the band.
Damage is great and all, but at the end of the day, you're just pouring out while trying to not to pour it out *too* much and draw aggro. Don't get me wrong -- my mage and my warlock are both a ton of fun. But there's something really visceral about healing -- you can measure your success or failure by how much mana you have left when you're done, and how many guys you lost. And you can see that improvement more directly than just watching your DPS improve. If I'm blasting, I'm one DPSer out of many contributing to the kill. If I'm healing... well, I feel more like a hero.
Jun 13th 2006 4:20PM (cont.) I can't get enough of it. I've respecced to full resto (with still a dash of feral -- I