Sep 17th 2010 2:53AM Too little, too late. Another "Ask Cryptic" propaganda speech promising the world. Yawn.
I'm tired of hearing the same boring lines over and over again. If they'd actually keep their promises, I'd still be playing. I even considered it, waiting to see how things would play out. But alas, the same promises, broken over and over. They promised no exclusive, unobtainable in game C-store items that effect game play, yet they throw unique $25 ships in . More klingon content, which always fails to appear in said quantity. More ways to play, which always fall flat. A dozen legacy systems to visit, which are nearly devoid of anything to do. I've never seen space made so small.
I appreciate a game company fixing their mistakes, but they've made so many, they'll be backlogged playing catchup for the next two years. Maybe I'll come back to visit then.
Aug 18th 2010 12:17PM The auto aim is there so you can take potshots while concentrating on driving your tank (or if you are having trouble leading and aiming in general) for the most part. After a while, you'll find that that auto aim isn't very accurate and is easy for enemy tanks to spoof and take advantage of.
An experienced player will use a combination of auto aim and manual aim when needed, and a manual aimer will always have the advantage of being able to shoot weak points, like tracks, and more efficiently lead their targets, something auto aim isn't very accurate with.
May 13th 2008 5:01AM You might have also heard of it called the "pump-fake" which is my personal favorite.
"Only the ridiculously overpowered Cyclone (you can quote me on that) removes it temporarily (it used to be permanent prior to Patch 2.2)"
And yes I will =D. That was a horribly frustrating time, when I had to reapply my aura every cyclone. And anyone who arenas in 2s and 3s knows you get cycloned ALL THE TIME.
May 9th 2008 12:28PM Actually what he was doing in the video was quite impressive... 2 years ago. He had a crazy hybrid spec with holy shield that was loads of fun, till Blizz gave pallys their "review" and messed things up.
I'm sure I sound like a nostalgic good ol days kinda guy, but there were many, not all, but many things about PvP back then that were good. Then Blizzard "reviewed" PvP, and in my opinion, messed it up. See a pattern?
Maybe he should feature more classic Moviewatch reviews, or make it a seperate post. Classic Moviewatch!
Apr 17th 2008 4:34PM While CC seems vital for 5 mans nowadays, most people have become too CC focused that they can't live without it.
Shame really, cause Magister's Terrace and other heroics can be easily done w/o CC. I was in MGT just recently with a Elemental shammy, enhancement shammy, prot warrior, ret pally (me), and Disc Priest. This wasn't a tier 5 group at all (mostly PvP/Kara gear), and there wasn't a single death save for our poor warrior near the end.
Lazy seems to be what many tanks are nowadays, and people write off multi-mob tanking as the talent of only prot pallys. What's easy for them just takes a little (not a lot) skill on other tanks parts.
Mar 19th 2008 7:24PM I too rolled a paladin very early on and expected the same things, as I think many did. Got a big two handed mace, cool auras, and a holy light spell. I expected seals to be something "extra" that would augment instant attacks for a little more damage.
The holy tree became my least favorite tree because of all the healbotting I did for years. I felt kinda tricked (not purposely of course) by Blizzard as I was forced into the back of raids.
I too hold onto the hope that things will change for the better in WotLK. If some paladins love their holy roles, that's fine, and I seriously hope we get another healing spell in the expansion (we were the only healing class to not get one last round), but for me, I think the paladin class needs a revamp along it's "melee hybrid" origins.