May 26th 2008 1:34PM This might sound off the wall, anonymous, but I suggest you respec to dps if you have the gear for it (which you probably do or will from all that farming).
One thing I've observed from being an officer in a raiding guild--one with NO attendance requirement and no distinction between "raiders" and "casuals" is that the burden of regular attendance falls most heavily on the prot warriors. Tanking is the most difficult role to play in a raid, particularly as the content gets more complex (I am a druid healer dating a tank, and I've heard the swearing). You need practice and gear to do so effectively. Additionally, the whole raid's success begins with the tanks. Moreover, the number of tanks (and type) is determined by the encounter's mechanics. One extra--or one less--tank means that your raid will not be successful. Once in the raid, every tank has to perform to his utmost. If one healer dc's during a fight, or one dps pulls threat and gets himself killed, you can still win. There is no margin for error with the tank. Therefore, most guilds are careful with their tank loots and will only let them go to people who can be at every raid. This is only right--most tanks get loot priority (though ours don't) and that pays them back for the time investment asked of them. Tanks also must lay out a ton of money and badges for resist gear. Our two prot warriors each bought a frost and nature set for Hydross, and our dps warriors each bought one of the sets just in case of emergencies. Both prot warriors saved badges for a fire set for Kael'thas phoenix adds as well.
Dps has more flexibility. You could almost certainly find a TK/SSC guild willing to take on a 2 days per week sort of player. Put out an ad in the WoW Guild Recruitment forum and you should be offered some choices. As Dps, you are more interchangeable with other players and will not have to play as often. We have dps who can raid twice a week, once a week, or once every four weeks, and we manage to fit them in almost every time they sign up. Don't have a fury warrior today? Take an extra rogue. But T6 content especially is not forgiving on the question of extra tanks. You simply cannot take a third prot warrior most of the time, at least not until the raid as a whole outgears an encounter by a significant margin.
May 23rd 2008 1:54AM I'm the healer half of a probably cliché healer-tank pair. My boyfriend and I have a great advantage in that I can yell at him across the room to pot and last stand :)
May 19th 2008 11:39AM I really enjoyed reading this. Happy Birthday to Elizabeth's dad.
May 18th 2008 3:19PM I really enjoyed the post! I'm not an RPer myself but I'd sure play along. And yes, a pit full of undead pigs sounds pretty gross.
May 14th 2008 4:03PM My guild hasn't quite gotten to Archimonde yet--we're only up to Azgalor. I'm not looking forward to it being even harder than promised!
We're hardly your most elite raiders, and I don't think any of us have ever whined about badge gear or pvp epics for casuals. In fact, we're grateful for it, it lets us get new recruits more reliably.
May 12th 2008 12:48PM Wow Greta, you took that totally the wrong way! I'm a woman who leads raids, and I know first-hand that the boys are very hesitant about this. Maybe I didn't phrase it well, but I did notice that the raid leaders being talked about in the article were all men. Eva, the guild leader in question, didn't seem to be considering leading the raids herself. And, I suppose, who knows what Eva's real-life gender is!
Maybe I have a chip on my shoulder about this, but I do notice that when women lead, they have to work very hard to do so. I also recruit for my guild, and the second I invite someone onto vent to talk about joining, they have a noticeable--either favorable or unfavorable reaction--to my clearly female voice. I think it's good to recognize the male dominance in this game and work against it. Even my own guild had to be pretty much coerced into appointing an equal number of male and female officers.
I just thought that maybe the guild leader in question hadn't even thought of appointing female raid leaders, as most guilds don't.
May 12th 2008 11:25AM I would be more in favor of option two, promoting a raid leader from inside. The suggestion to try several of your raiders is an excellent one.
My guild is a raiding guild, and our 25-mans are led by one person, and the 10-mans are led by a hodgepodge of members and officers. In a pinch, any of us could lead the farm content. That's a huge advantage and can keep your RL from being burned out.
Hint: let the women lead too. They are just as capable, although they will take longer to win the respect of some of the men they'll be ordering around.
May 11th 2008 3:13PM Very interesting article!
All this is new and exotic to me because I've always played on a PvE server. Initially I wondered why people would post a physical description when you can clearly see the character.
I think a good tip would be to emphasize things that can't be seen on the character--a wedding ring would be a great detail. I actually thought the best of your descriptions was the one of the man from Westfall. I like more "ordinary" characters. There is no need to be grandiose or important--let's just say I'd rather talk to Timmy than Jane.
May 10th 2008 6:57PM Hey Lori,
I think you make some good points. My guild does most of that for our members. In fact, our officers feel like employees most of the time. Here's what we provide people.
1. Explanations of everything, from each raid encounter to theorycrafting by class, on our website. With videos. The raid leader even makes a list of what to bring to each fight.
2. Signups and raid rosters the night before a raid. This lets people make plans. We also don't have an attendance requirement, so people can plan for nights off and we know whether we'll still have a raid.
3. Monthly on-vent town hall meetings where people can air their concern. They can always grab an officer's each in private as well.
4. Craftables forums where guild members offer their services. Pretty much everyone gets their stuff made free by guildies, and I know I've given out a ton of enchant mats for free.
5. A guild bank from which people can request free stuff, or from one tab, take it out themselves. We're also working to get shadow resist gear crafted for our raiders--we're actively using the bank to earn money, buy Hearts of Darkness, and then disburse them to the members.
6. Well-organized raids and a loot system that's fair and transparent (no loot council).
This is actually a lot of work for the officers. I think most really successful guilds have people doing all of these things.
May 10th 2008 4:43PM As a recruiting officer for a raiding guild, I would like to comment that applications are absolutely necessary.
I don't like turning people down, but my highest level of commitment is to my guild's current members. I want our new applicants to mesh well and keep the guild happy.
We use our applications to determine not necessarily who has the best gear or skill but who will work best with our team. Our applications seeks to weed out:
1. Negative attitudes. This comes clear based on how someone describes their guild history.
2. Selfish people. Hence, the "are you willing to sit on the bench" and "do you accept our loot policy" questions.
3. Flakes. Hence the "can you make our raid times" and "how often will you raid" questions.
4. Racist, sexist, or immature folks. This is why we ask applicants to tell us a joke. The joke question is the most important one on our application--it's the one that tells us most accurately what someone is like.
I often compare my guild to a pretty good team in an amateur bowling league. We're not the best bowlers out there. We're enthusiastic about it and love our team. We like to play the game, we have a lot of fun, we play about 12 hours a week and there's nachos and beer for everybody. We also plan and organize pretty carefully--we find that when things run smoothly, everyone is happier and gets, on the whole, more nachos. Now, if one whiny butthead joins the team, we're not having fun anymore, so we're very careful about which new bowlers we take if a spot opens up.